Cycle time (software)

From Wikipedia, the free encyclopedia

Cycle time has different meanings and should not be confused with takt time or lead time. As the name suggests, it contains time as a unit of measure and relates to e.g. CPU cycle time (Cycles per instruction) in computer context.[1]

In software engineering however, cycle time is a software metric and a rough measure of process speed in context of development, specifically in agile software projects.[2][3]

See also[]

Further reading[]

References[]

  1. ^ Patterson, David A.; Hennessy, John L. (2008-11-17). Computer Organization and Design: The Hardware/Software Interface. Morgan Kaufmann. ISBN 978-0-08-092281-2.
  2. ^ "A Cycle Time Journey: 164 to 8 Days in 6 Months". Scrum.org. Retrieved 2021-02-16.
  3. ^ "What Is Cycle Time and Why Does It Matter?". Code Climate. 2020-12-08. Retrieved 2021-02-16.
Retrieved from ""