Barkley 2

From Wikipedia, the free encyclopedia
Barkley 2
Developer(s)Tales of Game's Studios
Publisher(s)Tales of Game's Studios
EngineGameMaker: Studio
Platform(s)Microsoft Windows, macOS, Linux
ReleaseCanceled
Genre(s)

The Magical Realms of Tír na nÓg: Escape from Necron 7 – Revenge of Cuchulainn: The Official Game of the Movie – Chapter 2 of the Hoopz Barkley SaGa, also called Barkley 2, is a role-playing video game developed by Tales of Game's Studios. The developers launched a Kickstarter campaign to crowdfund the game. The game is a sequel to Barkley, Shut Up and Jam: Gaiden, a 2008 freeware title which itself is a fan game sequel to the basketball game Barkley Shut Up and Jam! and the film Space Jam.

Gameplay[]

Barkley 2 is an action role-playing game that Rock, Paper, Shotgun's Nathan Grayson describes will "marry the aesthetics and absurd narrative arcs of Japanese role-players with the openness of Western fare like The Elder Scrolls."[1] The game is designed to change the events in the storyline based on when a player completes certain content: in-game characters, places, and quests will vary depending on the player's actions.[1] The combat in the game is inspired by a range of other titles, including Dark Souls and Borderlands.[1]

Development[]

Tales of Game's Studios, the developers of Barkley 2, launched a Kickstarter campaign on November 28, 2012, to help crowdfund the costs of producing the game.[2] The initial funding goal for the campaign was set at $35,000. The Kickstarter campaign officially ended with a total of $120,335.

The game is a sequel to the studio's 2008 freeware title Barkley, Shut Up and Jam: Gaiden, which itself was created as a fan game sequel to the 1994 basketball game Barkley Shut Up and Jam! and the film Space Jam.[2] The first game included players from the National Basketball Association (NBA), including Charles Barkley and LeBron James, and made many parodic references to popular culture.[2] The game is styled after 16-bit era Japanese titles like the early games in the Final Fantasy series.[2] The original was also turn-based whereas the sequel is an action RPG.[2] Barkley 2 is being developed using Game Maker, the same creation kit that was used to create the first Barkley game.[3] The developers announced on the Kickstarter campaign page that they anticipated a release in late 2013 or early 2014.[3] A Tales of Game's staff member confirmed in an update to the campaign in late 2016 that their Kickstarter funds had been depleted, suggesting the game had fallen into development hell.[4]

On June 2, 2019, a Kickstarter update confirmed that the majority of developers have left the project and that development is moving slowly, with only two people left on the project working on it part-time, neither of them members of the original team that made the first game.[5]

On June 11, 2021, the game was officially cancelled, and the source code repository (with assets included) was released to the public under a CC BY-NC 4.0 license.[6]

References[]

  1. ^ a b c Grayson, Nathan (Nov 29, 2012). "Yep, It's Real: Barkley 2 Chaos Dunks Kickstarter". Rock, Paper, Shotgun. Retrieved Dec 25, 2012.
  2. ^ a b c d e Sarkar, Samit (Nov 28, 2012). "Barkley 2: Revenge of Cuchulainn Kickstarter now live, over 33 percent funded already". Polygon.com. Retrieved Dec 25, 2012.
  3. ^ a b Tales of Game's. "Barkley 2 - an RPG Sequel to Barkley Shut Up and Jam: Gaiden". Retrieved Dec 25, 2012.
  4. ^ "Update 31: As we pile on to Barkley, A Humble Vidcon with Heart Reveals Itself · Barkley 2 - an RPG Sequel to Barkley Shut Up and Jam: Gaiden". Kickstarter. Retrieved 2017-01-11.
  5. ^ "Update 35: Information about Barkley 2 Updates - why you haven't heard from us and why the game isn't dead yet". Kickstarter. Retrieved 2019-06-09.
  6. ^ paperjack (11 June 2021). "The future of Barkley 2". itch.io. Tales of Game's Studios. Archived from the original on 12 June 2021. Retrieved 12 June 2021. As more time passed without me or anyone touching the project, I realized that B2 had no future as it is right now. We finally arrive at today, where after a long discussion, I finally decided to release all the files as open source.

External links[]

Retrieved from ""