Cory Barlog

From Wikipedia, the free encyclopedia
Cory Barlog
Cory Barlog, Gamelab 2019 (cropped).jpg
Barlog at Gamelab in 2019
Born (1975-09-02) September 2, 1975 (age 46)[1]
NationalityAmerican
OccupationVideo game designer, director
Years active2000–present
EmployerSanta Monica Studio
Notable work
God of War series

Cory Barlog (born September 2, 1975) is the creative director of American video game developer Santa Monica Studio. He is a video game director and writer, known for his work on God of War (2005), God of War II, and God of War (2018).

Biography[]

Barlog is the son of fantasy novelist J. M. Barlog who wrote the novelization for the 2018 God of War game, for which Cory wrote the foreword.

Before coming to Sony's Santa Monica Studio, Barlog worked as a lead animator at Paradox Development on Backyard Wrestling: Don't Try This at Home and X-Men: Next Dimension.

After joining Santa Monica, Barlog was the lead animator for God of War (2005), and was game director of God of War II (2007), for which he won a BAFTA for his writing work on the game. He also served as game director of God of War III (2010) for the first eight months of its development.[2] Although not part of Sony at the time, he helped in writing God of War: Ghost of Sparta (2010).

He was a keynote speaker at ECAROcon 2008 in Syracuse, New York and later worked at LucasArts. In an interview with website Mega64 he announced that one title he was working on was an adaptation of the fourth Mad Max film, titled Fury Road. He was reported to be in Sweden to develop the title with Avalanche Studios, best known for the Just Cause series. A few years later, various gaming websites confirmed the title being in development but Barlog left Avalanche Studios when the title was still in early development.

In March 2012, it was announced that Barlog joined Crystal Dynamics to direct the cinematics for the new Tomb Raider game and go on to direct an unannounced game.[3][4] Barlog left the company in April 2013.[5]

In August 2013, it was announced that Barlog would return to Santa Monica Studio.[6] There, Barlog serves as creative director for the studio, and directed 2018's God of War, for which he won best game direction and overall Game of the Year at The Game Awards 2018 ceremony.[7]

Barlog holding his 2019 BAFTA Games Award for Best Game

Gameography[]

Year Game Role Studio
1999 Requiem: Avenging Angel Artist Cyclone Studios
2000 Rock 'em Sock 'em Robots Arena Animator Paradox Development
2002 X-Men: Next Dimension Lead animator
2003 Backyard Wrestling: Don't Try This at Home
2005 God of War Santa Monica Studio
2007 God of War II Game director, story writer
2008 God of War: Chains of Olympus Story writer
2010 God of War III Initial design, story layout
God of War: Ghost of Sparta Story writer
2013 Tomb Raider Cinematics director Crystal Dynamics
2018 God of War Game director, story writer Santa Monica Studio
2022[8] God of War Ragnarök Producer

References[]

  1. ^ "Cory Barlog Net Worth 2018: What Is This Game Developer Worth?". The Squander. 2018-05-04. Retrieved 2018-10-03.
  2. ^ "God of War III officially PS3-bound". Gamespot. 2007-11-06. Retrieved 2007-11-07.
  3. ^ "Ex-God of War director joins Tomb Raider developer". Retrieved 2012-03-02.
  4. ^ "Cory Barlog joins Crystal Dynamics to work on Tomb Raider and unannounced game". Polygon. March 2, 2012. Retrieved June 16, 2019.
  5. ^ "LinkedIn profile".
  6. ^ "Cory Barlog Returns to Sony Santa Monica Studio". PlayStation.Blog. 2013-08-09. Retrieved 2013-08-09.
  7. ^ Gach, Ethan. "God of War Wins Game Of The Year At The 2018 Game Awards". Kotaku. Retrieved 7 December 2018.
  8. ^ "Hermen Hulst Q&A: What's Next for PlayStation Studios". PlayStation.Blog. 2021-06-02. Retrieved 2021-06-02.

External links[]

Retrieved from ""