CEDEC Awards

From Wikipedia, the free encyclopedia
CEDEC Awards
Awarded forOutstanding game developers and games
Presented byCESA Developers Conference
First awarded2008
Websitecedec.cesa.or.jp

CEDEC Awards are annually presented by Tokyo, Japan-based CEDEC (CESA Developers conference) for outstanding game developers and games. The awards started in 2008.

Selection Process[]

The CEDEC Awards began in 2008, at the "CEDEC 2008" conference, on its 10th anniversary. The main awards were based on suggestions by the public, from which nominations were chosen by the CEDEC advisory board, which were then voted on by the advisory board, and CEDEC students.[1]

Award list[]

Year Engineering† Visual Arts Game Design Sound Network Special Award Books
2008

[1]

MT Framework (Capcom) Ico Super Mario series Legend of Zelda series (first awarded in 2009) Shigeru Miyamoto : Designer & General Manager at Nintendo Entertainment Analysis and Development (first awarded in 2009)
2009 Shadow of the Colossus programming team (Sony Computer Entertainment) Ōkami artist and technical artist (CAPCOM) Monster Hunter Portable development team (CAPCOM) Rhythm Tengoku Gold development team (Nintendo) Nico Nico Douga video sharing (Niwango) Yuji Horii : Writer & Designer of Dragon Quest series Sho Hirayama "Technologies that before you become a game programmer"; Haruhisa Ishida "C language"
2010 mycomBASIC magazine editorial department and contributors (Denpa Newspaper Company) Infinity Ward (Activision / Infinity Ward) Demon's Souls development team (FromSoftware) KORG DS-10 series development team (AQ Interactive) Sekai Camera development team (Tonchi) Masaya Nakamura : NAMCO founder BornDigital Inc & Hiroyuki Kawanishi (Microsoft)
2011 Unity Engine team (Unity Technologies) Street Fighter IV design team (CAPCOM) Akihiro Hino (Level-5) CRI ADX2 development team (CRI Middleware) Amazon EC2/S3 (Amazon Web Services) Satoshi Tajiri & Tsunekazu Ishihara : Game Designer & Producer of the Pokémon series Kengo Nakajima "The technology of Online game"
2012 Kinect (Kinect development team) Journey development team (Thatgamecompany) Puzzle & Dragons development team (GungHo Online Entertainment) The Idolmaster series music team (Bandai Namco) Enchant.js development team (Ubiquitous Entertainment) Koichi Hamamura (Famitsu magazine 2nd chief editor) Yosuke Katsura, Marc Salvati, Tatsuo Yotsukura "Technical Artist Start Kit"
2013

[2]

Oculus Rift Development Kit JoJo's Bizarre Adventure ("Kamikaze Video" ja:神風動画) Kenji Eno CeVIO Creative Studio dev team Nintendo DS communication technology team Ken Kutaragi Yoshiki Dojima "Technology and ideas to move games" ; Masaki Kato "How to make games Unity's play algorithm to remember"
2014

[3][4]

Unreal Engine 4 dev team Softimage (Autodesk) Fleet Collection (DMM.com / Kadokawa Games) Hideki Sakamoto "PS4 share button" dev team (Sony Computer Entertainment) Koichi Sugiyama DeNa "Mobageを支える技術 ~ソーシャルゲームの舞台裏~"
2015

[5]

Visual Studio Guilty Gear Xrd (Arc System Works) Neko Atsume (Hit-Point) Super Smash Bros. for Nintendo 3DS and Wii U (Masahiro Sakurai/Sora Ltd./Nintendo) Ingress (Niantic) Toru Iwatani / Tomohiro Nishikado (Space Invaders / Pac Man) 大野 功二氏 : "3Dゲームをおもしろくする技術 実例から解き明かすゲームメカニクス・レベルデザイン・カメラのノウハウ" (published SB Creative)
2016

[6]

Nvidia GameWorks Splatoon dev team (Nintendo) Splatoon dev team (Nintendo) Splatoon dev team (Nintendo) Yōichi Erikawa, founder Koei, president Koei Tecmo (japan) magazine, publisher "Born Digital Inc." (株式会社ボーンデジタル)
2017

[7]

PlayStation VR The Legend of Zelda: Breath of the Wild (Nintendo) The Legend of Zelda: Breath of the Wild (Nintendo) Nier: Automata (Square Enix/PlatinumGames) Hironobu Sakaguchi Eske Yoshinob : "マヤ道!!THE ROAD OF MAYA"
2018

[8]

The Legend of Zelda: Breath of the Wild (Nintendo) Nier: Automata (Square Enix/PlatinumGames) Splatoon 2 (Nintendo) Persona 5 (Atlus) Yu Suzuki 伊藤 毅志氏 "ゲーム情報学概論 -ゲームを切り拓く人工知能-" (publisher "Corona", ja:コロナ社_(出版社)
2019

[9]

Perforce (Perforce Software, Inc.) Masayoshi Sudo (Atlus) Nintendo Labo (Nintendo) Ace Combat 7: Skies Unknown (Bandai Namco Entertainment) Masahiro Sakurai Jun Matsunaga: チェインクロニクルから学ぶスマートフォンRPGのつくり方

See also[]

References[]

  1. ^ a b ゲーム技術開発賞「CEDEC AWARDS 2008」 (PDF) (in Japanese), 10 Sep 2008
  2. ^ "CEDEC AWARDS 2013", cedec.cesa.or.jp (in Japanese)
  3. ^ "CEDEC AWARDS 2014", cgworld.jp (in Japanese)
  4. ^ "CEDEC AWARDS最優秀賞 / CEDEC 2014", cedec.cesa.or.jp (in Japanese)
  5. ^ "CEDEC AWARDS / 公式サイト / CEDEC 2015", cedec.cesa.or.jp (in Japanese)
  6. ^ "「CEDEC AWARDS 2016」最優秀賞の受賞者が発表。", www.4gamer.net (in Japanese)
  7. ^ "CEDEC AWARDS 2017の最優秀賞が決定 / 日経 xTECH(クロステック)", tech.nikkeibp.co.jp (in Japanese)
  8. ^ "CEDEC2018", cedec.cesa.or.jp (in Japanese)
  9. ^ ""CEDEC AWARDS 2019"各部門の最優秀賞が発表。ゲームデザイン部門は『Nintendo Labo』開発チームが受賞【CEDEC 2019】", Famitsu (in Japanese), September 5, 2019

External links[]

Retrieved from ""