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Conker's Bad Fur Day

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Conker's Bad Fur Day
8/10ths of the cover consist of a black background. Imposed onto it is the text "Conker's Bad Fur Day" in the middle (with "Conker" in chalk form and "Bad Fur Day" in a comic 3D font), with an angsty brown squirrel in a blue shirt drinking beer and a gray anthropomorphic chipmunk with yellow ponytail hair in purple tights and a bra standing and sitting beside the text. On the top left is a blue 3D rectangle with a yellow stylish R and the text "Rareware" on it, with white text "Provided by" above the rectangle. Below the squirrel and the chipmunk is a horizontal white rectangle with black text in all caps: "ADVISORY: THIS GAME IS NOT FOR ANYONE UNDER 17". On the right is a tall, red rectangle with its top peeled to show a cubed, colorful N shape below text saying "Nintendo 64," both imposed onto a white box within a yellow background and next to a paper peel with the red text "Only on ↑" on it. Below the peeled graphic is white-lined symbols of a Rumble Pak and an Nintendo 64 controller, with white text below each indicating the name of the object, and a square mostly made up by a slanted, bolded black "M" letter, with the text "ESRB" below it.
Director(s)Chris Seavor
Designer(s)Chris Seavor
Artist(s)Don Murphy
Writer(s)Robin Beanland
Chris Seavor
Composer(s)Robin Beanland
Platform(s)Nintendo 64
  • NA: 5 March 2001
  • EU: 13 April 2001
  • AU: 25 May 2001
Mode(s)Single-player, multiplayer

Conker's Bad Fur Day is a 2001 platform game developed and published by Rare for the Nintendo 64. The game follows Conker, a greedy, hard-drinking red squirrel who must return home to his girlfriend. Most of the game requires the player to complete a linear sequence of challenges that involve jumping over obstacles, solving puzzles, and fighting enemies. A multiplayer mode where up to four players can compete against each other in seven different game types is also included.

Although visually similar to Rare's previous games, such as Donkey Kong 64 and Banjo-Kazooie, Conker's Bad Fur Day was designed for mature audiences and features graphic violence, alcohol and tobacco use, profanity, vulgar humour, and pop culture references. Development lasted four years, with concepts originating during the development of Killer Instinct Gold in 1996. The game, intended for a family audience, was initially titled Twelve Tales: Conker 64 and was set for release in late 1998. The game was remade into an adult-oriented product after it received criticism for its kid-friendly tone during a showing at E3 1998.

Conker's Bad Fur Day was released in March 2001, following an advertising campaign that targeted college males and fratboys. It received critical acclaim, with praise directed at its humour, sound, visuals, and gameplay. However, the game sold well below expectations due to limited advertising and a release towards the end of the Nintendo 64's life cycle, but has since developed a cult following. A remake, Conker: Live & Reloaded, was released for the Xbox in 2005, while the original version was included as part of the Rare Replay compilation for Xbox One in 2015.


The player can travel from one level to another through the game's overworld. Each area has a distinct colour theme.

Conker's Bad Fur Day is a platform game, its latest sections featuring elements of shooters.[1] The player controls Conker the Squirrel through a series of three-dimensional levels.[2] The game features an overworld where players can transition from one level to another, although many are initially blocked off until Conker earns a certain amount of cash.[3] Each level is an enclosed area in which the player can freely explore to find tasks to do. The gameplay mostly relies on figuring out a way to help other characters by completing a linear sequence of challenges. These challenges may include defeating a boss, solving puzzles, gathering objects, and racing opponents, among others. The result is always a cash reward, which aids access to other areas in the overworld.[3]

As compared to the player characters in Rare's previous platform games Banjo-Kazooie and Donkey Kong 64, Conker's abilities are simpler.[3] The player can run, jump, and smack enemies with a frying pan.[4] Conker can also swim underwater for a limited period of time, climb ladders or ropes, and push objects.[5] To regain lost health, Conker can eat pieces of "anti-gravity" Chocolate that are scattered throughout the levels.[3] The game employs "context sensitive" pads that allow Conker to gain different, temporary abilities when pressing the "B" button atop them.[3] For instance, in the beginning of the game, by pressing the B button on the first pad he encounters, Conker drinks some Alka-Seltzer to wipe out his hangover, at which point players can proceed forward. Some pads can turn Conker into an anvil to slam into the ground, while others pull out his shotgun, throwing knives, and slingshot. They also serve to inform players of what needs to be done next.[3]

The game includes a multiplayer mode where up to four players can compete against each other in seven different game types: Beach, Raptor, Heist, War, Tank, Race and Deathmatch.[6] In Beach, a team of players must go up through a beach and into a waiting escape vehicle, while another must stop them by firing at them from fixed positions.[7] Raptor involves a team of players controlling raptors to feed a baby dinosaur while another controlling cavemen who have to steal dinosaur eggs.[7] Heist engrosses players in the robbery of a bank, where the goal is to retrieve a cash bag from the centre of the level and run with it to the team's vault without being damaged.[8] War can either be a traditional capture the flag mode or Total War, where players have to get the other team's gas canister and use it to release a chemical gas that annihilates the enemy.[9] In Tank, players fight using tanks and chemical canisters that release a lethal gas.[8] Race is a racing mode which provides two variations of the same course. Items can be acquired and used against opponents.[10] Finally, Deathmatch is a standard deathmatch mode where players fight against each other in shooting style from a third-person perspective.[10] Players can set multiple options for each game, such as score limit, number of lives, and inclusion of computer-controlled bots.[6]



Conker's Bad Fur Day is set in the Fairy Panther King's Kingdom.[11] Windy is the game's main hub with entrances to most other sections: the farm Barn Boys, the poo-filled Sloprano, Heist, the horror-themed Spooky, Bats Tower, and It's War.[12] Only one other section requires entering from an area besides Windy: Uga Buga, which must be entered under the bottom of Sloprano by paying the location's weasel guards $1,000.[13] Obtaining access to the entrance requires going through a sewer pipe only accessible after defeating a big, opera-singing chunk of poo, named the "Great Mighty Poo".[14] Windy has a beetle-populated area entirely filled with fecal matter, consisting of a big Poo Mountain and a Poo Cabin and a river next to it.[15] Poo balls are required to enter the Sloprano section within the mountain, and Bats Tower which is only opened once the water in the river is drained.[16] Poo balls are available at Poo Cabin, accessible after completing Barn Boys.[17] The dung beetle near the entrance offers Conker poo balls if he can make the farm cows excrement in the pasture.[18] Doing so involves Conker on the Poo Cabin's pasture moving on a big spigot to active the prune juice (which gives the cows diarrhea), and using a bull to open gates for the cows to get out, as well as to kill the cows once each one finishes defecating.[19] $2,110 is needed to pay Mr. Barrel to propel down a slope and break a barrier to the entrance of Spooky.[20]


Conker, an anthropomorphic red squirrel, has a night at a bar named The Cock and Plunder, where he parties with the other attendants that are drafted to fight a war; he contacts his girlfriend Berri to inform him he will be at her place, but a bit late.[21] He leaves the bar and moves into the rainy outside drunk with blurry vision and a lack of balance, making it difficult for him to maneuver.[22] He falls asleep in an area far away from Berri's place way, waking up next to a farm consisting of a scarecrow named Birdy, of whom he asks for help.[23] Birdy teaches Conker about the game's context-sensitive button mechanic.[24] A context-sensitive area gives him a pill that re-energizes Conker and makes him able to move actively again.[25] The various moves and button commands for Conker's movements and action, such as jumping, flying, and his frying pan attack, also come back to his memory. Meanwhile, the Panther King, ruler of the land that Conker is lost in, finds that his throne's side table is missing one of its legs and orders his servant, Professor Von Kriplespac, to solve the problem.[26] When Von Kriplespac suggests the use of a red squirrel as the fourth leg of his table, the Panther King sends his minions to capture one.[27]

Conker enters Windy, where he saves the hive of Queen Bee from the Nasty Wasps twice; in both situations she uses the hive to shoot the wasps to death.[28] He then goes to Barn Boys. There, he first helps a box get off of another box by feeding a mouse cheese to the point where he explodes.[29]

When Conker enters Spooky, he finds Death (the reaper responsible for Conker's multiple lives), who provides him a shotgun and informs him one of his ancestors is undead, rich, and living in a mansion around the area.[30] He wonders around looking for the ancestor's mansion, hoping to inherit the wealth, and shoots several squirrel zombies along the way.[31][32] He finds the house and meets its owner, 300-year-old vampire Count Batula, who provides the red squirrel a dinner and wine, as well as shows him around the property.[33] During Conker's feast, Batula tells of his war-crusading forefather, as well as the fact that there used to be a union between the squirrels and panthers when he was alive.[34] A raid of the property by the surrounding villagers occurs, not for the first time, and interrupts the conversation.[35] After Batula drinks a bit of Conker's blood, figuring out Conker is his "great, great, great, great, great grandson", and turns himself and Conker into a bat, he gives Conker a task: to catch the villagers and place them into a grinder for Batula to eat their blood.[36] Conker is successful, but he feeds Batula so much that his body weight becomes too big for the rope he's latching on hold, causing him to fall in the grinder.

Conker turns back into his normal squirrel form and leaves with the inheritance, entering Windy at nightfall, when a new entrance for It's War appears.[37] Conker walks into the war zone, where it is the squirrels against the Tediz. Although he is not in the proper attire for the situation and did not sign up beforehand, the General accepts him after Conker gets a fallen plane out of the way of the squirrel team's route.[38] The team arrives at the beach, the location of the Tediz' base location. With the context-sensitive button equipping him with machine guns, Conker breaks in the warehouse and traverses, fighting several Tediz, including scalpel-throwing scientists, in the process.[39] He encounters a squirrel soldier about to be shot to death by the Tediz.[40] Conker kills the Tediz and saves the squirrel, who is named Rodent and met Conker before.[41] Rodent is the only fight wearing experiment number G7224, a titanium laminate suit that protects him from any weapon, and joins Conker as his "Operation Squirrel Shield".[42] Conker, pulling a switch that's in a secret area filled with toxic chemicals and using a tank, enters the underground area Submariner.[43] There, she finds a seemingly little girl, but turns out to be a puppet on the hand of a bigger Tedi machine.[44] Conker successfully defeats the big robot Tedi, but not before the little girl turns on a self-destruct mechanism that will blow up the entire war zone in four minutes in 30 seconds.[45] All of the remaining squirrels escape in time, while the Tediz' base explodes.

Conker returns to Windy, only to find parts of the scenery and a windmill on top of a mountain no longer there.[46]

When Conker finds Berri, Don Weaso, head of the Weasel Mafia, enlists their help in robbing a bank.[47] After entering the vault, Conker and Berri find that the bank scene was an elaborate trap set by the Panther King to capture Conker.[48] While confronting the Panther King and Von Kriplespac, Berri is shot and killed by Weaso. Afterwards, a Xenomorph-like creature bursts out of the Panther King's chest, killing him instantly. Von Kriplespac explains that the creature is one of his creations and that he had planned to use this opportunity to kill the Panther King and escape his captivity.[49] He then reveals that they are inside a spaceship, which he activates and takes into low orbit. From there, he instructs the creature to attack and kill Conker as revenge for destroying the Tediz, which were also his creations.[50] Conker opens an airlock, expelling Kriplespac and the Panther King and Berri's corpses into space, and then battles the alien with the aid of a robotic suit. The game then suddenly freezes, and Conker expresses disbelief that Rare did not test the game properly. Asking for the programmers' assistance,[51] the programmers give Conker a katana and teleport him to the Panther King's throne room, where he decapitates the alien. Conker is then crowned the new king of the land.

As the King, Conker realizes that he should have brought Berri back to life when he negotiated with the programmers. He then calls out to bring her back to life, only to realize that the programmers have already left. Characters that Conker first encountered begin hailing him, despite his animosity towards them.[52] Conker gives a closing monologue, in which he discusses appreciating what one already has instead of always wanting more, stating that "the grass is always greener, and you don't really know what it is you have until it's gone".[53] After the credits roll, Conker is seen back at the same pub he was seen in at the start of the game. As it begins to storm outside, he drunkenly exits the bar, leaving in the opposite direction he took previously.


Early concepts[]

Following the success of Nintendo's Super Mario 64 (1996), a "barn" at Rare began conceiving and designing a similar un-named "generic 3D platform adventure" during development of Killer Instinct Gold (1996).[54][55] Tim Stamper had planned the game to star a cute squirrel mascot named Conker from the get-go, in order to have the widest possible appeal.[56] The staff of Project Dream saw the yet-to-be-named platform game during the creation of its engine, and was inspired to change Dream from an RPG to a platforming game in the visual and gameplay style of the Killer Instinct team's project.[57] Both then-upcoming Rare titles were first announced at the Electronic Entertainment Expo in June 1997, receiving the names Banjo-Kazooie and Conker's Quest,[58][59] the first two games presented by Nintendo at the event.[60] reported Conker's Quest being a Super Mario 64-like game that "make[s] gamers feel as if they're playing through Disney's movie version of Bambi", where "Conker collects nuts and battles against giants in huge landscapes and is joined by a female squirrel who assists him as he makes his way through the game". The source reported the cameras being in an unfinished state and journalists unable to differentiate between it and Banjo-Kazooie, although liking Banjo far more.[58] A writer for Ultra Game Players also noted it looking similar to Banjo and summarized that "Conker has to collect nuts, find new power-ups (in the form of different hats - kind of like Wario Land) and generally negotiate colorful 3D landscapes".[60] He called its gameplay "competent and even addictive" and praised the visuals for "upping the ante on [Rare's] previous efforts, where the clipping is better, the textures more varied and the overall look of the game is expansive and colorful".[60] However, he suggested its "disturbing" cuteness, while gaining Nintendo an audience of younger players, would turn off older players and criticized the gameplay of Conker and Banjo for being not original enough from Mario 64.[60]

At the 1998 Expo, it was revealed that the game's title was changed to Twelve Tales: Conker 64[61] and the release was set for fall 1998.[62] 64 magazine suspected the name change was to prevent consumers from confusing it with another Nintendo 64 title, Quest 64 (1998).[63] Twelve Tales would've had a single-player mode and two-multiplayer modes. In single-player, the player could play as either Conker or Berri, where Conker's segments would be "arcade-style platformer[s]"[64] involving "action and speed"[62][64] and Berri's would be puzzle stages depicting her controlling her dino companion (as well as feeding him) so that he can protect her from enemies.[64][62] The two multi-player modes would've been a co-operative two-player mode where the players play as Conker and an owl, and a split-screen four-player battle mode where players attack each other with acorns.[64] Conker, unlike Bad Fur Day, moved on four legs in Twelve Tales.[65]

Coverage upon the game's 1998 E3 appearance was generally positive, with focal points including the graphics, characters, content,[64][66][67] and the characters changing emotions in reaction to the environment.[64][68] Total 64 found the visuals better than Nintendo's Zelda game presented at the Expo, "utilising the N64's hi-res mode and displaying some gorgeous textures"; it additionally praised its "highly imaginative" four-player mode and Berri's levels.[66] Journalist Andy McDermott appreciated the huge amount of content, in particular the multi-player modes, the two different gameplay styles in the single-player mode and the fact that Conker learns new moves and attacks as the game progress.[67] Coverage wasn't without criticisms, however; McDermott disliked its "Americanized" writing that consisted of "colonial-style comments" and the "infuriatingly happy music", while Next Generation called its premise of a squirrel collecting acorns in "stunningly unimaginative forests" a rip-off of Ocean Software's 16-bit platform game Mr. Nutz (1993).[69] The most frequent skepticism was its kid-friendliness,[66][67] particularly its consumer interest after the release of others family-friendly platformers like Banjo-Kazooie (1998).[66][70][68] All of this concerned Rare, a developer which had a history of making games like Conker, resulting in a game design overhaul.[71]

Transition to an adult game[]

Conker was planned to only take two years to make,[72] but fights between workers at the barn delayed the process.[73][74] Artist Don Murphy found the developing game not very good,[75] and software engineer Chris Marlow said that "there was an awful lot of content and there were lots of fun ideas, but it just really wasn't gelling as a finished game".[76] Additionally, the market for Mario 64-style platformers was saturated,[77] and another game of that caliber developed by Rare, Banjo-Kazooie, was already completed and released to critical and commercial success.[78] For the team, either something changed or the team had to split into other barns working on new projects, cancelling Conker.[79][73] Multiple delays and a lack of updates led the press to believe that Twelve Tales had been quietly cancelled.[80]

Chris Seavor, who began working on the project as an artist, then pitched to Rare leaders Tim and Chris Stamper an idea he had since during the Twelve Tales phase, a day in the life game named Bad Fur Day about Conker trying to help others but causing more problems in doing so.[77] In addition to having a narrative to give the titular character a personality, Seavor wanted to make the game "edgy, in terms of its violence"; the Stampers loved the idea and moved Seavor up to project lead.[81][82] Seavor's first action following the meeting was changing the task "Wasps and the Queen Bee". Tim Stamper conceived its premise of wasps stealing a beehive, but Seavor noticed no established reasons or punchline behind it. He decided to end it with the beehive having guns shooting at the wasps; the founders loved it and directed the team to "make more of that".[83][84] This set the formula for later missions: an introduction, interaction of the mission, and then an "extreme punchline" cutscene as reward for completing the task.[85][86] It also changed the style of a game to a platformer starring a cute mascot character in an incredibly raunchy world.[87] According to the developers: "We already had the main character (although he was eventually remodeled) and a good deal of code already written, so the best option seemed to be to change the game's direction. Mature humor was a key element".[88]

Rare clarified publicly in January 2000 that the game was "still being worked on by a full team and with the same level of dedication as when it was first announced".[89]

In 2000, Conker was retooled into Conker's Bad Fur Day with a large amount of scatological humour.[90][91]


All of Conker's Bad Fur Day's staff, including the animators,[92] programmers,[93] and writers, worked in a liberated, non-planned, and intuition-based manner; the cutscene dialogue and gameplay design in particular was spontaneously conceived between the developers with a rough notion of the level's story.[94][95] Out of all the game's dialogue, only the intro was scripted.[96] The developers' ideas were tracked with notepads, as they would describe them verbally while taking notes of what they heard from others.[97] Shawn Pile wrote a language that allowed for changes in the game’s structures to be done in a few seconds, whereas without it, it would’ve taken "two-and-a-half to three minutes" to make a change.[98]


The beginning, middle and end of the story was done all at the same time, with events written to happen later in the story leading to the inclusion of elements earlier.[99] In order to fit three save files in four kilobytes of SRAM space, the game was broken up into lengthy chapters.[100] Seavor's focus on the game, as project lead, was making sure the narrative complimented the gameplay and mechanics: "Just doing a 'thing' like hitting something with a brick is far more engaging if there's a motivation behind it to disguise the binary nature of the act".[101] For example, the developers originally planned Conker to attack with a baseball bat; this was changed to a frying pan because it justified the use of a comic sound effect of a metal object hitting something.[102]

When designing levels, the developers were originally more focused on the gameplay than the comedy; as development went on, they noticed being less focused on gameplay and more on the comedic premises made the levels come together easier.[103] This especially became evident with the use of film parodies, which Seavor decided on after adding a Terminator (1984) reference in the barn yard scene.[104] The parodies helped the developers come up with ideas for music, sound, design, and gameplay.[105] For example, the spoofing of The Matrix (1999) in a lobby chase scene gave composer and audio engineer Robin Beanland ideas for interactive music, where shooting bullets would fade the channels of the upbeat music into channels playing something more downtempo.[106]

The Star Wars series, Bram Stoker's Dracula (1992), and Apocalypse Now (1979) are among the films spoofed.[107] Conker's Bad Fur Day begins with a shot-by-shot recreation of the intro of A Clockwork Orange (1973).[73] A joke in one of Conker's conversations with the catfish references Trading Places (1983).[108] The sequences involving the shark-bulldog Brute parodies Jaws (1975), particularly featuring music cues similar to that of the film.[73] The final boss fight references Aliens (1986), as an alien rips out of the Panther King's chest and Conker fights it in a powersuit.[73]

Conker's Bad Fur Day also satires conventions of adventure and platform games,[109] occasionally by breaking the fourth wall. Conker makes fun of how menial his missions are, and the villain's motivation of getting a table leg pokes at the shallow premises of other games.[110] Burt, a metal box in the "Barn Boys" chapter that stands in place for most of the level, is only there to open a gate, which pokes fun at characters in other games only there to be communicated with for the player to achieve other tasks.[111] The explanation for why floating chocolate bars exist makes fun of floating collect-able items in other games where why they float is not established.[112] The death sequences, where Conker encounters a skeleton named Gregg, was an attempt to make logical the concept of multiple lives.[113] The bosses also take four hits to kill, a twist on the typical three in other video games.[114]

Certain story elements, although not spoofing material, took influence from the works of Monty Python. "The Milk Thing", a running gag where the Panther King has to be resisted from masturbating, was inspired by a joke just as "trivial and banal" in a skit on Monty Python's Flying Circus (1969–1974) titled "Blancmange Playing Tennis",[115] while a cow was based on the feminine guard character in Monty Python and the Holy Grail (1975).[116] The fart noise segment of "Uncle Fucka" from South Park: Bigger, Longer, and Uncut (1999) was the inspiration for a level theme (named "Poo")'s arrangement consisting of fart noises.[117] Some characters were based on real-life people the developers encountered. Birdy the scarecrow was based on a bearded Rare developer, and Greg the Grimm Reaper was named after on Gregg Mayles.[118] The bee king was inspired by a "really scruffy" man Seavor encountered while walking on a street in Nottingham who screamed at him, "don’t speak to me like that, in my country I am a king."[119]


The developers heavily analyzed Super Mario 64 in making Conker's Bad Fur Day, especially when it came to the camera.[120] The staff noticed it, along with Prince of Persia 3D (1999), used "fixed views" that couldn't be controlled by the player.[121] To make the game look cinematic, Rare went with having a fixed camera that was very zoomed out.[122] To increase the number of simultaneous light sources to four, one programmer spent four months deciphering and rewriting the Nintendo-supplied Japanese-commented microcode for the Nintendo 64's Reality Coprocessor, while another microcoded the support for MP3, reverberation, and Dolby Pro Logic surround sound.[123]

The length of all cutscenes combined total around two hours.[124] Marlow programmed a "cutscene editor" that allowed for separately-made animations, audio files, visual effects, and camera setups to easily be compiled together for cutscenes.[125] However, making cutscenes was still a lengthy process. The editor lacked a feature to preview only bits of cutscenes, meaning they had to be played in their entirety before they could be altered again; this made several small changes (such as text copyedits and adjustments to the timing of speech bubbles to match camera angle changes) very tedious.[126]

The testing for Nintendo's Seal of Quality was strict; although the game was tested in the United States for five days with no bugs noticed, it was 24 hours in the Japan unit's three-day test that they noticed a problem of a cutscene in the first level not being triggered.[127] Initially, Gregg's introductory scene (which is triggered the first time the player dies) was not to be "forced" in the "Spooky" level where the reaper appears again, as the programmers assumed no player would get to it without dying; a tester successfully did, so in the final game, the death scene plays once Conker reaches the stage.[128]


Maya was used to create 3D animations.[129] Beanland and animator Louise Ridgeway estimated 8.7 seconds and two-to-three cycles of animation were completed per day.[130] When it came to animation, small details were a priority, such as the fire demons reacting if a swear word was entered into the cheat code menu and the camera shaking and triggering a sound effect if hit by an object.[131][132] This method sometimes led to tedious tasks, such as having to animate each of several bricks on a bridge separately.[133] Some animations, such as drunk character movements, required research.[134] Animating Conker's juggling required Ridgeway being taught by David Rose how to juggle.[135]

Conker has 2,000 animations, including 15 idle animations.[136] Lots of work was spent on Conker’s tail, animating it for several instances when he rotates, stands, twitches, and moves around; in an attempt to simplify this process, the tail was thought of as a "bag of air".[137] For animating objects attached to parts of Conker's model, Marlow coded as if the objects were constrained to joints different from the parts coming in contact with the objects; Conker's juggling balls moved based on his right hip, the Game Boy was attached to his foot, and the frying pan was connected to his wrist.[138]

For Conker's peeing attack, only the back of him was animated without his front completed; this was because if the front of Conker peeing was animated and seen, it would've given Conker's Bad Fur Day an AO ("Adults Only") rating from the Entertainment Software Rating Board.[139] Conker's cheeks were originally animated to puff during his whistling animation, but it broke during testing, and by the time it was fixed it was too late to program it into the final product.[140]


The inclusion of voice acting, in addition to the adult content, was another method by Seavor of differentiating Conker's Bad Fur Day in the Nintendo 64 marketplace; the idea initially garnered skepticism from a few staff members who argued it was "too much work", but Seavor explained that for Beanland, it "was like laying down a challenge, one we both accepted and relished".[141] For making each mission scenario, voice recording came first; Beanland recalled one session lasting an hour.[142] Seavor described the voice recording process and him and Beanland "having some fun with stupid voices".[143] The vocal track meant Conker's Bad Fur Day required a 64MB cartridge, one of the few Nintendo 64 games that size.[144]

Except for The Great Mighty Poo, all of the male characters, including Conker, and two female characters were voiced by Seavor, with all other female characters voiced by the animator Louise Ridgeway.[145] Routines of The Jerky Boys influence the voice direction, such as the New York accent on the Nasty Wasps.[146] For Berri, Ridgeway was directed to use an American accent. She recalled in 2015 that she'd "never been anywhere in my life; I’d just flown over from Dublin", so "all I could think was to add 'like' so often".[147] Seavor and Beanland had difficulty coming up with voices for the Ugas; they initially tried to make them sound like the cavemen in At the Earth's Core (1976), but were unsuccessful and ultimately decided to do random grunts and fast word sayings.[148]

For music tracks where the instruments playing change depending on location, volumes of different MIDI channels were programmed to go up or down; one MIDI file was limited to 16 channels, so in order to have 32 MIDI channels for as much variation as possible, audio software engineer Mike Currington conceived having two MIDI files sync up with each other.[149] The Great Mighty Poo was performed by Marlow, who had experience in opera; recorded in a single afternoon, "Sloprano", the song the character sings, was written by Seavor and composer Robin Beanland specifically to incorporate Marlow's operatic talents.[150] "Sloprano" was also originally going to have the sweetcorn be backing singers, with Ridgeway and another animator Aisling Duddy voicing them; this was rejected.[151] The only Twelve Tales piece included in Conker's Bad Fur Day was the one where Conker is peeing on his enemies.[152]

Rejected material[]

Although Seavor remarked that "pretty much 99.9% of the game content remained" writing-wise,[77] Conker's Bad Fur Day was around 20% longer than the final product when it came to planned gameplay designs and concepts, with material cut due to a lack of time to incorporate it.[65] A few areas that made it into the game were initially modeled differently, such as the water tube in the shark-bulldog area Conker swims in chasing a wad of money.[153] Some offensive content was cut by Nintendo, including cutscenes with Pokémon and a joke at the expense of the Ku Klux Klan.[77] The introduction of Conker slashing the N64 logo in half was also initially disapproved by Nintendo; the developers in 2013 recalled that Rare founder Tim Stamper may have met with Nintendo to resolve the conflict.[154] Scrapped characters included four in the cheese field of the barn (Camembert, Ninja Cheese, Cheese Crate, and King Dick Cheesy III)[155] and six "Drugrats" (Roach, Cornsacks, Floury, Doughy, Pooey, and Mrs. Roach).[156]

In the final game, a climbing area in the Poo Cabin includes a hole containing a piece of chocolate that's unattainable due to being protected by bars; this was meant to be the entrance of a section that was never finished, and Seavor deliberately left the hole to annoy players.[157] The "Yeehaa!" section, which involve three cows and a bull Conker rides named Bugger Lugs, was going to be a bigger level; Conker would've flown in the sky by blowing up a female cow into fetish outfits and turning her into a balloon, dropping bricks on other cows that exploded into fecal matter.[158] Another scrapped mission was a return to the shark-bulldog area with the re-appearance of Brute and Marvin the farting mouse, who exploded in a previous section; Conker would've killed the dogfish by feeding the mouse to Brute, then going to a context-sensitive area to shoot the fish as Marvin was about to explode.[159]

A scrapped conclusion, named the "Lock-Up Ending", would've occurred when Conker beat the final boss and died at the same time. Everything would become static except for Conker, who would fall to the ground after briefly being frozen during a dive, and the programmers would be heard arguing about the bug; Conker would then make a deal with the programmers to remove the boss in exchange for not telling "Tony" about it.[160] Animation for a set of outtakes in the closing credits a la the end credits of Toy Story 2 (1999) was started, but couldn't be completed in time. One of the bloopers was the "Mad Pitchfork" scene where Conker became annoyed and had his voice turn "primadonna". Another was for a scene not in the actual game, where the teddy bears had to play dead but weren't in character when the sequence started, which, according to a developer, was to make fun of a tester.[161] A rejected post-credits finale would've had Berri still alive, but as a slave to king Conker.[162]


Target demographic[]

Conker's Bad Fur Day received a M (Mature) rating from the Entertainment Software Rating Board for reasons of "animated violence", "mature sexual themes", and "strong language",[163] becoming the second Nintendo-published M-rated title after another Rare-developed game, Perfect Dark (2000).[164] Nintendo's move into adult titles was to keep the interest of consumers who played the company's titles when they were younger; Nintendo of America spokeswoman Perrin Kaplan explained that the "kids who were 6 when they played the first Mario game are now 26".[164] Less than a year before Conker's release, 18-year-olds and over made up 58% of console players, those in the 35+ age group 21%. This demographic change was due to the success of adult-oriented PlayStation franchises like Tomb Raider and Resident Evil, and it meant it wouldn't be enough for Nintendo to compete with Sony entirely on children's properties.[165]

Because Nintendo was known for its family-friendly games (in 2000, around three quarters of revenue were from sales of child-friendly video games[164]), Conker's Bad Fur Day was the subject of controversy. According to Rare, "Nintendo initially had concerns regarding this issue, because kids might confuse the product as being aimed at them".[88] The Los Angeles Times claimed "some parents used to Nintendo’s family-friendly games are horrified", reporting a mother in Schererville, Indiana who bought the game for her 15-year-old son: "This is disgusting, sophomoric humor, and I’m disappointed in Nintendo. It’s like Disney releasing pornography".[164] Nintendo of America declined to acknowledge the game in its Nintendo Power magazine,[166] and copies of the magazine's strategy guides were packaged in black polybags with warnings similar to the one on the cover art imposed onto them.[167][168] KB Toys, which specialised in toys and video games for children, also refused to sell the game.[166]

Marketing campaign[]

Playboy model Miriam Gonzalez in 2014. She hosted Conker's Bad Fur Day multi-player competitions in 20 American colleges as part of a tour by the magazine.

Starcom's promotional campaign for Conker's Bad Fur Day targeted college males and fratboys,[169][170] advertising located in bars, colleges, late-night television, and adult magazines.[164] For the Conker campaign, Starcom won two International Advertising Festival awards in the categories of use of mixed media and best campaign directed towards adult males;[169] according to judges, it was also one of the top three contenders for Grand Prix, although Crispin Porter + Bogusky's Florida Anti-Tobacco Pilot Programme won it.[171]

The campaign included a video ad named "Girl Talk" (on the website dubbed "69 Uncensored Seconds") that depicts a half-naked girl and a squirrel in bed with each other after a night of partying.[164][172] For several months, urinal mats were placed in bathrooms of places in major cities, which included the URL for the game's website; Starcom associate media director Gina Broderick said: "Like Conker, our target's focus in on his social life. Being in bars is absolutely being in their element, and because urinating is part of game play, it made total sense".[173]

From March to April 5, 2001, Playboy magazine ran its first ever video-game-related tour, a set of Conker's Bad Fur Day "Beach"-mode multiplayer competition parties at 20 colleges across the United States, hosted by Miss March 2001 Miriam Gonzalez. Winners of the contests were reward with green Nintendo 64 consoles, copies of Conker's Bad Fur Day, and Nintendo and Playboy merchandise, while the player with the highest score of all competitions won trips to two Playmate of the Year parties at Playboy Mansion.[174] Spring break parties were also held at Club La Vela and South Padre Island's Louie's Backyard, the main events being "King of Tail" tattoo contests with free giveaways of various products on the side, such as Conker condoms, copies of Conker's Little Black Book (a collection of Conker's Bad Fur Day print ads), and t-shirts with "Got Tail?" on the front and the game's logo on the back.[175]

Three "coloring book" advertisements were printed in magazines like Maxim.[170] One consists of Conker and a woman next to a tree and around acorns on the ground, with the squirrel's head into her breasts; the tagline is, "Conker is a squirrel. Squirrels hunt for acorns. Can you help Conker find some acorns?"[176] One depicted Conker peeing on flames with the tagline "Help Conker stop the bullets. Use your Yellow crayon" and another depicted him laying his head in a toilet with the text "Shhh! Conker is taking a nap".[170]


Conker's Bad Fur Day was first released on 5 March 2001 in North America.[177] In Europe, the game was published and distributed by THQ on 13 April 2001,[178] after Nintendo of Europe declined to publish it.[177] It was the highest-selling mature-rated video game in its first month of release, and its website garnered 300,000 unique visitors in the first two weeks on the market.[173] However, Conker's Bad Fur Day was not a commercial success, selling only about 55,000 copies within its first month of release.[179] Potential reasons included its prohibitively high cost, advertisements exclusive to the older audience, and release near the end of the Nintendo 64's commercial life.[179][180] As of February 2020, Conker's Bad Fur Day is the fourth rarest Nintendo 64 title, with copies selling on bidding sites for around $500 to $700;[181] its value was affected by its unusual genre,[182] poor initial sales, costly 64MB cartridges, being released near the end of the Nintendo 64's lifespan, and several leftover copies purchased upon Live & Reloaded's release.[183]

Critical reception[]

Conker's Bad Fur Day received critical acclaim, with an aggregate review score of 92 out of 100 at Metacritic based on reviews from 19 critics.[185] Claimed IGN editor Matt Casamassina in his 9.9/10 review, "not only is it quite possibly the most hilarious title ever created, but the selection of crude jokes, over-the-top violence and sexual content featured is only one-upped by the game's remarkably deep, well-paced level design, tightly knitted control mechanics, beautiful graphics and amazing sound quality."[2]

Many publications and websites declared the graphics were the best on the Nintendo 64.[2][192][196][167] Chris Slate of Next Generation wrote the title has the usual Rare qualitiies of "top-notch graphics" and "incredible worlds".[193] Official Nintendo Magazine described even the gross-out levels as "drop dead gorgeous", and exclaimed the "amazing detail on the brilliant film spoof stages take our beloved N64 to new heights of visual pleasure".[197] Critics noted that the game featured a number of technical effects that were uncommon at the time, especially for a Nintendo 64 game, such as "varied and crisp" textures,[167] dynamic shadowing, coloured lighting, large areas with a long draw distance,[167] no distance fog, detailed facial animations,[167] lip syncing, and individually rendered fingers on some characters.[2] GameSpot went so far as to say that the game "makes other Nintendo 64 games look like 16-bit software".[192] Casamassina praised the detailed 3D worlds, "fantastic" texture work, and cute character designs. He remarked that "Conker himself is equipped with an in-game facial animation system that realistically portrays his different moods as he travels the lands. When he's scared, he looks it, and when he's pissed off players will actually be able to see his teeth showing in a frown".[2] Reviewers noted occasional frame rate drops, but most agreed they did not interfere with the gameplay.[2]

The game's audio and diverse vocal track were widely praised.[191][110] Critics credited the voice acting for its different accents and styles,[167] with "cleverly lewd" scripts and "dead-on" movie spoofs;[2][192] Nintendojo noted certain voices sounding identical to film characters being spoofed.[167] The soundtrack was praised for sounding clear for a cartridge title,[167] its use of arrangement variation based on player location, and rich and creative instrumentation.[192][193] Reviewers also highlighted the high number of sound effects, such as Conker's footsteps changing sound effects step-by-step,[192][167] and how they benefitted the settings.[167]

Most reviewers agreed the jokes were clever, funny, and well-delivered,[2][192][191] and GamePro felt the "wildly diverse" weird missions were "sublime satirical genius" making up for the linear gameplay.[190] However, some criticized the humor for being juvenile, misogynistic, and over-filled with profanity and bodily humor, and Slate felt the shock effect would go away within an hour.[198][199][191] Seth Stevenson of Slate magazine called it an example of the lack of actual "mature" console games for "socially adjusted, non-outcasted adults who enjoy videogames".[198]

Official Nintendo Magazine described Conker's Bad Fur Day as "a monster sized game. Either you’ll die laughing well before the end or it will take you months of dedicated gameplay to reach it".[1] The gameplay was highlighted for its unconventional context-sensitive pads. Casamassina noted that they "help keep the action shifting, refreshing, and always exciting", and credited Rare for reducing the number of items to collect.[2] GameRevolution's Johnny Liu positively described the gameplay as "a staccato flow between gameplay and cutscenes"; while there's only one path to traverse the game's big world, the enjoyment came in thinking what to do next.[191] Slate wrote its diverse set of "bizarrely creative scenarios" motivated gamers; he was, however, bothered by the game's lack of clear direction on where to go, which resulted in long-length wonders that only ended in stumbling upon the next required area, and felt that many puzzles lack logical coherence and depended too much on trial and error.[193] Edge remarked that the pads make Conker's Bad Fur Day "little more than a procession of barely connected and puerile minigames".[188]

Criticism was also targeted at the game's erratic camera system, simplistic action, short length and linear nature.[191][178][192][110] N64 Magazine felt that camera system does not allow players to properly judge their position within their surroundings[178] and GameSpot remarked that it can get caught on objects or refuse to obey commands.[192] The San Francisco Chronicle reported the camera being occasionally immovable and getting into frame objects that block the player's view, making worse an experience where the character is "difficult to control, especially when required to jump onto small areas".[110]

The multiplayer modes garnered mixed responses. Casamassina and Gameplanet considered them inventive and praised the numerous options, adding longevity to the product.[2][196] On the other hand, GameSpot stated that most modes "fail to stand the test of time",[192] and Liu, although stating they were "a welcome bonus", considered them to be "filler", also criticizing that the responsiveness and control setup of the single-player mode were not suitable for the fast pace of the multi-player battles.[191]


Conker's Bad Fur Day was awarded Nintendo 64 Game of the Month by IGN.[200] It won best sound at the 2001 BAFTA Interactive Entertainment Awards,[201] Best Platform Game at the GameSpot Best and Worst of 2001 awards (where it also was nominated in the Best Story and Best Nintendo 64 Game categories, losing to Final Fantasy X and Paper Mario respectively)[202][203][204] and Best Anthropomorphic Game at the furry media award ceremony Ursa Major Awards.[205] It was also nominated for "Best Console Action/Adventure Game" and "Outstanding Achievement in Character or Story Development" by the Academy of Interactive Arts & Sciences, losing to Halo: Combat Evolved (2001) and Ico (2001) respectively.[206]

In later years, Conker's Bad Fur Day has been called by professional gaming critics one of the best video games of all-time,[207] one of the greatest Nintendo games,[208] and one of the best Nintendo 64 titles.[209] In Uproxx's 2021 list of top 100 Nintendo 64 games based on 250,849 user ratings from various websites, Conker's Bad Fur Day came in at number 12.[210] It ranked number six both on a list of Rare games by Shacknews (2018)[211] and a ranking of best games featured on Rare Replay by Ginx TV.[212] It was also called the first and seventh funniest game by GameTrailers (2009)[213] and God is a Geek (2011) respectively.[214] UGO included the game at #3 on their 2010 list of The 11 Weirdest Game Endings,[215] and in 2013 Gaming Bolt named the water tube the 64th most challenging level of all video games.[216] Despite its poor sales initially, the game has since enjoyed a cult following due to its unique styling.[217]


After the release of Conker's Bad Fur Day, Rare began development of a direct sequel referred to as Conker's Other Bad Day.[218][219] Seavor revealed that the game would deal with "Conker's somewhat unsuccessful tenure as King. He spends all the treasured money on beer, parties and hookers. Thrown into prison, Conker is faced with the prospect of execution and the game starts with his escape, ball and chain attached, from the Castle's highest tower".[218] In 2002, however, Rare was purchased by Microsoft, who told them they were not interested in such a project.[218]

A remake of Conker's Bad Fur Day, titled Conker: Live & Reloaded, was ultimately released for the Xbox in 2005 to generally favourable critical reception.[220][221] Developers noted that it was difficult to port the game to the Xbox system because Bad Fur Day's microcoded performance optimisations had been deeply customised for the Nintendo 64 hardware.[222] Conker: Live & Reloaded features updated graphics and a multiplayer mode that supports the Xbox Live service. Additionally, some aspects in the single-player mode were adjusted: several minor obscenities within the voice dialogue that are present in the Nintendo 64 game were censored at Microsoft's request,[223] the camera control was refined and improved with a zoom function, and an auto-targeting system was added to the game.[223]

After the release of Live & Reloaded, Rare began work on another game in the Conker universe titled Conker: Gettin' Medieval. The game was to be multiplayer focused and did not feature Conker as a main character, with Rare instead hoping to focus on other characters in the series, but the game was ultimately cancelled.[224][223] Conker returned in a new episodic campaign for the sandbox game Project Spark. The campaign, titled Conker's Big Reunion, is set ten years after the events of Bad Fur Day and Seavor reprised his voice roles.[225] The first episode of the campaign was released in April 2015, but the remaining ones were cancelled the following September.[226] Conker's Bad Fur Day is also included as part of the Rare Replay compilation for Xbox One, marking the original game's first official re-release. The compilation was released on August 4, 2015.[227]



  1. ^ a b ONM 2001, p. 16.
  2. ^ a b c d e f g h i j k Casamassina 2001.
  3. ^ a b c d e f IGN Guide ("Basics") 2001.
  4. ^ Manual 2001, pp. 10–11.
  5. ^ Manual 2001, p. 12.
  6. ^ a b IGN Guide ("Multiplayer") 2001.
  7. ^ a b Manual 2001, p. 19.
  8. ^ a b Manual 2001, p. 21.
  9. ^ Manual 2001, p. 20.
  10. ^ a b Manual 2001, p. 23.
  11. ^ Nintendo Power 2001, p. 6.
  12. ^ Nintendo Power 2001, p. 22.
  13. ^ Nintendo Power 2001, p. 53–54.
  14. ^ Nintendo Power 2001, p. 52.
  15. ^ Nintendo Power 2001, p. 29.
  16. ^ Nintendo Power 2001, p. 29–30.
  17. ^ Nintendo Power 2001, p. 25.
  18. ^ Rare. Conker's Bad Fur Day. Dung beetle: Hey, alright there. How you doing? / Conker: Hi, how ya doing? / Dung beetle: Would you like to come in now? Yeah, sit down. Wa d'ya want? / Conker: Ahh! This place really smells. / Dung beetle: Yeah, we're like [censored] dung beetles, and we roll the poo around [censored] knows what for. / Conker: Oh, really. / Dung beetle: Do you want some poo? Get your [censored] arse in there. There's these [censored] cows. Get 'em in there. Get 'em to crap and I'll make ya a ball of poo, and you can do the what the hell you like with it.
  19. ^ Nintendo Power 2001, pp. 26–27.
  20. ^ Nintendo Power 2001, p. 32.
  21. ^ Rare. Conker's Bad Fur Day. Berri [answering message]: Hi. You've reached, like, Berri's place. I'm not available to answer the phone... obviously! However, if you leave your, like, name and number, and sound cute, I may ring you back. Ciao! / Conker: Hi Berri! Hello... Berri, if you're there, pick up. Hello! Oh anyway, look... I'm going to be a bit late.. Met up with a couple of guys... and they're off tomorrow to some... I dunno, fight some war somewhere. Anyway... I'll see ya. Love you! I think she bought it.
  22. ^ Rare. Conker's Bad Fur Day. Conker: I don't feel so good now. You guys enjoy yourselves and all that, and I'll probably see you sometime next week... I gotta go home. I'll go this way. Eh no, that's the toilets... I'll go this way! Yep. That's better. [Transition into Cock and Plunder exterior] Doesn't look too good tonight. Ugh ooh, hang on a sec. Ah ha, sorry about that, old chap. Gotta go.
  23. ^ Rare. Conker's Bad Fur Day. Birdy: Uh, who are you? / Conker: Hello, can you help me? I need to get home and go to bed, 'cause I don't fell very well at all. / Birdy: Er... Home? No! / Conker: So you can't help me at all. / Birdy: Eh actually, yes I can, maybe! / Conker: OK, what's your name? / Birdy: Birdy.
  24. ^ Rare. Conker's Bad Fur Day. Birdy: You see those buttons... Actually, you'll find that eh, eh, they're called context sensitive. And eh, well, actually, they eh, press B. / Conker: Press B / Birdy: Oh yeh, the light comes on, and it makes this noise, ting! Ting noise... There you go, ting... That's it. / Conker: That's it? / Birdy: Yeh. / Conker: OK, I'll press B. [Presses B and a beer appears in Conker's hand] / Birdy: I don't mind if I do! / Conker: So, what does that mean? / Birdy: It means context sensitive... It's sensitive to context! Try it over there. / Conker: Okay. / Birdy: Or you could try it again! [Presses B and a helium bottle is in Conker's grasp]. / Birdy: [Snatches bottle and drinks] Really nice helium!
  25. ^ Rare. Conker's Bad Fur Day. Conker: Wow, just what I needed. In fact, it would seem to me, that these give me just what I need, at that moment in time! Oh, I see what he means, context sensitive. Clever! And I feel loads better! Right, let's get outta here!
  26. ^ Rare. Conker's Bad Fur Day. Level/area: Windy Part 1. Panther King: Ah. Professor. I have a job for you. As you can see, the table... / Von Kriplespac: Ze table! Ah yes. So, you have spilt ze milk again? That's not gut. Not gut! Let me have a look at it for you. Yes. I... I think I see the problem. I vill see vat I can do. You must give me a moment, though. I vill come back later.
  27. ^ Rare. Conker's Bad Fur Day. Level/area: Windy Part 1. Panther King: Hmm. Yes. Squirrel. I've heard of them. Yes. So? / Von Kriplespac: So it is simple, my liege. Ve need a squirrel, and ve put him here. You no spill your milk, ve don't get duct tape. / Panther King: Hmm... Gentlemen. / Guards: Yes, my liege? / Guards: Yes, my liege? / Panther King: Get me one of these red squirrels.
  28. ^ Nintendo Power 2001, pp. 23, 31.
  29. ^ Nintendo Power 2001, p. 35.
  30. ^ Rare. Conker's Bad Fur Day. Death: Oh! You again! Why don't you piss off? Can't you see I'm busy? I suppose you want to go up there now, do you? Where there's lots of money, no doubt. One of those rich ancestors of yours. Bloody undead! Unbloody dead! I mean, it's even worse than bloody cats. Undead! What's the bloody point? Um. You may be needing a bit of help. So I've got this! [Conjures up shotgun] I hate the undead, hate them. It's the only thing that kills them. Shot through the head. Nothing more, nothing less. It's better than that pissing frying pan, that's for sure! Take it! That's it! Piss off!
  31. ^ Nintendo Power 2001, p. 68.
  32. ^ Rare. Conker's Bad Fur Day. Conker: And what was that about ancestor? Undead ancestor! Well, if he's undead, then technically, that makes him kinda dead. Which means I should get the inheritance.
  33. ^ Rare. Conker's Bad Fur Day. Count Batula: Welcome to vy house. Please, enter of your own free will. And bring vith you some of the happiness that is so evident in your face, and so lacking in my own. / Conker: Huh, he's not kidding there! Okay, I'll just cross this threshold here. I'm sure that's of some significance, but can't think of what it is. Anyway, nice hairdo. / Count Batula: Vat? / Conker: Nothing! / Count Batula: So? Ve seldom have visitors in these parts, vat being out here, in ze middle of nowhere, on such a cold and gloomy night. Pray, follow me. You look as if.... you are in need of sustenance, and I have many things to eat... and drink! Pray, follow. / Conker: Oh, okay. Food, yeah... Getting a bit sick of chocolate, anyway. / Count Batula: As you can see, the house is in somevat a state of repair. Ve are having a few refurbishments doing at ze moment and... ...I vas going to have all this knocked through, to make one big eh... but anyvay, I think ve'll just stick to ze conservatory, for the present. Ah, my dining room.
  34. ^ Rare. Conker's Bad Fur Day. Conker: So, em, who's this guy here? He looks, eh... He looks like you! / Count Batula: Mmm... my forefather. He vas a crusader in a war of long ago. When ve were allies... vit ze squirrels and ze panthers. Zat union, alas! Vas not successful.
  35. ^ Rare. Conker's Bad Fur Day. Count Batula: Vat is that noise? [banging noises] / Conker: Sounds like someone's braying on the door! They don't like you either, I take it. / Count Batula: Ah, shit. Ze villagers again. Sounds like there is more of them zis time. Zis could be your lucky night, Conker. I vas going to kill you and drink your blood. But now I think I vill be needing your help. Pray, come here. / Conker: Eh, can we just go back a bit there? The drinking-my-blood bit. What's all that abou... / Count Batula: I said, come here! [Villagers break in through the door. Game transitions to when Batula and Conker turn into bats]
  36. ^ Rare. Conker's Bad Fur Day. Count Batula: Ah, delicious and familiar. I think you are my great, great, great, great, great grandson, Conker. Velcome to the family. Velcome indeed. I have a little task for you. These little villagers.... occasionally pop into my establishment, to have a little fun... and see if they can kill me! Never vorked yet! As you can see, I've had a few.... minor alterations to the house. Ve have the grinder! And ve have ze pumps. And ve have some other bits and pieces. It is your duty, your errand, indeed, the whole point of your existence, as of this day, to fetch me the villagers, put them in the grinder, and let me feed. You may feed too, if you vish, but only later! Vell? Ah yes, I forgot. You can only speak, like vat you are... a bat!
  37. ^ Nintendo Power 2001, p. 74.
  38. ^ Rare. Conker's Bad Fur Day. Conker: OK, I've done what you asked. / General: Well done, soldier. What the hell is that? [Conker faces the other way, and is knocked out by the general. He wakes up on a ship with the other soldier squirrels.]
  39. ^ Nintendo Power 2001, pp. 76–79.
  40. ^ Rare. Conker's Bad Fur Day. Tediz: So then, any last requests? / Rodent: Could you untie me and just let me go, please? / Tediz: No! Present arms! Take aim! Wait for it, wait for it, choose a target, and... fire!
  41. ^ Rare. Conker's Bad Fur Day. Conker: Hey! Hey fella! Fella! C'mon. This is not the place you wanna be hanging around. / Rodent: What do ya mean? Oh! Oh! Hey! You killed them. That's great. Thanks for that. Conker! / Conker: What? Oh! Hey! Hey, it's rodent, isn't it? How ya doing? / Rodent: Umm... not too good at the moment. They wanted to kill me.
  42. ^ Rare. Conker's Bad Fur Day. Conker: Say, I noticed that your outfit is a little bit different to the usual army regulation attire. What it is? / Conker: Oh yeah, it's experiment number G7224. I'm the first to be fitted with this. It's an indestructible, erm, titanium laminate. / Conker: Right, so what does that mean? / Rodent: Oh! It means that if somebody shoots me, I don't die. / Conker: Really, that's a pretty good idea. I'll get me some of them. / Rodent: It's the only one. Very expensive. Stick behind me, and you should be alright. I can be your Operation Squirrel Shield.
  43. ^ Nintendo Power 2001, pp. 80–82.
  44. ^ Rare. Conker's Bad Fur Day. Little Girl: I'm so happy. I'm going to see my mummy and daddy again. / Conker: Yep, OK, come on. Let's try and get you out of here. [A tank falls to the area] What the... Uh, it's you guys. [Rodent pops out of the tank just as Conker is about to grab the Little Girl.] / Rodent: Conker... Nooo!!! [The girl's head starts spinning, and her voice turns demonic] / Little Girl: Do you know what your [censored] daughter did? / Conker: What? I don't have a daughter. [The ground opens and a big Tedi with the girl on his hand comes out from the ground.] / Little Girl: Yes! I haven't been a little girl for some time now. [Her voice turns normal] Yes, mr. squirrel, I'm the brains and the eyes, and he's the brawn.
  45. ^ Nintendo Power 2001, pp. 82–84.
  46. ^ Rare. Conker's Bad Fur Day. Conker: Oh no! Where did the windmill go? I was sure that was the final level. Ah well, obviously not.
  47. ^ Rare. Conker's Bad Fur Day. Level/area: Heist. Don Weaso: Okay, since your little escapades with those cavemen kinda put me outta business, now I need to replenish my funds. Here we have it, the Feral Reserve Bank! / Conker: Okay, but I'll do it on one condition only. / Don Weaso: What? / Conker: That I get an outfit that's as cool as hers! / Don Weaso: Deal!
  48. ^ Rare. Conker's Bad Fur Day. Level/area: Heist. Panther King: Hmmm, yes, at last... a red squirrel... ...good! / Conker: A red squirrel! Oh, I think he means me. I don’t recognise this guy! Unless, he’s the fabled Panther King! But he lives just in stories, like my mum used to tell me to get me to sleep! Looks like he was real after all. The fairy Panther King! / Panther King: Who are you calling a fairy? / Conker: No, as in, like, fairy, as in ephemeral... like a fable, like a legend, you know, that doesn’t exi... doesn’t matter. / Panther King: Oh, no, doesn’t matter, not anymore, not for you. Weasel! / Don Weaso: Right here, boss. / Panther King: Your bounty.
  49. ^ Rare. Conker's Bad Fur Day. Level/area: Heist. Von Kriplespac: Ah! Come here! Ah! Such a beautiful animal! Even though he is about to... annihilate you, squirrel! Rip you limb from limb! You cannot help but admire... zis... beauty! His... power! His... poise! He is not a vonderful creature... is he?
  50. ^ Rare. Conker's Bad Fur Day. Level/area: Heist. Von Kriplespac: Since this squirrel got rid of my Tediz, bastard, I zink ze latest addition to my plans is about to take shape. The incubation period is just about complete! Not a moment too soon! Yes, my liege, let us kill two birds vit one stone!
  51. ^ Rare. Conker's Bad Fur Day. Level/area: Heist. Conker: Hello? What's going on? Is this a joke? The game's locked up! Ha! I don't believe it! What! Is it the testing department's day off or somethin'? Hmmm... this gives me an idea. Um! Hello... Eh! If there are any software engineers that can hear me? Just eh. Type something in.
  52. ^ Rare. Conker's Bad Fur Day. Level/area: Heist. Conker: What? But I, no, you don't understand. I don't really wanna be king. Oh no, I forgot to, I should have brought Berri back to life. Oh no! Hello, programmer. Ah, they're gone.
  53. ^ Rare. Conker's Bad Fur Day. Level/area: Ending. Conker: So there I am. King. King of all the land. And who'd have thought that? Not me. I guess you know who these guys are now. I certainly do. I don't want to know them. And, yep, I may be king and have all the money in the world, and all the land, and all that stuff, but, you know, I don't really think I want it. I just wanna go home, with Berri, and... I don't know... have a bottle of beer. Hmm. It's not gonna happen. It's true what they say. The grass is always greener, and you don't really know what it is you have until it's gone. Gone. Gone.
  54. ^ Rare Replay 2015, 0:12–0:24.
  55. ^ Destructoid interview 2014, 28:34-29:24.
  56. ^ seaofthieves 2015, 20:22–21:00.
  57. ^ Seavor, Pile & Marlow 2013a, 10:01–11:30.
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  75. ^ Rogers 2012.
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  94. ^ Seavor, Pile & Marlow 2013c, 11:02–12:02.
  95. ^ Rare Replay 2015, 4:25–4:47.
  96. ^ seaofthieves 2015, 16:18–16:32.
  97. ^ @GoryDetail 2019d.
  98. ^ Seavor, Pile & Marlow 2013h, 8:15–8:36.
  99. ^ Seavor, Pile & Marlow 2013b, 4:51–5:13.
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  117. ^ Seavor & Beanland 2013d, 10:00–10:42.
  118. ^ Seavor, Pile & Marlow 2013b, 9:28–11:08; Seavor, Pile & Marlow 2013e, 2:58–3:04
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  120. ^ Seavor, Pile & Marlow 2013d, 8:10–8:49.
  121. ^ Seavor, Pile & Marlow 2013d, 10:10–10:20.
  122. ^ Seavor, Pile & Marlow 2013d, 9:10–9:14.
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  128. ^ Seavor et al. 2013a, 9:26–10:24.
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  156. ^ @GoryDetail 2019a.
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  158. ^ Seavor & Beanland 2013e, 4:42–5:43.
  159. ^ @GoryDetail 2019b.
  160. ^ @GoryDetail 2019f.
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  162. ^ @GoryDetail 2019g.
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  199. ^ Curtiss 2001.
  200. ^ IGN 2001g.
  201. ^ BAFTA.
  202. ^ GameSpot 2002b.
  203. ^ GameSpot 2002c.
  204. ^ GameSpot 2002a.
  205. ^ Ursa Major Awards 2001.
  206. ^ AIAS.
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  211. ^ Burke 2018.
  212. ^ Ginx TV.
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  215. ^ Jensen 2010.
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  217. ^ Meli 2010.
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  219. ^ Firchau.
  220. ^ Boulding 2003.
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  224. ^ Devore 2015.
  225. ^ O'Brien 2015.
  226. ^ Pitcher 2015.
  227. ^ McWhertor 2015.



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