Colonial Conquest

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Colonial Conquest
Colonial Conquest.jpg
Apple II cover
Developer(s)Strategic Simulations
Publisher(s)Strategic Simulations
Designer(s)Dan Cermak
Platform(s)Apple II, Atari 8-bit, Commodore 64, Atari ST, NEC PC-9801
Release1985: Atari 8-bit, Apple, C64
1987: Atari ST
1989: NEC
Genre(s)Turn-based strategy
Mode(s)Single player

Colonial Conquest is a turn-based strategy video game developed by Strategic Simulations and released in 1985 for Commodore 64, Atari 8-bit family, and Apple II. Ports by Andromeda Software were released for the Atari ST in 1987 and NEC PC-9801 in 1989.

A game titled Colonial Conquest II was released for Amiga in 1994, but it is entirely unrelated to the original game by SSI.

Game mechanics[]

Colonial Conquest 1987 Atari ST logo.png

Based on the principles of Risk (but without dice rolling), in Colonial Conquest, the player controls armies and ship in order to take control of the world. The game matches the historical context of the Scramble for Africa, and the scenario begins in the year 1880.

The player can select one of the six major powers of the time: England, Germany, France, United States, Japan, and Russia.

The land and naval forces of each country have different attack and defense values, as well as different costs. For example, Russia spends three times less money for the recruitment of its ground troops than England, but in return, the Russian offensive and defensive value will be much lower than that of their British counterparts.

Three scenarios are available:

  • Standard Game (None Of the Major Countries has any overseas colonies)
  • 1880: Race For The Colonies (beginning of the large-scale colonization)
  • 1914: Brink Of the War (the forces of the Triple Entente and the Triple Alliance clash)

Reception[]

Stewart McKames reviewed the game for Computer Gaming World and stated that "Colonial Conquest is not a serious recreation of the colonial era. What it is, is a challenging and enjoyable multi-player or solitaire game. While containing the flavor of the period, it plays easily and gives ample opportunity for the Diplomat or the General in you to stab your opponents, conquer territories, and build an Empire on which the sun never sets."[3]

Robbie Robberson reviewed Colonial Conquest in Space Gamer/Fantasy Gamer No. 77.[4] Robberson commented that "Colonial Conquest is a good game and provides a lot of fun, especially with five or six players."[4]

References[]

  1. ^ "Colonial Conquest". Computer Gaming World (40). October 1990.
  2. ^ Hetherington, Tony (May 1987). "Colonial Conquest". Commodore User. p. 40.
  3. ^ McKames, Stewart (November–December 1985). "Micro-Reviews". Computer Gaming World. 1 (23): 57.
  4. ^ Jump up to: a b Robberson, Robbie (February–March 1987). "Computer Gaming". Space Gamer/Fantasy Gamer. (77): 40–41.

External links[]

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