AvaGlide

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AvaGlide Coverart.png
Developer(s)Haiku Interactive
Publisher(s)Haiku Interactive
Platform(s)Xbox 360 (Xbox Live)
Release
  • NA: September 19, 2010
Genre(s)Racing
Mode(s)Single-player, multiplayer

AvaGlide is avatar-based title, developed by British indie studio Haiku Interactive and published on the Xbox Live Indie Games channel. It was released in 2010, and praised for its visuals and gameplay.[1]

Gameplay[]

AvaGlide uses a player's Xbox avatar in a series of hang-gliding minigames. Three minigames include navigating the glider through rings to collect points and time bonuses, hitting targets with crates dropped while gliding, and a course to collect as many points as possible. Multiplayer functionality is enabled.

Graphics rendering[]

AvaGlide uses the (by ) and a professional physics library, producing detailed textures and real-time shadows. The physics engine enables smooth gliding, complete with wind gusts and speed regulation that add dimension to the challenges.

References[]

  1. ^ "Archived copy". Archived from the original on 2011-01-23. Retrieved 2011-03-27.{{cite web}}: CS1 maint: archived copy as title (link)

External links[]


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