Dead or Alive 6

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Dead or Alive 6
Doa6 cover art.png
Worldwide cover art featuring a visibly injured Kasumi (North American edition pictured)
Developer(s)Team Ninja
Publisher(s)Koei Tecmo Games
Director(s)Yohei Shimbori
Producer(s)Yohei Shimbori
Designer(s)Tom Lee[1]
Programmer(s)Taku Sugawara[2]
Artist(s)Yutaka Saito[3]
Writer(s)Yutaka Saito
Composer(s)Hiromu Akaba
Yosuke Kinoshita
SeriesDead or Alive
Platform(s)
ReleaseMicrosoft Windows, PlayStation 4, Xbox One
  • WW: March 1, 2019
Arcade
  • JP: July 18, 2019
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Dead or Alive 6 is a fighting game developed by Team Ninja and published by Koei Tecmo in the Dead or Alive series as a sequel to Dead or Alive 5. The game was released for Microsoft Windows, PlayStation 4, and Xbox One on March 1, 2019. DOA6 was praised for its polished gameplay, battle arenas, and its beginners-friendly tutorials, but was criticized for its multiplayer functions as well as the absence of online lobbies at launch.

Gameplay[]

The game is markedly graphically violent in contrast to the previous entries in the Dead or Alive series

New features include slow-motion moments and visible damage on the fighters during the course of the fight, while the sweat effects from Dead or Alive 5 return and are more pronounced.[4][5] Dead or Alive 6 also marks the first time for the series to have costume customization mode.[6][7] The game adds blood effects and new violence physics that can be user-adjusted or turned off in the options.

The game is supposed to be more accessible for newcomers.[8] New mechanics introduced are the Fatal Rush, a beginner-friendly mechanic where pressing one button multiple times results in the character performing a simple combo, and the Break Gauge, a meter that builds up as the characters attack. If the Gauge is full, a Fatal Rush will culminate in a Break Blow, similar to what the Critical Blow in Dead or Alive 5 would do. There is a new mechanic named the Break Hold, where the character reverses an opponent, stunning them, before appearing behind them, open for a counter.[9] The juggling ground-bounce system in this game is also being enhanced to extend juggle combos.

Characters[]

The game currently has 31 playable characters. According to the developers during an interview, it was originally not going to feature the characters who were introduced in Dead or Alive Xtreme 3 Venus Vacation and Scarlet, but has been decided to include one of them as candidate DLC characters, starting from Season 4, with the first one being Tamaki.[10][11][12] One of the future candidate DLC characters also includes one of veterans such as Momiji from Ninja Gaiden, who was announced in the second DLC pass.[13] There are also two SNK guest characters, including Mai Shiranui returning from Dead or Alive 5 Last Round. The other SNK guest for the collaboration promoting the fourteenth installment of The King of Fighters game was later confirmed to be Kula Diamond.[14]

New[]

  • Diego, a Mexican-American street fighter hailing from New York City.[15] He enters the tournament in order to provide funding for his sick mother. Diego is the first character in the Dead or Alive series to be of Mexican descent.
  • Kula Diamond a b, is a guest character and comes from "The King of Fighters". She is the second guest character from an SNK-related franchise, alongside Mai Shiranui.
  • NiCO, a new M.I.S.T. scientist and silat martial artist from Finland. She is using lightning-based attacks.
  • Tamaki a, a character originally introduced in Dead or Alive Xtreme Venus Vacation, she makes her playable debut as an aikido fighter.[16]

Returning[]

^a Downloadable content
^b Guest character
^c Unlockable and alternative costume

Plot[]

The game follows the events of Dead or Alive 5. Kasumi, a would-be leader of the legendary Mugen Tenshin ninja clan, who has abandoned her clan and became a "runaway ninja", secretly lives in a hermitage in a mountain village, while the reformed DOATEC corporation is still run by Helena Douglas.[17]

Development and release[]

Team Ninja began full-time development on Dead or Alive 6 in December 2017[18] and publicly revealed it in June 2018.[19] The game is using a new graphics engine, which in its July update was revised with the help from Sega's internal and well known studio, Sega AM2 who also developed its prequel, Dead or Alive 5 .[20] The studio announced they sought to slightly tone down the sexualized portrayal of female characters and focused on being an esports title.[21][15] A single-player campaign, which was described as "cohesive" by director and producer Yohei Shimbori, was developed so that the game can appeal to both casual gamers and the Western audience.[22] A new character Diego was also designed specifically in mind for American males aged 25 to 35.[23] Tag team mode of the previous games isn't featured due to the team focusing all its resources on one vs one modes.[24]

Shimbori later denied that the game has been censored due to the new Sony standards against sexual content in PlayStation games and promised it would be at the DOA5 standards, claiming to having been repeatedly misunderstood or mistranslated on the issue.[25][26] He also cited the unfavorable perception of the previous games by "some media outlets" as a reason for the changes and blamed the reduction of female clothing damage on otherwise being unable to distribute the game in the Western stores,[27] stating he has been trying to avoid the repetition of the situation with Dead or Alive Xtreme 3 where they could not sell it in Europe and North America.[28] Nevertheless, an Evo Japan 2019 official stream, featuring gravure idols Yuka Kuramochi and Saki Yoshida, was shut down and apologized for by the Evolution Championship Series president Joey Cuellar and head of business development Mark Julio citing "core values".[29][30][31]

An open beta version was made available between January 12–14 for the PlayStation Plus subscribers.[32] A new demo has been exclusive to PlayStation Plus and Xbox Live Gold members between February 22–24.[14]

Dead or Alive 6 was released for Microsoft Windows, PlayStation 4 and Xbox One on March 1, 2019,[33] delayed two weeks from the original release date of February 15.[34] Limited edition items in Japan include life-size bed sheets of Ayane and Kasumi, a bath poster of Ayane and Kasumi, and bust and buttocks shaped 3D mousepads of Honoka and Marie Rose.[35] The in-game Nyotengu and Phase 4 characters have been included in pre-order and deluxe edition bonuses, along with exclusive costumes.[36]

Similar to Dead or Alive 5, Dead or Alive 6 also has a "Core Fighters" free-to-play version,[37] which was made available two week later on March 15.[38] An arcade version was announced in late 2018[39] and was released on July 18, 2019.[40]

The first downloadable content (DLC) season pass, costing more than the base game, adds two additional character as well as 62 new costumes.[41] Momiji returned as a DLC, released at September 19, 2019.[42] Rachel also returns as DLC, released in December, 2019.[43]

The game features a Wi-Fi filter.

Reception[]

According to review aggregator Metacritic, Dead or Alive 6 has received "mixed or average" reviews for the Windows and PlayStation 4 version, and received "generally favorable" reviews for the Xbox One version.[45][46][44]

IGN's Mike Epstein said: "DoA 6 proves there's plenty of depth to this fighter beneath its skimpy outfits, but its story mode is disjointed and its multiplayer features are currently bare."[52] GameSpot's Heidi Kemps said, "despite some missteps, DoA6 is a fun, engaging fighter with great-feeling, easy-to-pick-up combat, a strong sense of visual style, and a lot of personality. If you're looking for a new fighting game to learn the ins and outs of--or perhaps a nice entry into the 3D side of fighting games--DoA6 is a fighter of choice."[51]

In a mixed review, Game Informer said that "while the tutorial and DOA Quest mode do a decent job of getting you up to speed on what makes combat tick, the awful story mode does it no favors, and the barebones online puts a damper on what could have been a second wind for the series."[49]

EGMNow's Mollie Patterson, who reviewed the game, stated that "if its flaws can be forgiven, it's still a genuinely decent new Dead or Alive chapter that offers most of what fans have loved in the past. And, even if they are a pain to unlock, I love some of the non-paid alt costumes we've been given."[47]

Sales[]

In Japan, approximately 26,442 physical units for PS4 were sold during its launch week becoming the number one selling game of any format.[56] 350,000 units of the game have been shipped worldwide during the first month across all three platforms.[57] By May 2019, the game had been downloaded 1 million times.[58] The number of digital versions' owners crossed 2 million by December of that year.[59]

Awards[]

The game was awarded "Best Fighting Game" at Hardcore Gamer’s Game of the Year Awards 2019.[60]

Year Award Category Result Ref
2018 Game Critics Awards Best Fighting Game Nominated [61]
2019 The Game Awards 2019 Nominated [62]
2020 23rd Annual D.I.C.E. Awards Fighting Game of the Year Nominated [63]
NAVGTR Awards Game, Franchise Fighting Nominated [64]

References[]

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