Captain Tsubasa Vol. II: Super Striker

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Captain Tsubasa Vol. II: Super Striker
Captain Tsubasa Vol. II - Super Striker Coverart.png
Developer(s)Tecmo
Publisher(s)Tecmo
Composer(s)Keiji Yamagishi
Mayuko Okamura
Mikio Saito
SeriesCaptain Tsubasa
Platform(s)Family Computer
Release
  • JP: July 20, 1990
Genre(s)Sports, Role-playing
Mode(s)Single-player

Captain Tsubasa Volume II: Super Striker (キャプテンつばさ II スーパーストライカー, Kyaputen Tsubasa II: Sūpā Sutoraikā) is a continuation of the "Cinematic Soccer" series of games started on the Famicom. Released in 1990 by Tecmo this game is fairly similar to its predecessor but with some slight graphical improvements. It was also the last Tsubasa game to be released on the Family Computer with the series moving to the Super Famicom two years later.

Plot[]

Three years after winning the France World Cup for Japan, Tsubasa Oozora, moves to Brazil alongside his coach Roberto Hongo, in order to play with São Paulo F.C. Tsubasa intends to help São Paulo F.C. beat Flamengo and win the Brazilian National Tournament. After defeating the other Brazilian clubs in the Rio Cup, Tsubasa finally makes it to the finals against Carlos' Flamengo. Tsubasa wins the Rio Cup, and is then approached by Mr. Katagiri.

Gameplay[]

The game is a soccer simulation.[1] There are different types of choices that the player may choose, most notably more choices than its predecessor. The player can choose to tackle, dribble, shoot, intercept, block or simply do nothing. Choices with the ball low is to do a volley shot, trap the ball or clear. With the ball high the player can choose to shoot with a header (or a bicycle kick only with selected players), trap the ball or clear. As the goalkeeper, same goes with the original game either to punch the ball or catch it. Some players also have a special moves, these special moves would normally require a lot of guts (energy) to be used compared to doing the normal move. For the player guts are very limited, while for the computer, they may use their special infinitely. When playing in the story mode of the game, the player must win each match to progress, but when you lose, it the player must play the previous match, when losing or winning, your players can level up making a match easier for the player (maximum level is 100). When a match is won players would rank up more than they lose.

Music[]

The original score for the game was composed by Keiji Yamagishi, Mayuko Okamura and Mikio Saito (Metal Yuki.) Most of the songs played during the game's Cinema Displays were created by Mayuko Okamura. Mikio Saito composed the song for the Flamingo team (in this game the music changes according to the team in control of the ball.) All the other songs of the game, all of the sound effects, and the sound programming were created by Keiji Yamagishi.[2]

Trivia[]

Some of the music in this game have remixed versions of its predecessor. Such as:

  • The Enemy theme from the Rio Cup is remixed from the enemy theme from the National Tournament in the original Captain Tsubasa video game
  • The Enemy theme from the High Schools Tournament is remixed from the Enemy theme from the World Tournament in the original Captain Tsubasa video game
  • Hyuga's theme is remixed from his theme in the original Captain Tsubasa video game
  • The Penalty Shootout theme is remixed from its theme in the original Captain Tsubasa video game

Glitches[]

In the English version of the game, a glitch in the fourth match occurs if the player uses a super skill before -or within- the extra time — a soccer ball shows just moving around with a black background.[original research?]

Legacy[]

The game received several fan translations, mostly for languages with a dub of the animated series being popular in, such as Arabic, English, Turkish, and Persian.

References[]

  1. ^ IGN. Captain Tsubasa 2. Retrieved on 21, June, 2021
  2. ^ "A Conversation with Keiji Yamagishi". Brave Wave Productions. Retrieved 2019-12-12.
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