Bucky O'Hare (NES video game)

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Bucky O'Hare
Bucky OHare North American NES box art.jpg
Developer(s)Konami
Publisher(s)Konami
Director(s)Masato Maegawa[2]
Composer(s)Tomoko Sumiyama[2]
Platform(s)Nintendo Entertainment System[3]
Release
Genre(s)Platform
Mode(s)Single-player

Bucky O'Hare[a] is a 1992 platform game for the Nintendo Entertainment System based on the comic book series of the same name. The game was developed and published by Konami, and was released in North America in January 1992, in Japan on January 31, 1992 and in Europe on February 18, 1993.

Bucky O'Hare stars the titular rabbit as the captain of the Righteous Indignation, which protects the parallel universe of the Aniverse. His other crew members, duck Dead-Eye, cat Jenny, android Blinky, and Earth human Willy, have been captured by the Toad Air Marshall. The first four levels take place on the Green, Red, Blue and Yellow Planets, of which they are in prison. The player starts out with Bucky, and the other kidnapped crew members are playable once rescued and have different abilities and weapons. After all the members are saved, the Toad Air Marshall then kidnap the Righteous Indignation again in the Magnum Tanker. The remainder of the game involves the crew members saving each other, blowing up the Magnum Tanker and escaping.

An arcade game by Konami was also released which allowed players to control Bucky, Jenny, Willy, Deadeye, or Blinky in a format similar to the arcade games based on Teenage Mutant Ninja Turtles or The Simpsons. That version also featured the original voice cast from the TV series.

Gameplay and plot[]

Bucky navigates the Yellow Planet using fast-moving asteroids as platforms.

Bucky O'Hare is a Mega Man-esque single-player side-scrolling shoot 'em up arcade adventure platform game.[4][5][6] It takes place in a parallel universe known as the Aniverse, where the robot K.O.M.P.L.E.X. plans to destroy the captain of the Righteous Indignation, rabbit Bucky O'Hare. It orders the Toad Air Marshall to kidnap members of the Righteous Indignation and jail them throughout the Toad Empire.[7] The Toad Air Marshall go after the Indignation while they are on a small transport riding to their headquarters.[8] Bucky barely evades. However, the other crew members, android Blinky, cat Jenny, duck Dead-Eye and Earth human Willy DeWitt, are trapped in four separate planets, which are the first four levels.[7]

The four Planets can be played in whatever order the player chooses.[4] Blinky is stuck in the ecologically-themed Green Planet, consisting of waterfalls and trees as part of the level design and worms, bees, fish, and other creatures as enemies.[9][5] Dead-Eye is trapped in the Red Planet, a volcano-and-lava-heavy stage with rock platforms.[10][5] The ice-y Blue Planet holds Jenny, and the biggest planet in the game, the Yellow Planet which has laser cannons and floating astroids, contains Willy.[5][11][12] The player can switch characters anytime by pressing the select button.[13]

The planets are divided into eight or more acts with different gameplay styles and scrolling directions (either vertical or ).[4][14][15] For example, in the Green Planet, sections include climbing a big tree, jumping on platforms, riding a log on water, and going down a waterfall.[4] Throughout the game, the protagonists fend off enemies such as androids and cyborgs modeled after toads or with toads in them, as well as parts of the environment, such as fireballs shooting from a volcano.[15][16] Bosses are scattered throughout and don't always appear at the end of a level.[13]

Each crewmate is playable once rescued and has different weapons. Bucky uses a normal gun, Willy and Jenny both shoot beams, Deadeye shoots three bullets going in different directions, and Blinky has short-range bombs needed to destroy the ice blocks on the Blue Planet.[4] The characters also have abilities that can be charged by holding the B button; Bucky has a long jump, Jenny has a third eye that forms an energetic crystal ball, Willy can shoot a larger beam that can shoot past enemies and thus kill multiple at a time, Blinky can fly with a jetpack, and Deadeye can climb vertical slopes.[4][5][17] The Power-Up Meter needs to be filled for these to work, which is done by collecting power-up icons.[13][18] Extra lives, bonus points, and health are also collectable, and continues are unlimited.[13][19]

Once the crew are reunited, they are again attacked in space and sucked into the Toads' Magnum Tanker; only Bucky and Blinky are playable at this point.[20] The remainder of the gamer takes place in the ship, which its hazards and enemies include beams, mind-controlled crewmates, anti-gravity fields, animal-eating planets, and the ship's toads.[4][21] The two journey through the Toad Mother ship, freeing their imprisoned crewmates. All members meet up at the ship's, where Bucky hatches a plan for the crew to escape down the Salvage Chute and blow up the ship.[22] The Indignation succeeds, but the crew remain vigilant as the fight goes on.[23]

Development[]

Bucky O'Hare was directed by Masato Maegawa, who also programmed the game alongside H. Awai. Kaname Shindoh, Madonna Taira, and Toshiharu Furukawa designed the graphics, and Tomoko Sumiyama composed the music.[24] The staff, like other workers at Konami, went on to work at Treasure, founded the same year as Bucky O'Hare's release. In addition to two people with "special thanks" credits, Hideyuki Suganami and Kouichi Kimura, later working at Treasure, Maegawa was founder and president of the company, and Shindoh worked on the visuals of Alien Soldier (1995).[4] Hardcore Gaming 101's Kurt Kalata saw a connection between the game and Treasure's 16-bit library, that being the "frantic rush approach to level design".[4] First announced in Nintendo Power in the June 1991 issue,[25] Bucky O'Hare was previewed in magazines like Electronic Gaming Monthly and GamePro before its release.[26][27]

Reception[]

Generally, critics argued that Bucky O'Hare had solid gameplay and presentation, but didn't contribute anything new to its platform shoot 'em up genre.[b] Reviews from Nintendo Game Zone and the Polish magazine Top Secret called it one of the best NES titles, primarily due to the gameplay's enticing nature and variety.[6][38] Critics for Electronic Gaming Monthly, felt its lack of new ideas was made up for by its amount of power-ups, enemies, gameplay variety, and tight controls.[30] Wrote the magazine's Martin Alessi, "Bucky O'Hare proves that Nintendo can still play a great game – at least when Konami's at the helm."[30] Nintendo Game Zone reviewer Nick Griffiths and Total! journalist Andy highlighted the huge size of the levels, Griffiths noting how they keep gamers playing for a long time even with unlimited continues.[6][34] The game's fast speed, specifically with its playable character, was also highlighted; a critic for Play Time wrote the game scrolled so fast the player would get hit by a small enemy he didn't notice.[4][37] More lukewarmly, writers from Nintendo Magazine System stated it had few original ideas, such as moving floors and a chase from lava, and that the high quantity of previous platformers based on cartoons made the product especially uninteresting.[17]

Bucky O'Hare's difficulty was debated. Sushi-X of Electronic Gaming Monthly praised it as "ever increasing" for players of all skill levels,[30] and Video Games & Computer Entertainment journalist B.W. felt it was balanced, where the earliest levels could be played by even the least experienced gamers, and the difficulty level would gradually increase.[13] Some critics found it hard,[15] such as Rob of N-Force, who called the experience "a ruddy good challenge", featuring "loads of hair-pulling levels to blast your way through, all requiring lots of skill and bravado".[5] Andy, who found its difficulty to be "nightmarish", and critics writing for GamePro, dubbed "The Pizza Guys", attributed much of the difficulty from the design of the levels, such as disappearing block platforms, lava steams, meteor platforms, Ice Snakes, and spikes.[14][34]

Katala, more unfavorably, criticized the game for only having both extreme ends of difficulty. He criticized most of the enemies for not inflicting much damage, and felt the instant deaths were cheap; he reason that the player can't know what will kill them until it's too late, citing the heads of the Battletoads-esque platform snake on the Blue Planet as an example.[4] Even Andy, who felt the levels generally got progressively tougher, stated there was random bumps in the challenge, particularly with its infinite continues, easy bosses and short sections that can be traversed "without firing a shot".[34] Nintendo Magazine System also condemned the infinite continues, as well as predictable level design, for making the game too easy.[17]

AllGame editor Christian Huey called Bucky O'Hare's visuals "well above par",[28] and GameZone's Nick Griffiths described as "wild and incredible" for its console.[6] Top Secret suggested it was well-animated and its stages looked unique from other games of its kind, such as its giant sprites, "unexpected turns and sophisticated opponents".[38] Play Time, in addition to highlight Bucky's sprite animation, praised the backgrounds and scrolling.[37] Journalists from N-Force appreciated the visuals' closeness to the cartoon as well as taking advantage of the capabilities of the NES, highlighting its animations and vibrant colors.[5] In B.W.'s view, "the graphics aren't extraordinary, but the way they are done, especially the characters during the introduction sequences, gives the game character".[13] Critics from Nintendo Magazine System, less favorably, found some of the sprites "woody", the animation poor, and the backgrounds needing more work.[17] The most favorable opinions on the soundtrack called it the best for an action title on the NES, memorable, and "performed with some virtuosity".[6][28] Lesser critics found it either only "tolerable", having not "that much to offer", or "screechy and a bit dull".[17][37][34]

In 2015, USgamer called Bucky O'Hare one of the top 11 best NES games of 1992 to 1994,[39] and Retro Gamer's readers-voted list of best all-time NES games ranked it 24. Wrote the magazine's Nick Thorpe, the game "provided some of the most attractive visuals on the system alongside some pretty strong gameplay".[40]

Notes[]

  1. ^ Known in Japan as (バッキー オヘア, Bakkī Ohea)
  2. ^ [5][28][29][30][17]

References[]

  1. ^ Jump up to: a b c Bucky O'Hare Release Information for NES, GameFAQs, archived from the original on 2013-04-25, retrieved 2013-09-11
  2. ^ Jump up to: a b "Bucky O'Hare (1992) NES credits". MobyGames. Blue Flame Labs. Archived from the original on 29 October 2018. Retrieved 28 October 2018.
  3. ^ "Superheroes Carry On The Fight Fearlessly". Chicago Tribune. January 24, 1992. Archived from the original on June 6, 2012. Retrieved September 24, 2010.
  4. ^ Jump up to: a b c d e f g h i j k Kalata, Kurt (February 20, 2015). "Bucky O'Hare (NES)". Hardcore Gaming 101. Retrieved September 3, 2021.
  5. ^ Jump up to: a b c d e f g h i Nick; Rob (June 1993). "Bucky O'Hare". N-Force. No. 12. pp. 58–59. Retrieved March 3, 2021.
  6. ^ Jump up to: a b c d e f Griffiths, Nick (February 1993). "Bucky O'Hare". Nintendo GameZone. No. 4. pp. 26–27. Retrieved March 3, 2021.
  7. ^ Jump up to: a b "One Hare-Raising Adventure". Bucky O'Hare (PDF). Konami. 1992. p. 4. Retrieved September 4, 2021.
  8. ^ Konami. Bucky O'Hare. Konami. One day, a transport bringing Bucky's crew to the Righteous was attacked. / The toads kidnapped Bucky's crew.
  9. ^ "The Green Planet". Bucky O'Hare (PDF). Konami. 1992. p. 12. Retrieved September 4, 2021.
  10. ^ "The Red Planet". Bucky O'Hare (PDF). Konami. 1992. p. 11. Retrieved September 4, 2021.
  11. ^ "The Blue Planet". Bucky O'Hare (PDF). Konami. 1992. p. 11. Retrieved September 4, 2021.
  12. ^ "The Yellow Planet". Bucky O'Hare (PDF). Konami. 1992. p. 12. Retrieved September 4, 2021.
  13. ^ Jump up to: a b c d e f g B.W. (February 1992). "Bucky O'Hare". Video Games & Computer Entertainment. No. 37. pp. 57–58. Retrieved September 4, 2021.
  14. ^ Jump up to: a b c The Pizza Guys (January 1992). "Bucky O'Hare". GamePro. No. 30. pp. 26–27. Retrieved March 3, 2021.
  15. ^ Jump up to: a b c d Msu (October 1992). "Kampfkarnickel". Aktueller Software Markt. p. 135. Retrieved March 3, 2021.
  16. ^ "The Toad'L Enemy". Bucky O'Hare (PDF). Konami. 1992. pp. 16–18. Retrieved September 5, 2021.
  17. ^ Jump up to: a b c d e f g Rad; Jaz (January 1993). "Bucky O'Hare". Nintendo Magazine System. No. 4. pp. 74–77.
  18. ^ "Maximizing the Power-Up Meter". Bucky O'Hare (PDF). Konami. 1992. p. 10. Retrieved September 7, 2021.
  19. ^ "More Power to You". Bucky O'Hare (PDF). Konami. 1992. p. 10. Retrieved September 7, 2021.
  20. ^ Konami (January 1992). Bucky O'Hare. Konami. Bucky brought his brave crew together again. / Oh no... It's a trick which the toads set to capture Bucky O'Hare. / Bucky: Wake up Blinky. / Blinky: Captain, we're trapped in a toad mother ship! / Bucky: They've taken my crew for sport! / Blinky: Bucky, we must save the crew before...
  21. ^ "Inside the Magma Tanker". Bucky O'Hare (PDF). Konami. 1992. p. 13. Retrieved September 4, 2021.
  22. ^ Konami (January 1992). Bucky O'Hare. Konami. Jenny: Captain!! What shall we do? / Bucky: We have to escape, Jenny... Now! / Willy: Well... where are we now? / Blinky: Well, I calculate we are near the core of the Magma Tanker. / Bucky: Let's follow the Salvage Chute down to the center. Then we can blow their tanks!
  23. ^ Konami (January 1992). Bucky O'Hare. Konami. Bucky O'Hare and his bold crew disabled the toad mother ship and escaped with their lives. / The Righteous proudly flies again. / The toad menace will not be stopped with one victory. The fight will go on. / Bucky O'Hare and his crew won't rest until the Aniverse is free. / Let's croak toads!!
  24. ^ Konami (January 1992). Bucky O'Hare. Konami. Level/area: End credits.
  25. ^ "NES Planner". Nintendo Power. Vol. 25. June 1991. p. 97. Retrieved September 4, 2021.
  26. ^ "Next Wave: Bucky O'Hare". Electronic Gaming Monthly. Vol. 4 no. 12. December 1991. p. 86. Retrieved September 4, 2021.
  27. ^ Bro Buzz (October 1991). "Nintendo Preview: Bucky O'Hare". GamePro. No. 27. p. 24. Retrieved September 4, 2021.
  28. ^ Jump up to: a b c d Huey, Christian. "Bucky O'Hare – Review". AllGame. All Media Network. Archived from the original on November 15, 2014. Retrieved February 23, 2018.
  29. ^ Jump up to: a b "Bucky O'Hare". Computer and Video Games. No. 138. May 1993. p. 95. Retrieved March 3, 2021.
  30. ^ Jump up to: a b c d e Steve; Ed; Martin; Sushi-X (April 1992). "Bucky O'Hare". Electronic Gaming Monthly. Vol. 5 no. 4. p. 24. Retrieved March 3, 2021.
  31. ^ "クロスレビュー" [Cross Review]. Famicom Tsūshin (in Japanese). No. 164. ASCII. February 7, 1992. p. 38.
  32. ^ Hull, Matt. "Bucky O'Hare". Hardcore Gaming 101. Archived from the original on February 21, 2006. Retrieved March 3, 2021.
  33. ^ George; Rob (February 1992). "Now Playing". Nintendo Power. Vol. 33. pp. 102–105. Retrieved March 3, 2021.
  34. ^ Jump up to: a b c d e Andy (April 1993). "Bucky O'Hare". Total! (in German). No. 16. pp. 54–55. Retrieved March 3, 2021.
  35. ^ Barysch, Jan; Eggebrecht, Julian (August 1992). "Bucky O'Hare". Video Games (in German). pp. 104–105. Retrieved March 3, 2021.
  36. ^ Matias, Lord (December 1992). "Bucky O'Hare". Game Power. Vol. 1 no. 6. p. 41. Retrieved March 3, 2021.
  37. ^ Jump up to: a b c d "Bucky O'Hare". Play Time (in German). August 1992. p. 83. Retrieved September 6, 2021.
  38. ^ Jump up to: a b c "Nintendo". Top Secret. No. 25. April 1994. p. 32. Retrieved March 3, 2021.
  39. ^ Parish, Jeremy (April 3, 2015). "Nintendo's All-Time Greats: Our Comprehensive Guide to the Best NES Games". USgamer. Retrieved September 4, 2021.
  40. ^ Thorpe, Nick (March 1995). "The Greatest NES Games". Retro Gamer. No. 139. pp. 22–31. Retrieved September 3, 2021.

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