9th Generation
Designers | |
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Publishers | |
Publication | 1986 |
Genres | Science fiction Role-playing game |
Playing time | Varies |
Random chance | Dice rolling |
9th Generation is a role-playing game published by in 1986.
Description[]
9th Generation is a post-holocaust system of "savage violence, humorously written".[1] The game includes three books: Characters and Combat (36 pages), Game-Master's Guide (16 pages), and an introductory scenario, Desert Ninja, plus a GM's screen.[1]
Publication history[]
9th Generation was designed by , and published by Jeff Siadek Enterprises in 1986 as a 36-page book, a 16-page book, and a 6-page book in an outer folder, a sample character sheet, a cardstock screen, and an outer folder.[1]
Reception[]
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References[]
- ^ a b c Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 290. ISBN 0-87975-653-5.
Categories:
- Post-apocalyptic role-playing games
- Role-playing games introduced in 1986
- Role-playing game stubs