Cybertechnology

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Cybertechnology, role-playing supplement.jpg

Cybertechnology is a supplement published by FASA in 1995 for the dystopian near-future cyberpunk role-playing game Shadowrun.

Contents[]

Cybertechnology by Tom Dowd, Carl Sargent, Diane Piron-Gelman, and Michael Mulvihill, details new high-tech cyberware weaponry that can be implanted into Shadowrun characters.[1] The book also covers the revolutionary technique known as Cybermancy.[2]

Reception[]

In the December 1995 edition of Arcane (Issue 1), Andy Butcher was ambivalent about the book, saying, "Cybertechnology isn't a bad book – it's well written, and provides potentially useful insights and information about cyberware in Shadowrun. Anyone looking for the equivalent of Cyberpunk 2020's Chromebooks, though, will be disappointed."[2]

In the February 1996 edition of Dragon (Issue 226), Rick Swan thought that "Cybertechnology wastes a lot of space on lame commentary" and believed it was not as good a value as the similarly themed Hardware/Software supplement written for Shatterzone.[1]

References[]

  1. ^ a b Swan, Rick (February 1996). "Roleplaying Reviews". Dragon. TSR, Inc. (226): 95.
  2. ^ a b Butcher, Andy (December 1995). "Games Reviews". Arcane. Future Publishing (1): 71.
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