Cathryn Mataga
Cathryn Mataga | |
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Known for | founder of Junglevision |
Cathryn Mataga (born William Mataga)[1][2][3] is a game programmer and founder of independent video game company Junglevision.[4] Under the name William, she wrote Atari 8-bit computer games for Synapse Software in the early to mid 1980s, including Shamus, the flip-screen shooter video game.[5]
Career[]
Mataga designed the game Shamus in 1982,[2] credited under the name William for the Atari 8-bit family.[1] Much of the game's appeal was said to come from Mataga's sense of humor, such as creating a "grand rendition" of the Alfred Hitchcock theme song in the game's introduction.[6] Mataga followed it with a sequel Shamus: Case II and scrolling shooter .
Steve Hales of Synapse Software, in an interview for the book Halcyon Days, states that he and Mataga convinced company founder Ihor Wolosenko to get the company into interactive fiction.[7]
Mataga developed an interactive fiction programming language known as BtZ (Better than Zork) for Broderbund, in the early 1980s.[3] Mataga worked with Hales and poet Robert Pinsky on the interactive fiction game Mindwheel (1984).[3]
Mataga was one of the programmers working at Stormfront Studios on the original Neverwinter Nights MMORPG.[8] Don Daglow credits Mataga as one of the programmers who made Daglow's assertion come true that he could make the game a success.[9]
Credited games[]
- Shamus (1982), Synapse Software[10]
- Shamus: Case II (1983), Synapse Software
- Zeppelin (1983), Synapse Software
- (1984), Broderbund Software[11][10][12]
- (1985), Broderbund
- (1985), Broderbund
- Breakers (1986), Broderbund
- Neverwinter Nights (1991), Strategic Simulations[13][14]
- Gateway to the Savage Frontier (1991), Strategic Simulations
- Treasures of the Savage Frontier (1992), Strategic Simulations
- Stronghold (1993), Strategic Simulations
- Dark Sun Online: Crimson Sands (1996), Strategic Simulations[citation needed]
- Rampage 2: Universal Tour (1999), Midway Games
- X-Men: Reign of Apocalypse (2001), Activision
- Spyro: Season of Ice (2001), Universal Interactive
- Rayman (2001), Ubi Soft[15]
- Dragon's Lair (2001), Capcom
- Grand Theft Auto Advance (2004), Rockstar Games
- Spider-Man 2 (2004), Activision[citation needed]
- (2005), Ubisoft[citation needed]
References[]
- ^ Jump up to: a b Shamus Manual (PDF). 1983.
- ^ Jump up to: a b "The Classic Game Shamus".
- ^ Jump up to: a b c Bateman, Selby (June 1985). "The Prose and the Parser: How Writers See Games". Compute!'s Gazette. 3 (24).
- ^ "Junglevision: Company". Junglevision.
- ^ "Game Designers Just Wanna Be Girls: Interview with Jamie Faye Fenton". Next Generation. June 21, 1999.
Then there was the designer of the great 8-bit classic, Shamus, William Mataga. He recently wrapped-up work on a Color Game Boy version of that game and is looking for a publisher. Only he now goes by Cathryn.
- ^ David Small, Sandy Small and George Blank, ed. (1983). "Shamus". The Creative Atari. Creative Computing Press. p. 189. ISBN 978-0916688349.
- ^ Steve Hales. "Halcyon Days: Interviews with Classic Computer and Video Game Programmers". Retrieved 2016-04-13.
- ^ Marks, Robert (2003-01-01). Everquest Companion: The Inside Story. McGraw-Hill Osborne. ISBN 9780072229035.
- ^ Wallis, Alistair. "Column: 'Playing Catch Up: Stormfront Studios' Don Daglow'". www.gamasutra.com. Retrieved 2016-04-13.
- ^ Jump up to: a b "Mindwheel: An Electronic Novel". QuestBusters. 2 (3): 11. March 1985.
- ^ Kosek, Steven (July 21, 1985). "Poet Robert Pinsky goes hi-tech to give electronic novel a whirl", Chicago Tribune, p. 33.
- ^ "Pinsky, Robert (Neal)." Contemporary Poets. Gale. 2001. Retrieved May 21, 2014 from HighBeam Research: http://www.highbeam.com/doc/1G2-3401600586.html Archived 2014-06-29 at the Wayback Machine
- ^ van Looy, Jan (2010). Understanding computer game culture: the cultural shaping of a new medium. Lambert Academic Pub. p. 271. ISBN 9783838332130.
- ^ Marks, Robert (2003). Everquest Companion: The Inside Lore of a Game World. McGraw-Hill. ISBN 9780072229035.
- ^ Charla, Chris (November 2001). "Digital Eclipse's Rayman Advance", Game Developer 8 (11): 42–48.Archived
External links[]
- Jungle Vision
- Cathryn Mataga profile on MobyGames
- Dungeons & Dragons video game designers
- Living people
- Transgender and transsexual computer programmers
- Transgender and transsexual women
- Video game programmers
- Women video game programmers
- Video game specialist stubs