Brix (video game)

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Brix
Brix Cover art.jpg
Cover art
Developer(s)MicroLeague
Publisher(s)Epic MegaGames
Designer(s)Michael Riedel
Composer(s)Dan Froelich
Platform(s)MS-DOS
Release1991 (Original)
December 1992 (Epic version)
Genre(s)Puzzle
Mode(s)Single-player

Brix is a puzzle game for MS-DOS, developed by Michael Riedel and produced and published in 1991. An updated version with enhanced graphics & sound was published by Epic MegaGames in 1992. It is a clone of Taito's Puzznic, and thus bears strong graphical and some gameplay similarities to Flipull/Plotting, also produced by Taito.[1] A deluxe version of the game titled Brix 2 Deluxe was released alongside the Epic MegaGames release, with dozens of new levels and a level editor.[2]

Gameplay[]

A screenshot of Brix

Brix presents the player with an array of square puzzle pieces that can be moved horizontally across the playing area. Each piece has a symbol, and when two or more of the same type touch, they vanish. The goal is to make all the pieces disappear within the time limit. As the player progress through the game's 112 levels, Brix adds more challenging gameplay elements, including lasers, reversing gravity, teleporters, elevators, breakable barriers and acid.

Development[]

The game was coded in over 17,000 lines of code in the C Programming language with inline assembly routines and aided by the E!-Editor utility. The programming took roughly nine months to do.[3]

Reception[]

Computer Gaming World in 1994 said that Brix was "somewhat more interesting than the average brain teaser". The magazine concluded that it was "an entertaining little exercise, although its potential for desktop-based addiction is not quite as high as its package would lead you to believe".[4]

References[]

  1. ^ "Puzznic - Amstrad CPC - Games Database".
  2. ^ "Brix".
  3. ^ "Brix" Credits
  4. ^ Greenberg, Allen L. (February 1994). "Mortar Combat!". p. 92. Cite magazine requires |magazine= (help)

External links[]


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