Blasphemous (video game)

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Blasphemous
Blasphemous (video game).jpg
Developer(s)The Game Kitchen
Publisher(s)Team17
Composer(s)Carlos Viola[1]
Engine
  • Unity Engine
Platform(s)
Release
  • Windows, Switch, PlayStation 4, Xbox One
  • 10 September 2019
  • Linux, macOS
  • 21 September 2020
Genre(s)
Mode(s)Single-player

Blasphemous is a Metroidvania video game developed by Spanish studio The Game Kitchen[2] and published by Team17. The game was released for Nintendo Switch, Microsoft Windows, PlayStation 4 and Xbox One on 10 September 2019, and for macOS and Linux on 21 September 2020.[3]

It began as a Kickstarter campaign in 2017.[4]

Gameplay[]

An area in Cvstodia

Blasphemous is a Metroidvania action-adventure game taking place in the fictional region of Cvstodia. Players assume control of the Penitent One, a silent knight wielding a sword named Mea Culpa, as he travels the land in a pilgrimage.

The game involves exploring Cvstodia while fighting enemies, which appear in most areas. The Penitent One can fight enemies by attacking them with his sword at close range, or by casting spells that can be learned throughout the game. By damaging enemies with melee attacks, the player gains Fervor, which is consumed to cast spells. Each enemy has a certain attack pattern which players must learn in order to dodge them and avoid taking damage. Some enemy attacks can be parried by blocking at the right time, leaving foes vulnerable and allowing the Penitent One to counterattack them for increased damage. When getting hit, the protagonist's health decreases, but it can be recovered by consuming Bile Flasks. Defeating enemies rewards Tears of Atonement, the game's currency, that can be spent on shops to upgrade the player character and obtain items.

Numerous upgrades can be acquired at various points of the adventure, which include increasing the Penitent One's maximum health, Fervor and amount of Bile Flasks carried, and unlocking new abilities for world exploration and combat. By exploring, interacting with NPCs and completing sidequests, multiple items can be found which, when equipped, provide stat bonuses, reduce or nullify certain types of damage or provide access to otherwise inaccessible areas. There are also collectibles in the form of bones that can be delivered in a certain place to receive rewards, and Children of Moonlight – trapped angels that can be freed by attacking the cages they are in.

There are multiple checkpoints in the forms of altars located in multiple areas of the map. The player can rest in these checkpoints to fully replenish their health and refill any used Bile Flasks, save their progress and equip certain abilities, but doing so will also cause all previously slain enemies (excluding bosses) to respawn.

The Penitent One will die if his health is fully depleted, or if he falls into spikes or into a bottomless pit. Upon death, he will respawn in the last checkpoint visited, and a Guilt Fragment will appear in the location of his death (or near it, if he was killed by spikes or falling). The player will have reduced maximum Fervor, and gain less Fervor and Tears of Atonement from enemies, until the Guilt Fragment is recovered by reaching its location and interacting with it. Alternatively, there are certain points where this penalty can be eliminated for a fee.

Plot[]

Setting and characters[]

The game is set in Cvstodia, a land of religion, highly influenced by Roman Catholicism, its iconography, and Spanish culture—particularly that of the Andalucía region. The land is hallowed by a force known as "The Miracle". This force manifests itself in strange and often cruel ways, sometimes blessing and sometimes cursing Cvstodia's inhabitants, transforming them into twisted creatures.

The protagonist is The Penitent One, the sole survivor of the Brotherhood of the Silent Sorrow (called so because their members have agreed to a vow of silence). He wears a mask and helmet that consists of barbed wire and a pointed helmet, and his sword is adorned with spikes as of that of a rose and an effigy. During his pilgrimage he meets characters such as Deogracias, who is found in several key moments of the story and acts as a narrator for the game; Redento, a pilgrim who walks with his back bent and his hands tied as a form of penance; Candelaria, an old merchant who sells various items; and Viridiana, who offers assistance to the player in boss battles. There is a governing Church led by His Holiness Escribar, who was reborn as the Last Son of the Miracle long before the game's events.

Story[]

Blasphemous begins in the Brotherhood of the Silent Sorrow, a religious order opposed to His Holiness Escribar's authority, after all its members have been massacred. The last of their kind, the Penitent One, is resurrected by the Miracle and departs on a pilgrimage. After defeating the Warden of the Silent Sorrow, he finds Deogracias, who tells him about the Cradle of Affliction, a sacred relic that the Penitent One seeks, and the Three Humiliations he must perform to be deemed worthy to reach it. He also gives the Penitent One a thorn to add to his sword's handle, wounding and feeding off the user's guilt. This thorn will grow as the player completes certain optional dungeons, and its state at the end of the game will affect the ending.

The Penitent One travels to different locations in Cvstodia, including the decaying town of Albero, the snowing hills Where Olive Trees Wither, and the underground Desecrated Cistern. He completes the Three Humiliations, each of them involving a trial against a different boss, to obtain the Holy Wounds of Attrition, Contrition and Compunction from the three Holy Guardian Visages. After defeating Esdras of the Anointed Legion on the Bridge of the Three Calvaries, the Penitent One gains access to the Mother of Mothers, the massive cathedral where Escribar and the Cradle of Affliction reside.

Throughout the journey, Escribar's voice is heard, telling his backstory: A long time before the Penitent One began his pilgrimage, His Holiness Escribar had turned his throne away from his congregation, believing that the Miracle had forsaken them. Gradually, the Miracle transformed Escribar into a massive tree which suddenly ignited one day, leaving behind a massive pile of ash, atop which stood Escribar's throne. The Miracle drove countless people to attempt climbing the mountain, but all of them failed, swallowed by the ash. As punishment, they re-emerged from the ash as mindless beasts (the game's enemies) cursed to carry out the Miracle's will. This included Escribar, who was reborn as the Last Son of the Miracle.

The penultimate boss is Crisanta of the Wrapped Agony, the leader of Escribar's soldiers and a female knight whose armor resembles the Penitent One's, also revealed in the prequel comic to be responsible for his first death and throwing his corpse to where the game began. The Penitent One triumphs this time, but she escapes. Proceeding to the top of the Mother of Mothers, the Penitent One battles and defeats His Holiness Escribar. The latter engages once more, revealing his true form as the Last Son of the Miracle, but is once again defeated. The Penitent One then finds the mountain of ash, where Deogracias encourages him to climb it and reach the Cradle of Affliction. If the player did not complete all the optional dungeons and upgrade the thorn to its final form, the Penitent One fails to reach the top and sinks into the ash, leaving behind nothing but his mask – which Deogracias picks up and deposits next to a pile of countless identical masks, declaring the protagonist's penitence over. However, if the player completed the dungeons and fully upgraded the thorn, the Penitent One reaches Escribar's throne at the top of the ash mountain, sits there, and stabs himself with his sword. His lifeless body turns into a tree and becomes worshiped by the people of Cvstodia as the new Father and Last Son of the Miracle. In a post-credits cutscene, Crisanta reappears and draws the Mea Culpa from the Penitent One's body.

The Wounds of Eventide DLC adds a new ending if certain conditions are met. Upon starting a new game over a completed save file, the Penitent One can access the tomb of Perpetva, a winged female warrior who is encountered as a miniboss in the original game and assists her brother Esdras in his bossfight. She reveals that the Perpetva the Penitent One had fought was nothing more than a replica created by the Miracle, and his utter devotion to his mission had convinced her to aid him in unraveling the truth. Giving him a scapular to show Esdras, it convinces him to help the Penitent One as well, granting him access to the prison of the Exiled Visage, the fourth Holy Guardian Visage. For learning the truth behind the Miracle, it was branded a traitor and imprisoned by its three brothers, its eyes removed so that it would be blind to the truth. By helping the Exiled Visage regain its eyes, the Penitent One is given the ultimate Sword Heart of the Mea Culpa that enables it to wound a soul, and knowledge that Crisanta was being enslaved by the High Wills, the true masterminds behind the Miracle. Using the true Mea Culpa to free Crisanta from the High Wills' control, she grants the Penitent One the Holy Wound of Abnegation, which in combination with the other three Holy Wounds allows him to enter the other side of the Dream, the realm where the High Wills reside. With Crisanta's aid, the Penitent One battles and defeats the Last Son of the Miracle yet again, killing Escribar for good.

With nothing standing before them, the Penitent One and Crisanta confront the High Wills, a trio of human faces with a single mind that constantly weep tears of gold. Having possibly manifested as a result of the Cvstodians' faith, they had created the Miracle in response to the pleas of a youth who would eventually become the Twisted One, a messianic figure in Cvstodian faith. The High Wills selfishly exploit the Cvstodians' guilt and desire for penance, using the Miracle as a means to gather the Cvstodians' faith for their own immortality and splendor. Their threats ultimately fall short on the Penitent One and Crisanta, who cut them down in order to end the Miracle and thus Cvstodia's suffering, freeing those trapped by the Miracle's power such as the Twisted One himself. Kept alive only by the Miracle's whim, the Penitent One finally passes away, with Deogracias and Crisanta putting his body to rest. In the post-credits cutscene, a massive womb descends from the clouds above into Cvstodia, bearing an unknown humanoid figure within.

In the Stir of Dawn DLC, the Penitent One can optionally meet Jibrael on a New Game+ playthrough, a giant, hunchbacked man with a bugle contorted around his arms. Finding Jibrael in different locations will allow him to play his bugle, releasing the crystal sarcophagi of the Amanecidas, four women created by the Miracle from the immense passion of Laudes, a devotee of the Twisted One. For revering the Twisted One more than the Miracle, the High Wills punished Laudes by sealing her and the Amanecidas away as undead warriors to be awakened only with the Saeta played through Jibrael's bugle. After defeating the Amanecidas, Jibrael can awaken Laudes, who battles the Penitent One with the combined abilities of the Amanecidas. After defeating Laudes, she dies peacefully and Jibrael, implied to have loved Laudes in life, is similarly able to find peace and pass on.

In the Strife and Ruin DLC, a crossover event with Bloodstained: Ritual of the Night, the Penitent One encounters Miriam, the game's protagonist, trapped in Cvstodia on the Miracle's whim. Unable to return to her realm, the Penitent One has the option to aid her by finding crystal shards scattered throughout Cvstodia in order to repair the portal that will send her back. Reclaiming each shard requires the completion of challenging obstacle courses, each subsequent one more difficult than the last. After collecting the shards, Miriam is able to return home, but not before granting the Penitent One a powerful prayer that will summon her to attack alongside him.

Development[]

Creative director Enrique Cabeza has cited the religious art and iconography of Seville, Spain, as a major influence on Blasphemous' story and design.[5] Cabeza has also pointed to Spanish and Non-Spanish painters such as Bartolomé Esteban Murillo, Marcelo H. del Pilar, Juan Luna, Francisco Goya, Jusepe de Ribera, Diego Velázquez and Francisco de Zurbarán, particularly noting significant inspiration from Goya's A Procession of Flagellants.[5]

Downloadable content[]

The Stir of Dawn and Spanish dub[]

On August 4, 2020, a free expansion for Blasphemous titled The Stir of Dawn was released for all platforms. The update added New Game+ content and a full Spanish dub.

According to developer Enrique Colinet,[6] the creators of Blasphemous had always wanted to have the game's voices recorded in Spanish, but limited budget allowed for dubbing in only one language. The team opted for English voice acting, aiming towards a wider market. Following the game's commercial success, the developers produced a Spanish dub which featured several renowned Spanish voice actors.[7]

Strife and Ruin[]

On February 18, 2021, another free expansion for Blasphemous called Strife and Ruin was released for all platforms. The update added a Boss Rush mode, render mode selection, and challenge rooms.

The update also features a crossover with another indie Metroidvania, Bloodstained: Ritual of the Night, where the main character Miriam needs the help of the Penitent One to complete the Challenge Rooms in order for her to return to her world.[8] The developers also added a new Demake Area that features an 8-bit style to the game that makes it feel more like a classic platformer from the NES era of games.[9]

Wounds of Eventide[]

On August 27, 2021, a third and final expansion, titled Wounds of Eventide was announced.[10]

Wounds of Eventide was released on December 9, 2021 as free DLC.

Reception[]

Blasphemous received "generally favorable" reviews according to review aggregator Metacritic.[11][12][13][14] it received praise for its visual style, combat, boss battles and interconnected world while criticism was reserved towards its level design, difficulty and pacing.

The game won the awards for "Best Spanish Development" and "Indie Game of the Year" at the 2019 Titanium Awards, where it was also nominated for "Best Art".[25][26]

Sales[]

On March 2, 2021, The Game Kitchen and Team 17 announced that Blasphemous had reached 1 million players over all platforms.[27]

Physical Copies[]

On June 29, 2021, The Game Kitchen and Team 17 released a Blasphemous Deluxe Edition for Xbox One, Playstation 4, and Nintendo Switch.

The Deluxe Edition features a physical copy of Blasphemous, stickers, a poster of Cvstodia, a digital comic book, a digital 195-page artbook, a 32-track digital soundtrack, and two bonus skins for the Penitent One.[28]

Legacy[]

In 2021, GQ España named Blasphemous one of the best Spanish-made games ever.[29]

Sequel[]

The second installment of the franchise was announced to be released sometime in 2023.[30]

References[]

  1. ^ "The creator of brutal platformer Blasphemous, out this week on PS4, reveals its real-world inspirations". Playstation.Blog. 9 September 2019. Retrieved 16 July 2020.
  2. ^ Brugat, Marc (10 September 2019). "Blasphemous: ya está disponible uno de los videojuegos españoles más esperados del año". La Vanguardia (in Spanish). Retrieved 13 September 2019.
  3. ^ "Blasphemous Birthday Stream Today & Mac and Linux Versions Monday!". Steam. 17 September 2020. Retrieved 30 August 2021.
  4. ^ "Blasphemous: Dark and brutal 2D non linear platformer". Kickstarter. 23 May 2017. Retrieved 10 September 2019.
  5. ^ a b McMullan, Thomas (October 7, 2019). "How Video Game 'Blasphemous' Embraces the Catholic Gothic Tradition". Frieze. Frieze. Retrieved January 14, 2020.
  6. ^ @Baxayaun (24 July 2020). "Estoy especialmente feliz de haber tenido la oportunidad de trabajar desde sus cimientos en la sonorización al cast…" (Tweet). Retrieved 2020-08-15 – via Twitter.
  7. ^ "Blasphemous: The Stir of Dawn - Introducing the Spanish Cast! :: Blasphemous Events & Announcements". steamcommunity.com. Retrieved 2020-08-15.
  8. ^ "Blasphemous: Strife & Ruin - Free Update Launching February 18th!". Team17 Digital LTD - The Spirit Of Independent Games. 2021-02-16. Retrieved 2021-08-02.
  9. ^ "Blasphemous: Everything Coming in the Strife & Ruin Update". CBR. 2021-02-19. Retrieved 2021-08-02.
  10. ^ "'Blasphemous' 'Wounds of Eventide' DLC and Sequel Announced in New Trailer". Collider. 27 August 2021.
  11. ^ a b "Blasphemous for Switch Reviews". Metacritic. CBS Interactive. Retrieved 15 December 2019.
  12. ^ a b "Blasphemous for PC Reviews". Metacritic. CBS Interactive. Retrieved 15 December 2019.
  13. ^ a b "Blasphemous for PlayStation 4 Reviews". Metacritic. CBS Interactive. Retrieved 15 December 2019.
  14. ^ a b "Blasphemous for Xbox One Reviews". Metacritic. CBS Interactive. Retrieved 10 September 2019.
  15. ^ Schmid, Matthias (11 October 2019). "Test: Blasphemous". 4Players. Retrieved 16 December 2019.
  16. ^ Devore, Jordan (9 September 2019). "Review: Blasphemous". Destructoid. Retrieved 10 September 2019.
  17. ^ Fillari, Alessandro (22 September 2019). "Blasphemous Review - Darker Souls". GameSpot. Retrieved 16 December 2019.
  18. ^ LeClair, Kyle (16 September 2019). "Review: Blasphemous". Hardcore Gamer. Retrieved 5 October 2019.
  19. ^ Petite, Steven (9 September 2019). "Blasphemous Review". IGN. Retrieved 10 September 2019.
  20. ^ "Test : Blasphemous, un Metroidvania macabre et envoûtant". Jeuxvideo.com. 22 September 2019. Retrieved 5 October 2019.
  21. ^ O'Reilly, PJ (9 September 2019). "Blasphemous Review". Nintendo Life. Retrieved 10 September 2019.
  22. ^ Zawodniak, Matthew (16 September 2019). "Blasphemous (Switch) Review". Nintendo World Report. Retrieved 5 October 2019.
  23. ^ Kilian, Marco (26 October 2019). "Test zu Blasphemous: Ein hartes, aber ebenso brillantes 2D-Abenteuer". PC Games. Retrieved 16 December 2019.
  24. ^ Wise, Josh (12 September 2019). "Blasphemous review". VideoGamer. Retrieved 5 October 2019.
  25. ^ "Titanium Awards 2019". Fun & Serious Game Festival. 9 March 2017. Archived from the original on 21 November 2019. Retrieved 26 November 2019.
  26. ^ "Ganadores de los premios Titanium del Fun & Serious 2019". Generación Xbox (in Spanish). 10 December 2019. Retrieved 10 December 2019.
  27. ^ "Over a million people played Blasphemous". Destructoid. 2021-03-02. Retrieved 2021-07-28.
  28. ^ Wilson, Mike (2021-04-07). "Physical Deluxe Edition of Soulslike 'Blasphemous' Arrives This June; New Making-of Documentary Announced". Bloody Disgusting!. Retrieved 2021-08-03.
  29. ^ Abadíe, Borja (July 29, 2021). "Los mejores videojuegos españoles de la historia". GQ España. Archived from the original on August 6, 2021.
  30. ^ @BlasphemousGame (7 September 2021). "Suscipe, Pater Retortus, orationem nostram.Fac ut frons sine nomine culpabilissima convertur nobiscumque ibit.Q…" (Tweet) – via Twitter.
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