Beneath Two Suns
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Character levels | 6-8 |
---|---|
Authors | Troy Denning |
First published | 1986 |
Beneath Two Suns is an adventure for fantasy role-playing games published by Mayfair Games in 1986.
Plot summary[]
Beneath Two Suns is a scenario for character levels 6 – 8 located on the planet Kregen, setting for the "Dray Prescott" science-fantasy novels written by Alan Burt Akers. The adventure takes place in a port similar to Italian cities of the Renaissance. The adventurers are embroiled in intrigues between several noble houses as they try to recover a kidnapped princess. It includes statistics for the "Dray Prescott" characters and rules for Florentine fighting (i.e., with sword in right hand and dagger in left).[1]
In this adventure, the player characters are supplied, from a variety of backgrounds including Victorian London. The adventure begins with characters flung into a sort of limbo, and they wake up in chains breaking rocks in a quarry on the world of Kregen. The adventure includes some notes on local culture and wildlife, taken from the novels. Much of the adventure is laid out similarly to a gamebook.[2]
Publication history[]
Beneath Two Suns was written by Troy Denning, with a cover by Ken Kelly and illustrations by , and was published by Mayfair Games in 1986 as a 32-page book.[1]
Reception[]
Graeme Davis reviewed Beneath Two Suns for White Dwarf #90.[2] He admitted that he had read a couple of the Prescott books, but "wasn't particularly struck by them; hardened fans may well get more out of this adventure than I did".[2] He calls the adventure "a complicated piece of skullduggery, as can be seen from the daunting-looking flowchart at the front".[2] He found that the gamebook-like format "may restrict the party's possible actions uncomfortably. Having said that, though, there is a nice balance between fighting and role-playing [...] especially if the GM is prepared to put in a bit of preparation work and wing it if the party get away from the expected plot."[2]
References[]
- ^ a b Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 87. ISBN 0-87975-653-5.
- ^ a b c d e Davis, Graeme (June 1987). "Open Box". White Dwarf. Games Workshop (90): 4.
- Fantasy role-playing game adventures
- Role Aids