Abracadabra (video game)

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Abracadabra
Abracadabra 1988 video game cover.jpg
Developer(s)Odisea Software
Publisher(s)Proein Soft Line
Designer(s)Jorge Blecua
EngineProfessional Adventure Writer
Platform(s)Amstrad CPC, MSX, ZX Spectrum
Release1988
Genre(s)Interactive fiction
Mode(s)Single-player

Abracadabra is a text adventure developed by Odisea Software and published by Proein Soft Line only in Spanish for the Amstrad CPC, MSX and ZX Spectrum in 1988.

Plot[]

In the year 1209, a knight named Clus d'Eledorf was bewitched by the jealous Queen Saligia, enamored with him, to become a ghost haunting the Castle Burgenfels until he would confess his love to her. The game is divided into two parts. In part one, Clus has to find a way to rid of the witch, break the curse and escape his prison. In the second part, Clus needs to seek out and rescue his beloved Princess Violeta from the Greenwald forest.

Reception[]

The game was well received by Spanish video game press. MicroHobby called it an "excellent game with a high level of graphic quality and more importantly a stunning setting and realization" and a "fantasy adventure game that provides all the elements necessary to satisfy even the most demanding fans of this genre."[1] Micromania gave it a score of 8/10[2] and CAAD opined that "among the adventures existing on the Spanish market, this one is definitely the best."[3]

References[]

  1. ^ "MicroHobby Magazine Issue 182". Retrieved 2015-10-13.
  2. ^ "Micromania Segunda Epoca (Spanish) Issue 07". Retrieved 2015-10-13.
  3. ^ CAAD April-May 1989.

External links[]

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