Chill: Black Morn Manor

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Chill: Black Morn Manor is a 1985 board game published by Pacesetter Ltd.

Gameplay[]

Chill: Black Morn Manor is a horror boardgame in which the players build the board as they play, and will face one of ten different possible creatures.[1]

Reception[]

Paul Mason reviewed Chill: Black Morn Manor for White Dwarf #69, giving it an overall rating of 8 out of 10, and stated that "A little more explanation, with examples, would have been particularly useful. Still, the game involved a fair measure of strategy, particularly in the placing of tiles."[2]

Matt Williams reviewed Black Morn Manor for Imagine magazine, and stated that "The rules, only four sides long, are written with a dry, black humour. However they are not as clear as they are concise. The order of card play Is ill-explained, with the rules contradicting instructions on most cards. Further, as the rules stand, the haunted room may never enter play; thus the game may last forever. Both these points have intuitive solutions, but mar what is otherwise an enjoyable game."[3]

Kevin Ross reviewed Chill: Black Morn Manor in Space Gamer No. 76.[1] Ross commented that "This is a tough genre to work in, especially in the area of boardgames [...] Pacesetter has done a pretty reasonable job with Black Morn Manor, and so far it appears to be the best of the horror boardgames."[1]

Reviews[]

References[]

  1. ^ a b c Ross, Kevin (Sep–Oct 1985). "Capsule Reviews". Space Gamer. Steve Jackson Games (76): 34–35.
  2. ^ Mason, Paul (September 1985). "Open Box". White Dwarf. No. 69. Games Workshop. p. 15.
  3. ^ Blakeman, Andy (September 1985). "Notices". Imagine (review). TSR Hobbies (UK), Ltd. (30): 44.
  4. ^ "Têtes d'Affiche | Article | RPGGeek".

External links[]

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