Chris Rhinehart

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Chris Rhinehart is a programmer, game developer and co-founder of Human Head Studios. He is currently creative director at Roundhouse Studios.

Biography[]

He started in 1994 in the game industry at the company Raven Software. He contributed to the programming of games such as Heretic, CyClones, Hexen: Beyond Heretic, Heretic: Shadow of the Serpent Riders, Necrodome, Take No Prisoners and Mageslayer alongside fellow developer .[citation needed]

In 1997, he left the company Raven and co-founded Human Head Studios alongside Paul MacArthur, Shane Gurno, Ben Gokey, James Sumwalt, and Ted Halsted.

He worked on the titles , Rune and the add-on Halls of Valhalla, (installer) and most recently Prey.[1]

Chris's father Gene Rhinehart died in early 1999 before Rune was completed, and Chris managed to focus on getting the game done - in memory of his Dad. The final credits of the game are dedicated to him.[2]

Games credited[]

  • Heretic (1994), id Software, Inc.
  • CyClones (1994), Strategic Simulations, Inc.
  • Hexen: Beyond Heretic (1995), id Software, Inc.
  • Necrodome (1996), Mindscape International Ltd.
  • Heretic: Shadow of the Serpent Riders (1996), id Software, Inc.
  • Take No Prisoners (1997), Red Orb Entertainment
  • (1997), Human Head Studios, Inc.
  • Mageslayer (1997), GT Interactive Software Europe Ltd.
  • Rune (2000), Gathering of Developers, Take-Two Interactive Software, Inc.
  • Rune: Halls of Valhalla (2001), Gathering of Developers
  • (2001), God Games
  • Duke Nukem: Manhattan Project (2002), 3D Realms Entertainment
  • Prey (2006), 2K Games

References[]


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