Cyber Troopers Virtual-On Oratorio Tangram

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Cyber Troopers Virtual-On Oratorio Tangram
Cyber Troopers Virtual-On Oratorio Tangram Coverart.png
North American Dreamcast cover art
Developer(s)Sega AM3
Sega AM2 (XBLA remake)
Publisher(s)
SeriesVirtual On
Platform(s)Arcade, Dreamcast, Xbox 360, PlayStation 4[3]
ReleaseArcade
Dreamcast
  • JP: December 9, 1999
  • NA: June 7, 2000[1]
Xbox 360
April 29, 2009
PlayStation 4
Genre(s)Action
Mode(s)Single player, multiplayer
Arcade systemSega Model 3

Cyber Troopers Virtual-On Oratorio Tangram (電脳戦機バーチャロン オラトリオ・タングラム M.S.B.S. Ver.5.45, Dennō Senki Bācharon Oratorio Tanguramu M.S.B.S. Ver.5.45) is a 1998 Japanese Sega Model 3 arcade game that was later ported to the Sega NAOMI arcades and the Dreamcast home console in Japan in 1999 and North America in 2000. Oratorio Tangram is a 3D fighting game where the player assumes control of a giant humanoid robot, and is a sequel to the 1995 video game Virtual On: Cyber Troopers. A re-release of the game, entitled Virtual-On Oratorio Tangram Ver.5.66 (電脳戦機バーチャロン オラトリオ・タングラム Ver.5.66, Dennō Senki Bācharon Oratorio Tanguramu Ver.5.66), was released worldwide for Xbox 360 on April 29, 2009.

Plot[]

The game starts 20 years after the events of Operation Moongate. After the defeat of Z-Gradt, the mightiest VR and the final boss of the first game, humans continued to battle in their VR's, searching for supremacy. However an unknown AI known as Tangram has awakened and became self-conscious. With the directive to destroy humanity, Tangram infected Earth's mother computer with a virus called "Tangram Virus" and hacked into all VR systems, except for the player's VR. It plans to use the infected VRs to destroy the last human colonies that survived the previous war. The player begins the mission to defeat all VRs and destroy Tangram to stop its evil ambitions once and for all.

After defeating all VRs, the player is teleported to the Earth's mother computer system to fight Tangram. Depending on the final battle outcome, there are two endings available.

Good Ending: Tangram is erased from the computer and the player's VR is teleported back to Earth's stratosphere, where its armour is critically damaged during the fall but is saved by VRs that came on the Floating Carrier. Fei-Yen is saved by Angelan or the opposite and the others (Temjin, Raiden, Dodray, Bal-Bados, Specineff, Cypher, and Apharmd) are saved by the same model VRs.

Bad Ending: If the player's time counter reaches 0, Tangram hacks into the player's VR system and shuts it down, resulting in a Game Over screen.

Reception[]

The Dreamcast version received favorable reviews, while Ver.5.66 received "average" reviews, according to the review aggregation websites GameRankings and Metacritic.[27][29] Stephen Frost of NextGen called the Japanese import of the former console version "an impressive game, and practically a perfect conversion, marred by difficult controls and a lack of 'compatibility' with the standard Dreamcast controller. However, if you're willing to invest the necessary time, you'll eventually discover that the game provides one of the most addictive and deep gaming experiences currently available on Dreamcast."[25]

In Japan, Famitsu gave the same Dreamcast version a score of two tens, one nine, and one ten for a total of 39 out of 40.[9][30] Game Machine listed the arcade version on their May 15, 1998 issue as being the second most-successful dedicated arcade game of the year.[31] GameSpot gave the same arcade version seven out of ten and said, "Provided you can get the twin sticks, Virtual On: Oratorio Tangram is a must-buy. Without the controller, or an edit-controller function, it's a must-avoid."[32]

References[]

  1. ^ Roether, Julia (June 7, 2000). "Activision Ships Virtual-On: Oratorio Tangram the Explosive Sega Dreamcast Sequel to Arcade Hit Virtual-on". Activision. Archived from the original on January 7, 2001. Retrieved September 22, 2019.
  2. ^ Romano, Sal (September 13, 2019). "Cyber Troopers Virtual-On Masterpiece 1995~2001 for PS4 launches November 27 in Japan". Gematsu.
  3. ^ Romano, Sal (October 18, 2018). "Virtual-On, Virtual-On: Oratorio Tangram, and Virtual-On Force coming to PS4 [Update]". Gematsu.
  4. ^ "Virtual-On: Oratorio Tangram (DC) [review wasn't archived before December 12, 2014]". AllGame. All Media Network. Archived from the original on November 14, 2014. Retrieved October 11, 2020.
  5. ^ Edge staff (February 2000). "Virtual On Oratorio Tangram (DC; Import)". Edge. No. 81. Future Publishing. pp. 76–77. Retrieved October 11, 2020.
  6. ^ Edge staff (April 29, 2009). "Review: Virtual On Oratorio Tangram (X360)". Edge. Future plc. Archived from the original on May 2, 2009. Retrieved October 11, 2020.
  7. ^ EGM staff (2000). "Cyber Troopers Virtual-On Oratorio Tangram (DC)". Electronic Gaming Monthly. Ziff Davis.
  8. ^ Whitehead, Dan (May 4, 2009). "Virtual On: Oratorio Tangram (Xbox 360)". Eurogamer. Gamer Network. Retrieved October 11, 2020.
  9. ^ Jump up to: a b "ドリームキャスト - 電脳戦機バーチャロン オラトリオ・タングラム". Famitsu (in Japanese). Vol. 915. Enterbrain. June 30, 2006. p. 38.
  10. ^ "Virtual On: Oratorio Tangram (DC)". Game Informer. No. 88. FuncoLand. August 2000.
  11. ^ Chau, Anthony (December 13, 1999). "REVIEW for Virtual On: Oratorio Tangram (Import)". GameFan. Shinno Media. Archived from the original on June 19, 2000. Retrieved October 11, 2020.
  12. ^ Chau, Anthony "Dangohead" (March 2000). "Cyber Troopers Virtual On: Oratorio Tangram (Import)". GameFan. Vol. 8 no. 3. Shinno Media. pp. 72–75. Retrieved October 11, 2020.
  13. ^ Chau, Anthony (June 6, 2000). "REVIEW for Virtual On: Oratorio Tangram". GameFan. Shinno Media. Archived from the original on June 21, 2000. Retrieved October 11, 2020.
  14. ^ Rodriguez, Tyrone "Cerberus"; Ngo, George "Eggo"; Mylonas, Eric "ECM" (March 2000). "Virtual On 2 [sic]". GameFan. Vol. 8 no. 3. Shinno Media. p. 13. Retrieved October 11, 2020.
  15. ^ Cheat Monkey (August 17, 2000). "Virtual On: Oratorio Tangram Review for Dreamcast on GamePro.com". GamePro. IDG Entertainment. Archived from the original on November 6, 2004. Retrieved October 11, 2020.
  16. ^ Gee, Brian (June 2000). "Virtual On: Oratorio Tangram Review (DC)". GameRevolution. CraveOnline. Archived from the original on February 16, 2004. Retrieved October 11, 2020.
  17. ^ Reboucas, Eduardo (July 3, 2009). "Cyber Troopers Virtual On: Oratorio Tangram Version 5.66 [sic] Review". GameRevolution. CraveOnline. Archived from the original on September 29, 2014. Retrieved October 11, 2020.
  18. ^ Mielke, James (June 7, 2000). "Virtual-On: Oratorio Tangram Review (DC) [date mislabeled as "June 8, 2000"]". GameSpot. CBS Interactive. Retrieved October 10, 2020.
  19. ^ Petit, Carolyn (May 6, 2009). "Virtual ON [sic] Review". GameSpot. CBS Interactive. Retrieved October 10, 2020.
  20. ^ Subskin (March 14, 2000). "Virtual On: Oratorio Tangram [Import]". PlanetDreamcast. IGN Entertainment. Archived from the original on January 22, 2009. Retrieved October 11, 2020.
  21. ^ Kemuel (January 22, 2001). "Virtual On: Oratorio Tangram - DC - Review". GameZone. Archived from the original on May 15, 2008. Retrieved October 11, 2020.
  22. ^ Williamson, Colin (December 14, 1999). "Virtual On: Oratorio Tangram (Import) (DC)". IGN. Ziff Davis. Retrieved October 10, 2020.
  23. ^ Gantayat, Anoop (June 5, 2000). "Virtual On: Oratorio Tangram (DC)". IGN. Ziff Davis. Retrieved October 10, 2020.
  24. ^ Brudvig, Erik (April 30, 2009). "Virtual-On Oratorio Tangram Review (X360)". IGN. Ziff Davis. Retrieved October 10, 2020.
  25. ^ Jump up to: a b Frost, Stephen (March 2000). "Virtual On Oratorio Tangram [sic] (DC; Import)". NextGen. No. 63. Imagine Media. p. 86. Retrieved October 10, 2020.
  26. ^ Jenkins, David (April 2009). "Virtual-On [Oratorio Tangram] (360)". Teletext GameCentral. Teletext Ltd. Archived from the original on May 4, 2009. Retrieved October 11, 2020.
  27. ^ Jump up to: a b "Cyver Troopers Virtual On: Oratorio Tangram for Dreamcast". GameRankings. CBS Interactive. Archived from the original on May 5, 2019. Retrieved October 10, 2020.
  28. ^ "Virtual-On: Oratorio Tangram Ver.5.66 for Xbox 360". GameRankings. CBS Interactive. Archived from the original on January 7, 2019. Retrieved October 10, 2020.
  29. ^ Jump up to: a b "Virtual-On: Oratorio Tangram Ver.5.66 for Xbox 360 Reviews". Metacritic. CBS Interactive. Retrieved October 10, 2020.
  30. ^ Kennedy, Sam (December 3, 1999). "VOOT Gets Near-Perfect Score [date mislabeled as "April 27, 2000"]". GameSpot. CBS Interactive. Archived from the original on February 29, 2000. Retrieved October 10, 2020.
  31. ^ "Game Machine's Best Hit Games 25 - 完成品夕イプのTVゲーム機 (Dedicated Videos)". Game Machine (in Japanese). No. 564. Amusement Press, Inc. May 15, 1998. p. 21.
  32. ^ Mielke, James (January 19, 2000). "Virtual-On: Oratorio Tangram (Import) Review [date mislabeled as "March 26, 2014"]". GameSpot. CBS Interactive. Retrieved October 10, 2020.

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