AvaGlide
![]() | This article has multiple issues. Please help or discuss these issues on the talk page. (Learn how and when to remove these template messages)
|
![]() | |
Developer(s) | Haiku Interactive |
---|---|
Publisher(s) | Haiku Interactive |
Platform(s) | Xbox 360 (Xbox Live) |
Release |
|
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
AvaGlide is avatar-based title, developed by British indie studio Haiku Interactive and published on the Xbox Live Indie Games channel. It was released in 2010, and praised for its visuals and gameplay.[1]
Gameplay[]
AvaGlide uses a player's Xbox avatar in a series of hang-gliding minigames. Three minigames include navigating the glider through rings to collect points and time bonuses, hitting targets with crates dropped while gliding, and a course to collect as many points as possible. Multiplayer functionality is enabled.
Graphics rendering[]
AvaGlide uses the (by ) and a professional physics library, producing detailed textures and real-time shadows. The physics engine enables smooth gliding, complete with wind gusts and speed regulation that add dimension to the challenges.
References[]
- ^ "Archived copy". Archived from the original on 2011-01-23. Retrieved 2011-03-27.
{{cite web}}
: CS1 maint: archived copy as title (link)
External links[]
- 2010 video games
- Xbox 360 games
- Indie video games
- Xbox 360 Live Indie games
- Xbox 360-only games
- Multiplayer and single-player video games
- Video games developed in the United Kingdom
- Racing video game stubs