Brian House

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Brian House
Data Publics 2.jpg
Brian House speaking at Columbia University in 2019
Born
Brian House

1979
Denver, Colorado
Education
Known fornew media art, sound art
Websitebrianhouse.net

Brian House (born Denver, Colorado) is a new media and sound artist. House's early projects were formative examples of locative media art and digital media in social practice.[1][2][3][4] His subsequent projects have focused on sound and data sonification in relation to nature and technology.[5][6][7] His work has appeared in numerous exhibitions around the world, including at the Museum of Modern Art, the Museum of Contemporary Art, Ars Electronica, and ZKM Center for Art and Media.

Biography[]

House graduated with a degree in Computer Science from Columbia University, where he studied at the Computer Music Center. He subsequently received a master's degree from Chalmers tekniska högskola in Gothenburg, Sweden, and was active in the local experimental music scene. House formed the Knifeandfork media art collective in 2004 with classmate Sue Huang and became a member of the psychogeography collective Glowlab upon returning to New York City.

Knifeandfork received a 2007 Rhizome commission and were artists-in-residence at the Museum of Contemporary Art in Los Angeles in 2009. House was a resident of Eyebeam Art and Technology Center in 2012 and was concurrently a member of the Research and Development Lab at The New York Times. His work at the Times with personal data was featured in Time magazine.[8]

House earned a PhD at Brown University in 2018, where he studied with Wendy Hui Kyong Chun. He is currently a professor of art at Lewis and Clark College in Portland, Oregon and is represented by Gallery Nosco in London.[9]

Selected works[]

Animas (2016)[]

A reaction to the 2015 Gold King Mine waste water spill, where three million gallons of contaminated wastewater was released to the Animas River. The artist made an installation which transforms real-time data from water quality sensors into vibrations that activate metal panels and create an immersive sound environment.[10][11]

Conversnitch (2013)[]

Brian House and Kyle McDonald converted light bulbs in public spaces into microphones that automatically tweeted overheard conversations.[12][13]

Quotidian Record (2012)[]

Quotidian Record is a vinyl record of one year of the artist's location data translated into music. One rotation of the record is one day. It comments on the physicality of data and the inherent rhythms of everyday life.[14][15][16]

Joyride (2011)[]

In 2011, House used and Google Street View to track the location of a stolen iPhone and create a reenactment of the thief's journey. [17]

Trying the Hand of God (2009)[]

In 2009, House and collaborator Sue Huang (as Knifeandfork) were social practice artists-in-residence at MOCA in Los Angeles where they produced several projects. In Trying the Hand of God, they converted the sculpture plaza into a stadium with astroturf, goalposts, and bleachers, and filmed 64 versions of Diego Maradona's famous "Hand of God" goal from the 1986 World Cup. Members of the audience played the role of Maradona.[4]

Yellow Arrow (2004)[]

Yellow Arrow was a street art project using stickers and text-messaging that took place simultaneously in 35 countries. It is an important early example of locative media and and draws concepts from psychogeography.[18][19]

Yellow Arrow was included in the Design and the Elastic Mind show at MoMA curated by Paola Antonelli.[20]

References[]

  1. ^ Raley, Rita (2010-03-08). "Walk This Way: Mobile Narrative as Composed Experience". In Schäfer, Jörgen; Gendolla, Peter (eds.). Beyond the Screen: Transformations of Literary Structures, Interfaces and Genres. Bielefeld: Transcript-Verlag. pp. 299–317. ISBN 9783837612585.
  2. ^ McCullough, Malcolm (2015-08-21). Ambient Commons: Attention in the Age of Embodied Information (Reprint ed.). The MIT Press. pp. 126–130. ISBN 9780262528399.
  3. ^ Thompson, Jessica (2018). "Beyond Beyond Locative Media: Art, Data and the Politics of Place". Drain. 5. ISSN 2469-3022.
  4. ^ a b Kester, Grant; Bluhm, Erik; González, Rita; Stang, Aandrea (2013-01-31). Hamilton, Elizabeth (ed.). Engagement Party: Social Practice at MOCA, 2008-2012. Los Angeles: The Museum of Contemporary Art, Los Angeles. ISBN 9781933751238.
  5. ^ "Sonification and the (re-)performance of data – an interview with Brian House". CreativeApplications.Net. Retrieved 2017-08-04.
  6. ^ Ehrenfeld, Dan (2016-08-15). "The Cloud and the Mine: A Conversation with Media Artist Brian House about Big Data and the Circulation of Digital Writing". Kairos: A Journal of Rhetoric, Technology, and Pedagogy. 21.
  7. ^ Kirn, Peter (August 12, 2012). "In Percussive Harmonies, A Record of a Year of Travel – Literally, on a Record". Create Digital Music.
  8. ^ Carbone, Nick. "Through the Looking Glass: A Tour of the Mirror That's One of Time's Favorite Inventions". Time. ISSN 0040-781X. Retrieved 2017-08-04.
  9. ^ "Brian House | Gallery Nosco". www.gallerynosco.com. Retrieved 2017-08-04.
  10. ^ "This art installation creates sounds based on real-time data from a polluted river". The Verge. Retrieved 2017-08-04.
  11. ^ Froyd, Susan (2017-04-11). "Myhren Gallery's Storm Warning Heats Up the Debate Over Climate Change". Westword. Retrieved 2017-08-04.
  12. ^ Power, Mike (2014-05-16). "Conversnitch turns covert surveillance into an art form". The Guardian. ISSN 0261-3077. Retrieved 2017-08-04.
  13. ^ "An Eavesdropping Lamp That Livetweets Private Conversations". WIRED. Retrieved 2017-08-04.
  14. ^ VanHemert, Kyle. "Artist Turns a Year's Worth of Tracking Data Into a Haunting Record". WIRED. Retrieved 2017-08-04.
  15. ^ "Soundtrack Of Your Life: Get Into The Groove Of Tracking Your Every Move In Vinyl". Co.Design. 2013-07-08. Retrieved 2017-08-04.
  16. ^ "Quotidian Record". Neural. 46. Autumn 2013.
  17. ^ "Following A Stolen iPhone's Path in Google's Getaway Car". Gizmodo. Retrieved 2019-03-05.
  18. ^ Todras-whitehill, Ethan (2006-01-25). "Making Connections, Here and Now". The New York Times. ISSN 0362-4331. Retrieved 2017-08-04.
  19. ^ Shepard, Mark, ed. (2011-02-18). Sentient City: Ubiquitous Computing, Architecture, and the Future of Urban Space. New York, NY: The MIT Press. ISBN 9780262515863.
  20. ^ Aldersey-Williams, Hugh; Hall, Peter; Sargent, Ted; Antonelli, Paola (2008-03-01). Design and the Elastic Mind. New York, NY: The Museum of Modern Art, New York. ISBN 9780870707322.

External links[]

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