Bjørn Lynne
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Bjørn Lynne | |
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Background information | |
Birth name | Bjørn Arild Lynne |
Also known as | Dr Awesome [sic] Divinorum |
Born | December 31, 1966 |
Origin | Stavern, Norway |
Genres | New-age, progressive rock, fantasy rock, symphonic rock, electronic, space rock, electronica, funk, techno, Celtic, dance |
Occupation(s) | Sound engineer, composer, music publisher |
Instruments | Keyboards, guitar, bass guitar, programming |
Years active | 1988–present |
Bjørn Arild Lynne (born December 31, 1966) is a Norwegian sound engineer and music composer, now living and working in Stavern, Norway. He was also known as a tracker music composer under the name "Dr. Awesome" in the demoscene in the 1980s and 1990s when he released tunes in MOD format and made music for Amiga games.
In 1995 he moved to England and composed for Team17. He recorded albums in England, including the Timura trilogy, inspired by the books of Allan Cole. In 2005 he returned to Norway and started a music publishing company, Lynne Publishing AS and a royalty-free music / stock music service, Shockwave-Sound
He composed soundtracks for the games Worms and Seven Kingdoms, and for solo albums of fantasy and trance music. His tunes have also been used in television and film.
Composition[]
In the later 1980s and 1990s, Lynne worked in the demoscene using the name Dr. Awesome. As a member of "Crusaders" demo-group, he created numerous demo soundtracks and standalone tunes in Amiga tracker format. He made music for Amiga games like "Qwak", "Brat" and some others (see discography for more info) and recorded two studio albums: "Hobbits & Spaceships" and "Montage". Later on, some of these tracks would become parts of his "Decade" and "Revive" albums. In 2014, two albums were released with old, original recordings of his music. Lynne has published occasional electronic dance/trance music under the name "Divinorum", including a collaboration with Aural Planet, called "Power Liquids".
Lynne has composed music for film, including Walpurgisnacht and the C. S. Lewis biography Through a Lens Darkly.[1] He has also composed or designed music for over 80 video games.[2]
Discography[]
Year | Title | Publisher | Notes |
---|---|---|---|
2014 | Traveller | ||
2009 | Crystal Horizon | LynneMusic | |
2008 | Quiet Places | self-published | |
2006 | Beneath Another Sky | LynneMusic | |
2006 | Undercover | self-published | co-composition with Adam Skorupa ("Skorpik"), thriller/spy music |
2004 | Soothe | self-published | soothing meditation music |
2004 | Statement | self-published | dance music |
2003 | Power Liquids | self-published | collaboration with Aural Planet |
2002 | Colony | LynneMusic | |
2001 | The Gods Awaken | based on the book by Allan Cole, 3rd album in the Timura trilogy | |
2000 | Revive | album of older works in the MOD demoscene, traditional instrumentation | |
2000 | Talisman | self-published | |
1999 | Isms | self-published | |
1999 | Worms Armageddon | original soundtrack for Worms Armageddon video game, Team17 | |
1999 | Wolves of the Gods | Cyclops/GFT | based on the book by Allan Cole, 2nd album in the Timura trilogy |
1998 | Worms 2 | SynSoniq Records | original soundtrack for Worms 2 video game |
1998 | Wizard of the Winds | Cyclops/GFT | based on the book by Allan Cole, 2nd album in the Timura trilogy, adventure / progressive rock [4] |
1997 | The Void | Cyclops/GFT & LynneMusic | republished by LynneMusic in 2004, vibrant electronic progressive psychedelic melodic space-rock [5] |
1996 | Witchwood | Mellow Records | adventure / soft progressive rock |
1995 | Dreamstate | Centaur Discs | melodic / progressive electronic |
1994 | Montage | DENS Design | |
1992 | Hobbits & Spaceships | Joint effort with "Fleshbrain" Seppo Hurme |
Year | Title | Type | Notes |
---|---|---|---|
2007-2008 | Nitrome | Flash games | Games are Magic Touch and Go Go UFO. |
2006 | Geneforge 4: Rebellion | Intro music | |
2006 | Lemmings | PSP game | Sound effects for a PSP game |
2005 | Squirrel Escape | Flash game | Sound effects for a small Flash game |
2005 | Zombieball | Game effects, voice recording, some music | |
2005 | Lost City of Gold | arcade game | music [6] |
2005 | Worms 4: Mayhem | Team17 | |
2005 | Midnight Strike | online game | Sound effects.[7] |
2005 | BumpCopter 2 | small online game | Sound effects.[7] |
2004 | Ahriman's Prophecy | PC RPG | game by Amaranth Games, some tracks |
2004 | Multiaire | PC puzzle/strategy game | game by Lost Port software, custom sound design |
2004 | Worms Forts: Under Siege | PC, Xbox; PlayStation 2 | game by Sega. All music, sound effects and voice arrangement / editing / recording (with Team17) |
2004 | Blox Forever | PC Puzzle game | Custom sound design.[8] |
2003 | Worms 3D |
|
game by Sega. All music, sound effects and voice arrangement / editing / recording (with Team17) |
2003 | Restaurant Empire | PC restaurant simulation game | Developed with DirectMusic interactive music system (DirectX 8) |
2003 | Catch the Sperm 3 | educational game | humorous downloadable “sexual education” game developed by Black Pencil Entertainment AG for the Swiss ministry of public health.[9] |
2001 | Hotel Giant | PC hotel simulation game | Developed by Enlight Software and published by JoWood. All music, sound effect and voice recording/processing |
2001 | Worms Blast | PC, PlayStation 2, Nintendo GameCube & Game Boy Advance | All music, sound effects and voice editing (not GBA version). PC music (DirectX 8, with Team17) |
2001 | Capitalism II | Business simulation game | developed by Enlight Software. All music & sound effects |
2001 | Worms World Party | PC and Dreamcast | Single- or multiplayer humor/strategy game. All music, sound effects and voice recording/processing. (With Team17) |
2001 | Bomberman Online | online game | arcade/action game developed by Elkware, featuring 4 tracks of music[citation needed] |
2001 | Stunt GP | PC, Dreamcast and PlayStation 2 | Car stunt/racing game for PC, Dreamcast and PlayStation 2. Music and sound-fx, with Team17 |
2000 | Gate | first-person shooter | Gothic sci-fi game from GateSoft, Korea. Two pieces of music |
2000 | Ford Racing | PC and PlayStation | Car racing game for PC and PlayStation - music |
2000 | Siege of Avalon | PC game | Episodic role-playing game for PC. All in-game General MIDI Music (not front-end music) |
2000 | Spin Jam | PlayStation | Puzzle game for PlayStation. All music and sound-fx |
2000 | Phoenix - Deep Space Resurrection | PC game | "Space opera" /drama game for PC. Music (not sound-fx) |
2000 | Virtual-U | University simulator game | Features classical music by Handel – arranged for the game. Also original composition for the animated intro |
1999 | Worms Armageddon | PC, PlayStation, Dreamcast | Music and sound effects (with MicroProse, Team17) |
1999 | Seven Kingdoms II: The Fryhtan Wars | PC game | Realtime Strategy game for PC. All music and sound effects |
1999 | Arcade Pool 2 | PC game | Pool/Snooker game. Music & sound-fx (with Team17) |
1998 | Nightlong: Union City Conspiracy | PC game | Point-and-click adventure game. Voice editing, music |
1998 | Worms 2 | puzzle game | MicroProse (with Team17) |
1998 | Addiction Pinball' 'and Worms Pinball | PC game | All music and sound effects (with Team17) |
1997 | Seven Kingdoms | PC game | Real-time strategy game. All music and sound effects |
1997 | Dark Corona | arcade game | For Mac. Music. |
1996 | X2 | PlayStation action game | All music, sound effects and voice editing/processing (with Team17) |
1996 | World Rally Fever | PC racing game | Sound effects. |
1995 | Worms | Music, sound effects and voice editing/processing, not Game Boy version (with Team17) | |
1995 | Alien Breed 3D | First-person shooter game | for Amiga 1200 and CD32. Music & sfx |
1993 | Qwak | arcade/platform game | for Amiga. Music (with Team17) |
1992 | Project X | arcade/shooter game | for Amiga. Includes one music track |
1992 | Escape from Colditz | adventure game | for Amiga. Music |
1992 | Fantastic Voyage | arcade/adventure game | for Amiga. Music |
1992 | Cubulus | puzzle/strategy game | for Amiga. Music |
1991 | Brat | arcade game | for Amiga. Music |
1993 | Super Obliteration | for Amiga. Music |
as Dr. Awesome[]
- Early Game Soundtracks (2014). Original video game music
- Original Amiga Works (2014). Original versions of 103 tracks composed on the Amiga
- Decade (1997). Published by Studio17 under Dr. Awesome. 55 minutes of music plus much demoscene MIDI, MOD and MP3
- X2 (1996). Official soundtrack CD of the game X2.
Miscellaneous[]
- Tokyo Getaway EP (2009) by Polygon Palace - contains a sample of Now What Medley by Lynne.[10]
- Open Interactive / Sky Digital TV games (2001) Some music in the main game section.
- Solnatt[11]
- The LaSalle Bank Chicago Marathon Course Video (2000) Music in a video about training for Chicago Marathon
- Virtual Van Cortlandt Park (2000) Music in video about this cross country race.
References[]
- ^ "Bjorn Lynne". IMDb. Retrieved 2018-10-06.
- ^ "Bjørn A. Lynne Video Game Credits and Biography - MobyGames". MobyGames. Retrieved 2018-10-06.
- ^ "Bjørn Lynne". Discogs. Retrieved 2018-10-06.
- ^ Lynne, Bjorn. "'Wizard of the Winds' Music CD". www.acole.com. Archived from the original on 2016-03-03. Retrieved 2018-10-06.
- ^ "BJORN LYNNE". Progarchives.com. Retrieved 2018-10-06.
- ^ "Anarchy Enterprises".
- ^ a b "Arcade Town".
- ^ "Arcade Town".
- ^ "Black Pencil". Archived from the original on 2008-09-21.
- ^ "Polygon Palace - Tokyo Getaway". Discogs. Retrieved 2018-10-06.
- ^ "Mamiscouts.com - Tipps & Tricks von Mamis für Mamis -". Mamiscouts.com - Tipps & Tricks von Mamis für Mamis (in German). Retrieved 2018-10-06.
External links[]
- Official website
- Bjørn Lynne music at the Shockwave Sound royalty-free music / stock music library
- Bjørn Lynne at IMDb
- 1966 births
- Living people
- New-age musicians
- Video game composers
- Demosceners
- Norwegian electronic musicians
- Norwegian audio engineers
- Tracker musicians
- People from Larvik