Deathtrap Dungeon (video game)

From Wikipedia, the free encyclopedia
Deathtrap Dungeon
Deathtrap Dungeon (video game).jpg
Developer(s)Asylum Studios
Publisher(s)Eidos Interactive
Director(s)Paul Sheppard
Producer(s)Frank Hom
Designer(s)Richard Halliwell
Andrew Wensley
Programmer(s)Matt Curran
Artist(s)Matthew Bagshaw
Composer(s)Mike Ash
Steve Monk
SeriesFighting Fantasy
Platform(s)PlayStation, Windows
ReleasePlayStation
Windows
Genre(s)Action-adventure
Mode(s)Single-player

Ian Livingstone's Deathtrap Dungeon is an action-adventure video game developed by Asylum Studios and published by Eidos Interactive for PlayStation and Microsoft Windows in 1998. It is based on the adventure gamebook Deathtrap Dungeon (the sixth in the Fighting Fantasy series) written by Ian Livingstone, and published by Puffin Books in 1984.

Gameplay[]

The game is a third-person action-adventure, with the player taking the role of an adventurer (either the Amazon "Red Lotus" or the Barbarian "Chaindog"), who at the invitation of a wizard explores a series of dungeons and must overcome both monsters and traps to find riches.

Development[]

Ian Livingstone was heavily involved in determining the game's level design and art style.[3] The aesthetics and atmosphere are manifestly inspired by Italian artist Giovanni Battista Piranesi, whose ruins drawings fascinated Ian Livingstone.[citation needed]

Though the game's 3D engine is very similar to that of Tomb Raider, another Eidos-published game with a development cycle which overlapped that of Deathtrap Dungeon, the two games were developed in isolation.[3]

Livingstone said the character Red Lotus was created as "a combination of all the girls who have caught my eye over the past 20 years. Not all of these girls were real, though. Comic books have had a big influence on her creation."[4]

Reception[]

Deathtrap Dungeon received mixed reviews on both platforms according to the review aggregation website GameRankings.[5][6] Next Generation said that the flaws in the PlayStation original "continually distracted us from the fun parts. Overall, there are only three words for this game – bad, bad, bad."[22] Edge gave both the PlayStation and PC versions each a score of seven out of ten, saying that the former version "isn't going to seriously challenge Tomb Raider 2's dominance of this genre, but it is a solid, playable and well-designed fantasy romp that will at least pass the time until Lara Croft's next appearance";[26] and later saying that the latter version was "certainly worthy of attention, though not, as Eidos might suspect, because of the presence of a busty heroine."[27]

References[]

  1. ^ GameSpot staff (30 March 1998). "The Shipping News [date mislabeled as "April 28, 2000"]". GameSpot. CBS Interactive. Archived from the original on 20 February 1999. Retrieved 19 December 2020.
  2. ^ GameSpot staff (30 June 1998). "New Releases". GameSpot. Ziff Davis. Archived from the original on 9 June 2000. Retrieved 6 December 2019.
  3. ^ Jump up to: a b "NG Alphas: Deathtrap Dungeon". Next Generation. No. 28. Imagine Media. April 1997. pp. 94–95. Retrieved 19 December 2020.
  4. ^ "Girl Trouble". Next Generation. No. 37. Imagine Media. January 1998. p. 100.
  5. ^ Jump up to: a b "Deathtrap Dungeon for PC". GameRankings. CBS Interactive. Archived from the original on 9 December 2019. Retrieved 2 May 2019.
  6. ^ Jump up to: a b "Deathtrap Dungeon for PlayStation". GameRankings. CBS Interactive. Archived from the original on 9 December 2019. Retrieved 2 May 2019.
  7. ^ Couper, Chris. "Deathtrap Dungeon (PC) - Review". AllGame. All Media Network. Archived from the original on 15 November 2014. Retrieved 19 December 2020.
  8. ^ House, Michael L. "Deathtrap Dungeon (PS) - Review". AllGame. All Media Network. Archived from the original on 15 November 2014. Retrieved 19 December 2020.
  9. ^ Dembo, Arinn (13 August 1998). "Deathtrap Dungeon (PC)". Gamecenter. CNET. Archived from the original on 16 August 2000. Retrieved 5 April 2021.
  10. ^ Mahood, Andy (5 June 1998). "Deathtrap Dungeon (PS)". Gamecenter. CNET. Archived from the original on 16 August 2000. Retrieved 5 April 2021.
  11. ^ D'Aprile, Jason (24 August 1998). "Deathtrap Dungeon". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on 10 July 2003. Retrieved 20 December 2020.
  12. ^ Johnson, Kenneth (December 1998). "Welcome to the Dungeon (Deathtrap Dungeon Review)" (PDF). Computer Gaming World. No. 173. Ziff Davis. p. 351. Retrieved 20 December 2020.
  13. ^ EGM staff (June 1998). "Deathtrap Dungeon". Electronic Gaming Monthly. No. 107. Ziff Davis.
  14. ^ "Deathtrap Dungeon - PlayStation". Game Informer. No. 62. FuncoLand. June 1998. Archived from the original on 11 September 1999. Retrieved 19 December 2020.
  15. ^ Olafson, Peter (1998). "Deathtrap Dungeon Review for PC on GamePro.com". GamePro. IDG Entertainment. Archived from the original on 20 March 2005. Retrieved 20 December 2020.
  16. ^ Scary Larry (June 1998). "Deathtrap Dungeon Review for PlayStation on GamePro.com". GamePro. No. 117. IDG Entertainment. Archived from the original on 12 October 2004. Retrieved 20 December 2020.
  17. ^ Brian B. (July 1998). "DEATHTRAP DUNGEON - PC Review". GameRevolution. CraveOnline. Archived from the original on 5 February 2004. Retrieved 20 December 2020.
  18. ^ Poole, Stephen (4 September 1998). "Deathtrap Dungeon Review (PC)". GameSpot. CBS Interactive. Retrieved 2 May 2019.
  19. ^ Fielder, Joe (22 April 1998). "Deathtrap Dungeon Review (PS) [date mislabeled as "April 28, 2000"]". GameSpot. CBS Interactive. Retrieved 2 May 2019.
  20. ^ Bates, Jason (13 August 1998). "Deathtrap Dungeon (PC)". IGN. Ziff Davis. Retrieved 2 May 2019.
  21. ^ Perry, Douglass C. (3 April 1998). "Deathtrap Dungeon (PS)". IGN. Ziff Davis. Retrieved 2 May 2019.
  22. ^ Jump up to: a b "Deathtrap Dungeon (PS)". Next Generation. No. 42. Imagine Media. June 1998. p. 135. Retrieved 19 December 2020.
  23. ^ "Deathtrap Dungeon". Official U.S. PlayStation Magazine. Vol. 1 no. 9. Ziff Davis. June 1998.
  24. ^ Lindstrom, Bob (November 1998). "Deathtrap Dungeon". PC Accelerator. No. 3. Imagine Media. p. 98. Retrieved 5 April 2021.
  25. ^ Saltzman, Marc (October 1998). "Deathtrap Dungeon". PC Gamer. Vol. 5 no. 10. Imagine Media. pp. 238–39. Archived from the original on 18 November 1999. Retrieved 20 December 2020.
  26. ^ Edge staff (May 1998). "Deathtrap Dungeon (PS)". Edge. No. 58. Future Publishing. p. 98. Retrieved 19 December 2020.
  27. ^ Edge staff (July 1998). "Deathtrap Dungeon (PC)". Edge. No. 60. Future Publishing. p. 99. Retrieved 19 December 2020.

External links[]

Retrieved from ""