Death Road to Canada

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Death Road to Canada
Death Road to Canada Cover Art.jpg
Developer(s)Rocketcat Games, Madgarden
Publisher(s)Rocketcat Games
Platform(s)Microsoft Windows, iOS, Android, PlayStation 4, Xbox One, Nintendo Switch, MacOS, Linux
ReleaseMicrosoft Windows, MacOS, Linux: July 21, 2016
iOS: March 22, 2017
Android: October 26, 2017
Xbox One, PlayStation 4, Nintendo Switch: May 8, 2018
Genre(s)Action-adventure, roguelike,
Mode(s)Single-player, multiplayer

Death Road to Canada is a 2016 roguelike video game developed by Rocketcat Games and Madgarden, and published by Rocketcat Games for PC and by Noodlecake for mobile. The game is a roguelike in which the player tries to get to Canada in order to escape the zombie-infested United States. The game released for Microsoft Windows, MacOS and Linux on July 22, 2016, with later releases for IOS, Android, Xbox One, PlayStation 4, and Nintendo Switch.

Gameplay[]

The game starts with two survivors going on a road trip, hoping to escape the zombie apocalypse in America, and escape to Canada. Death Road to Canada takes place over two in-game weeks as the party tries to make it to the border. Each character you meet can join your party (up to four characters), and all of them have varying mood levels, different skills, and backgrounds. Every run, the player stops at locations, trying to find supplies like medkits, weapons, gasoline, and food to survive. The player can use different types of weapons from melee to ranged.

Occasionally, the player will encounter "siege" events, where they need to survive a growing zombie horde for a set amount of time. Death Road has interactive fiction events in between times spent in locations. Through text the player is presented with multiple choices that they benefit from or are harmed by; the decisions are affected by each character's backgrounds and moods.[1]

Development[]

The studio's previous game, Wayward Souls released in 2014, and following that, development on Death Road to Canada began. One of Rocketcat's developers said "The story is a humorous take on how America sees Canada, as thought up by someone that lives in Kitchener". The story was also influenced by the goofiness of the zombie genre, and the possibilities of randomly generated storytelling. It was the studio's first game to launch first on PC, in order to not have to balance making the game profitable for mobile, and making sure it was fun for players, wanting to avoid making it free-to-play. The developer commented ""How free-to-play games work is that you're counting on people to get annoyed, and then having to pay to reduce their annoyance".[2] Zombies were intended to be slow, but could do enough damage so that large hordes of them could overwhelm the player. The text interludes were added to provide an opportunity for each of the character's personalities to come out.[3] Rocketcat took inspiration from what Auwae called "the unintentionally funny parts of the Walking Dead", and George Romero. Over the course of development, text events and the action gameplay had equal priority at one point, but over time it shifted to focusing more on the action gameplay.[4]

Reception[]

Death Road to Canada received "mixed or average reviews" according to Metacritic.

Destructoid praised the music, calling it "chirpy, contagious, and memorable." The reviewer criticized the randomness that the game could have, "the RNG feels capable of viciously screwing you over from time to time without recourse". Nintendo Life liked the world of Death Road to Canada, writing that the game "allows fans of the zombie genre to live out their ultimate survival fantasies again and again", while disliking the repetitiveness of the game, saying "the patterns and outcomes may become a little too predictable for the average player". Pocket Gamer felt that the gameplay contributed to making the game a "beautifully clammy, scratchy gem".

Neal Ronaghan of Nintendo World Report enjoyed the character creation, "It’s fun making characters, and having the ability to upgrade the different archetypes... means you can have a little bit of an advantage to start the trek." Ronaghan disliked the randomness of Death Road, feeling that it made character decisions pointless, "The brutal, random nature too often made me feel like I had little agency in my quest". TouchArcade liked the survival elements of the game, as the reviewer wrote, "Death Road to Canada nails the struggle of trying to survive".

References[]

  1. ^ "Review: Death Road to Canada". Destructoid. 2016-08-02. Retrieved 2021-11-02.
  2. ^ Ore, Jonathan. "Death Road to Canada an indie game take on The Walking Dead, with Mounties and Elvis". CBC.ca. Archived from the original on 2016-12-20.
  3. ^ "Death Road to Canada Interview - Dev Talks Zombies, Guns, Dogs & More". PlayStation Universe. Retrieved 2021-10-29.
  4. ^ "Road Tripping With Death Road To Canada's Rocketcat Games". Nintendo Life. 2018-03-13. Retrieved 2021-10-29.
  5. ^ "Death Road to Canada for PC Reviews". Metacritic. Retrieved 19 October 2021.
  6. ^ "Death Road to Canada for iOS Reviews". Metacritic. Retrieved 19 October 2021.
  7. ^ "Death Road to Canada for PlayStation Reviews". Metacritic. Retrieved 19 October 2021.
  8. ^ "Death Road to Canada for Xbox One Reviews". Metacritic. Retrieved 19 October 2021.
  9. ^ "Death Road to Canada for Nintendo Switch Reviews". Metacritic. Retrieved 19 October 2021.
  10. ^ Devore, Jordan. "Review: Death Road to Canada". Destructoid. Retrieved October 19, 2021.
  11. ^ Ronaghan, Neal (May 8, 2018). "Death Road to Canada (Switch) Review". . Retrieved October 19, 2021.
  12. ^ Doolan, Liam (May 8, 2018). "Death Road To Canada Review (Switch eShop)". Nintendo Life. Retrieved October 19, 2021.
  13. ^ Slater, Harry (March 23, 2017). "Death Road to Canada review - A brilliant mobile port of a must-play game". Pocket Gamer. Retrieved October 19, 2021.
  14. ^ Dotson, Carter (March 27, 2017). "'Death Road to Canada' Review – A Dog, Anime Magical Girl, and A Farting Man Enter a Bar…". TouchArcade. Retrieved October 19, 2021.
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