Abadox
Abadox: The Deadly Inner War | |
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![]() North American cover art | |
Developer(s) | Natsume (Direction & Sound) |
Publisher(s) |
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Director(s) | Atsushi Okazaki |
Producer(s) | Takashi Nagai Tadashi Makimura |
Programmer(s) | Kimiya Sasaki Seiichi Tajima Kōichi Dekune |
Artist(s) | Hidenobu Takahashi |
Composer(s) | |
Platform(s) | Nintendo Entertainment System |
Release | |
Genre(s) | Shoot 'em up |
Mode(s) | Single-player |
Abadox (アバドックス, Abadokkusu) is a video game for the NES, subtitled The Deadly Inner War. It is a side-scrolling shoot 'em up in the vein of Gradius and R-Type. The game is notable for its unique visual design, as the game takes place inside the intestinal tract of a giant alien organism. Abadox is also known to be difficult, since it takes one hit from an enemy projectile to be killed.[1] In Abadox, if a player is killed, one must restart from a checkpoint passed before death.
Plot[]
In the year 5012, the planet Abadox is eaten by a giant alien organism known as Parasitis. Having consumed Abadox, the alien takes the form of the planet and seeks to devour other planets. The galactic military launches an attack but is destroyed by Parasitis who goes on to devour the hospital ship carrying Princess Maria. Second Lieutenant Nazal, the only surviving fighter of the galactic fleet, attempts to enter Parasitis's body and rescue Princess Maria before it's too late.
Gameplay[]
![](http://upload.wikimedia.org/wikipedia/en/thumb/9/97/Screenshot_of_%22Abadox%22_gameplay.png/220px-Screenshot_of_%22Abadox%22_gameplay.png)
The gameplay largely follows the conventions of side-scrolling shooters of the time. The player shoots down various enemies, almost all of which look like various internal organs (brains, eyes and even cilia). The player can also pick weapons and power-ups. Power-ups include speed boosters, increased firepower, homing missiles and shields similar to the "Option" featured in Gradius. For weapons, the player starts with the normal single shot, but can upgrade to a 3-way gun, a spread fire gun, a laser and a hoop-like weapon. However, like most shooters, if the player is killed, all of the upgrades will be lost and the player will have to restart from the last checkpoint. In some cases, if the player dies, they may have to navigate through enemy fire with slow speed, which could prove more difficult than ever.
Another aspect of Abadox that sets the game off from other shooters is the second, fourth and sixth stages. The play style changes from a side-scrolling perspective to a vertical one, but instead of scrolling upwards like a typical vertical shooter, the stage scrolls downward. The final stage involves an escape sequence where the player must navigate out of the alien's rectal cavity before the alien implodes. This falls in suit with a Konami game, Life Force, to which Abadox bears a striking resemblance.[2]
Audio[]
The music and sound effects for Abadox were produced by (credited as K. Sada), who composed music for several NES games from Konami, such as Contra, Blades of Steel and Rush'n Attack.
Reception[]
Critics have generally looked at Abadox favorably for its design, but negatively for its high level of difficulty.[3]
Allgame gave the game a rating of 3 stars out of a possible 5.[4]
See also[]
References[]
- ^ "Abadox: The Deadly Inner War". gametheater.org. Archived from the original on 2015-06-24. Retrieved 2 December 2014.
- ^ Dykman, Joan; Schwartz, Michael. "Review - Abadox: The Deadly Inner War". allgame. Retrieved 2009-11-18.
- ^ "Abadox: The Deadly Inner War". allgame.com. Retrieved 2 December 2014.
- ^ "Abadox: The Deadly Inner War Review". Allgame. Retrieved 2012-11-17.
External links[]
- Abadox - The Deadly Inner War: Instruction Manual.
- Abadox at MobyGames
- 1989 video games
- Nintendo Entertainment System games
- Nintendo Entertainment System-only games
- Horizontally scrolling shooters
- Natsume (company) games
- Milton Bradley Company games
- Video games developed in Japan
- Science fiction video games
- Single-player video games
- Fictional planets
- Video games scored by Kiyohiro Sada
- Video games set in the future