Blood Bowl (1995 video game)
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Developer(s) | Destiny Software Productions |
Publisher(s) | MicroLeague |
Producer(s) | Scott B. Ciancio |
Designer(s) | Jervis Johnson |
Programmer(s) | Michael Hiebert |
Artist(s) | Patrick Arce Chris Gilbert |
Composer(s) | John Danty |
Series | Blood Bowl |
Platform(s) | MS-DOS |
Release | 1995 |
Genre(s) | Turn-based strategy, sports |
Mode(s) | Single-player, multiplayer |
Blood Bowl is the turn-based strategy video game adaptation of the Games Workshop miniatures game, originally developed for MS-DOS computers by Destiny Software Productions and published by MicroLeague.
Gameplay[]
![](http://upload.wikimedia.org/wikipedia/en/thumb/3/35/Bloodbowl.gif/220px-Bloodbowl.gif)
The game is a fantasy version of American football, with a violent twist in that opponents can be deliberately seriously injured or killed, and without the ability to kick field goals. Each player is given a set number of action points with which to act. The team that scores the most touchdowns wins. This can be achieved through a throwing and passing game, or alternatively, by beating the opposing team up so badly that scoring becomes easy.
The game features league play in which the player's team competes in the standings and can sign free agents to augment his team or replace killed players.
Reception[]
Publication | Score |
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CGW | ![]() ![]() ![]() ![]() ![]() |
Next Generation | ![]() ![]() ![]() ![]() ![]() |
PC Gamer (US) | 71%[1] |
PC Games | B[3] |
PC Gamer US's Dan Bennett called Blood Bowl "an enjoyable game, as long as you don't think too much about how good it could have been." He criticized the slowness of the game's AI opponent, and the lack of the modem play advertised on Blood Bowl's packaging. However, he concluded, "[F]or fans of the board game, it's a must."[1] In Computer Gaming World, Martin E. Cirulis wrote, "Blood Bowl [...] should have benefited from the vast amount of work that has gone into developing [the sports] genre. Instead, we get strange omissions and difficulties that were ironed out of most football sims years ago."[2]
The game was reviewed in 1995 in Dragon #220 by Paul Murphy in the "Eye of the Monitor" column. Murphy calls the game "a disappointment," then goes on to suggest that readers should "play the board-game: it's better."[5]
Blood Bowl won Computer Game Review's 1995 "Strategy Game of the Year" award, tied with Heroes of Might and Magic: A Strategic Quest and Gazillionaire.[6]
Next Generation reviewed the PC version of the game, rating it two stars out of five, and stated that "This game loses one star for promising modem play it doesn't deliver [...] but it's just what the doctor ordered for the sports or strategy gamer looking for something really different."[4]
See also[]
References[]
- ^ a b Bennett, Dan (August 1995). "Blood Bowl". PC Gamer US. Archived from the original on December 12, 1999. Retrieved June 11, 2019.
- ^ a b Cirulis, Martin E. (August 1995). "Ghouls of the Gridiron". Computer Gaming World (133): 122, 124.
- ^ Mooney, Shane (July 1995). "Blood Bowl". PC Games. Archived from the original on October 18, 1996. Retrieved June 11, 2019.
- ^ a b "Finals". Next Generation. No. 8. Imagine Media. August 1995. p. 72.
- ^ Rolston, Ken; Paul Murphy & David "Zeb" Cook (August 1995). "Eye of the Monitor". Dragon (220): 63–68.
- ^ Staff (April 1996). "CGR's Year in Review". Computer Game Review. Archived from the original on October 18, 1996. Retrieved June 11, 2019.
External links[]
- 1995 video games
- DOS games
- DOS-only games
- Fantasy sports video games
- Sports management video games
- Video games developed in the United States
- Warhammer Fantasy video games