Crossed Swords (video game)

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Crossed Swords
Crossed Swords arcade flyer.jpg
Developer(s)Alpha Denshi
Publisher(s)
Alpha Denshi
Producer(s)Akira Ushizawa
Designer(s)Hatsue Honbe
Hiroyuki Toda
Katsue Matsuzaki
Programmer(s)Eiji Fukatsu
Hideo Kamoda
Makio Chiba
Composer(s)Yuka Watanabe
SeriesCrossed Swords
Platform(s)
Release
1991
Genre(s)Action role-playing, beat 'em up, hack and slash
Mode(s)
Arcade systemNeo Geo MVS

Crossed Swords[a] is a hack & slash action RPG arcade game developed by Alpha Denshi and published by SNK. It was released for the Neo Geo arcade system in July 1991 and later on Neo Geo console in October of the same year.[1][2] Its gameplay was similar to SNK's earlier 1990 first-person shooter and beat 'em up game, The Super Spy, but with role-playing game elements and hack & slash combat instead of shooting and fist-fighting.[3]

The game allowed cooperative gameplay with up to two players on the same screen.[3] As only the player characters' silhouettes are visible on screen as wire-frame models, much like Punch-Out!!,[4] the game's perspective may be considered either first-person[3] or third-person.[citation needed] The game was later cited as an inspiration for the 2010 first-person fighting game Rage of the Gladiator.[5] A sequel of the game entitled Crossed Swords II was released in Japan on May 2, 1995 for the Neo-Geo CD, and was one of the few games designed specifically for the Neo-Geo CD, rather than being an arcade port.[6]

Gameplay[]

Gameplay screenshot.

Crossed Swords requires correct timing and movement to progress. The basic rule for the game is to defend first before striking. The player wields both a weapon and shield and can strafe, as well as guard the upper or middle part of the body. Two different weapon strikes are available, a regular attack and a thrusting attack. Weapon-based magic can also be used. Multiple paths through the game are available and the player has an option to skip the first and second chapters freely.[7]

Plot[]

In the enchanted land of Belkana all was well until plagues of creatures started rampaging through. But it didn't stop there, from deep within the mountains of Graisia, the Demon Warlord Nausizz arose and led the attacks wiping out settlement after settlement. However a brave warrior called "The Knight of the Journey" came a long way on a quest to stop these monstrosities. After aiding the Poor Village of Dio from the Caterdragon, the knight heads to the Castle Pulista, but as he is briefed by the king of the problems they face, an elite dark knight appears and kidnaps the princess. The knight fights his way through the enemy lands in the Matius Tower, the Gauda Fortress, the Land Battleship and finally passes the Entrance to the Devil World. Along his way, he is helped by loyalties of the kingdom. The knight battles through the Castle Graisia and comes face to face with Nausizz. As a demon with honour, Nausizz is so impressed with the knight's progress, that he has sent the princess back to Pulista. As the knight defeats Nausizz, he transforms into a fiendish demon dragon. The knight slays him and escapes the collapsing castle. Back in Castle Pulista the knight is offered to come and live with the king. Peace can proceed once more in Belkana.

Reception[]

In Japan, Game Machine listed Crossed Swords on their September 1, 1991 issue as being the tenth most-popular arcade game at the time.[17] Likewise, RePlay reported the game to be the fifth most-popular arcade game at the time.[18] The title received generally positive reception from critics since its release in arcades and other platforms.[19][20][21][22]

AllGame's Kyle Knight praised the pseudo-3D visual presentation, audio and magic system, regarding its gameplay as interesting but criticized the controls for being sluggish and lack of enemy variety.[8] Computer and Video Games' Paul Rand and Tim Boone commended the audiovisual presentation and playability but noted its high difficulty, while Rand criticized the limited number of moves.[9] GamePro's Doctor Dave gave positive remarks to the graphics, audio and gameplay but stated that Crossed Swords was a "straight-up swordfighter where you mow down the opposition posthaste. You pays and you plays."[10] Joystick's Jean-Marc Demoly compared the title with The Super Spy due to the perspective, commending its visuals, controls, sound and animations but regarded the gameplay as repetitive.[11]

In a similar manner as Demoly, Player One's François Daniel also compared Crossed Swords with The Super Spy but praised the audiovisual presentation, difficulty and longevity.[12] Other reviewers such as Sinclair User's John Cook compared the game with Dynamite Duke due to the perspective,[13] while Game Zone's David Wilson and Zero's Doris Stokes compared it with Operation Wolf.[14][16] Neo Geo Freak regarded it as a competent action title due to the pseudo-3D visuals and role-playing game elements but noted its difficulty.[15]

Notes[]

  1. ^ Japanese: クロス ソード, Hepburn: Kurosu Sōdo

References[]

  1. ^ "Oh! Neo Geo Vol. 22 - クロスソード". Beep! MegaDrive (in Japanese). No. 57. SoftBank Creative. June 1994. p. 134.
  2. ^ "Neo•Geo CD: The Arcade In A Box - Crossed Swords". GamePro. No. Premiere Supplement. IDG. Spring 1996. p. 104.
  3. ^ Jump up to: a b c "Crossed Swords (Neo Geo Advanced Entertainment System)". AllGame. Archived from the original on 2014-01-01.
  4. ^ "Crossed Swords (Arcade)". AllGame. Archived from the original on 2014-01-01.
  5. ^ J.C. Fletcher (August 12, 2009), Interview: Ghostfire Games' Ed Roman on Rage of the Gladiator, Joystiq, retrieved 2011-05-05
  6. ^ "Crossed Swords II". Electronic Gaming Monthly. Ziff Davis (69): 76. April 1995.
  7. ^ Crossed Swords user's manual (Neo Geo AES, US)
  8. ^ Jump up to: a b Knight, Kyle (1998). "Crossed Swords (Neo Geo Advanced Entertainment System) - Review". AllGame. All Media Network. Archived from the original on 2014-11-14. Retrieved 2019-07-21.
  9. ^ Jump up to: a b Rand, Paul; Boone, Tim (January 1992). "Reviews - Neo Geo -- Crossed Swords". Computer and Video Games. No. 122. EMAP. pp. 36–37.
  10. ^ Jump up to: a b Dave, Doctor (January 1992). "Neo Geo For Real! - Crossed Swords". GamePro. No. 30. IDG. p. 102.
  11. ^ Jump up to: a b Demoly, Jean-Marc (December 1991). "Tests - Neo Geo - Crossed Swords". Joystick (in French). No. 22. Sipress. p. 154. Retrieved 2019-07-21.
  12. ^ Jump up to: a b Daniel, François (December 1991). "Tests De Jeux - Neo Geo - Crossed Swords". Player One (in French). No. 15. Média Système Édition. p. 104.
  13. ^ Jump up to: a b Cook, John (August 1991). "Coin Ops: Neo-Geo News". Sinclair User. No. 113. EMAP. p. 43.
  14. ^ Jump up to: a b Wilson, David (November 1991). "Kill Zone - Crossed Swords". Game Zone. Vol. 1 no. 1. Dennis Publishing. p. 82.
  15. ^ Jump up to: a b "NF編集部にまる - ネオジオゲームㇱインレビュー: クロススウォード". Neo Geo Freak (in Japanese). No. 25. Geibunsha. June 1997. pp. 124–128.
  16. ^ Jump up to: a b Stokes, Doris (November 1991). "Dosh Eaters: Crossed Swords". Zero. No. 25. Dennis Publishing. p. 86.
  17. ^ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 410. Amusement Press, Inc. 1 September 1991. p. 25.
  18. ^ "The Player's Choice - Top Games Now in Operation, Based on Earnings-Opinion Poll of Operators: Best Video Software". RePlay. Vol. 16 no. 12. RePlay Publishing, Inc. September 1991. p. 4.
  19. ^ "Test - Neo Geo - Crossed Swords". Joypad (in French). No. 3. Yellow Media. December 1991.
  20. ^ Yanma; Itabashi (July 1992). "Super Soft 大特集 - 今、『NEO・GEO』がおもしろい!: クロスンード". Micom BASIC Magazine (in Japanese). No. 121. The Dempa Shimbunsha Corporation. p. 209.
  21. ^ Noak, Philipp; Hellert, Stefan (August 1993). "Special - Neo Geo - Crossed Swords". Mega Fun (in German). No. 11. Computec. pp. 28–30. Archived from the original on 2018-10-21. Retrieved 2019-07-21.
  22. ^ "NEO GEO GAMES CROSS REVIEW: クロススウォード". Famitsu (in Japanese). No. 332. ASCII. 28 April 1995. p. 21.

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