Destiny 2 post-release content

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There have been several pieces of downloadable content (DLC) released for Bungie's 2017 first-person shooter video game Destiny 2 (also known as Destiny 2: New Light). The packages of downloadable content generally add new player versus environment (PvE) missions and player versus player (PvP) modes, new locales to visit, and new items for the player to make use of. Year One of the game featured two small expansion packs. The first was Curse of Osiris in December 2017, which was followed by Warmind in May 2018.

Year Two began with one large expansion and had three premium content drops, available by way of the Annual Pass, which began Destiny 2's seasonal model. The expansion was Forsaken, which was released in September 2018 and featured an overhaul on gameplay. Upon the release of the third expansion, retailers issued Destiny 2: Forsaken Legendary Collection, which included Destiny 2 and all DLC up to and including Forsaken as well as its Annual Pass. The Annual Pass was also made available upon the release of Forsaken, with its three content drops, Season of the Forge, Season of the Drifter, and Season of Opulence, releasing in December 2018, March 2019, and June 2019, respectively. In September 2019, the Annual Pass became free to all owners of Forsaken who had not purchased the pass.

Year Three then began with the fourth expansion, Shadowkeep, which released in October 2019 as a standalone expansion, not requiring players to purchase any of the previous expansions (future content, as well as Forsaken, are also now viewed in this way). It featured four seasonal content offerings, which were available to purchase separately, unlike the seasons of the Annual Pass. These were Season of the Undying, which was released alongside Shadowkeep, followed by Season of Dawn, Season of the Worthy, and Season of Arrivals, releasing in December 2019, March 2020, and June 2020, respectively. Also alongside Shadowkeep was a re-release of Destiny 2 called New Light, which made the base game free-to-play, and also included Curse of Osiris and Warmind.

Year Four began with the fifth expansion, Beyond Light, released in November 2020 along with four seasonal content offerings, the first of which, Season of the Hunt, released alongside the expansion, followed by Season of the Chosen in February 2021, Season of the Splicer in May 2021, and then Season of the Lost in August 2021. Beyond Light's release has thus far had the largest effect on the game, as nearly half of the game's content was removed from the game and placed into what Bungie calls the Destiny Content Vault (DCV), which also includes all content from the original Destiny. The content that was removed from the game includes Destiny 2's original base campaign, The Red War (which was replaced by a new player quest), the Curse of Osiris and Warmind expansions, and the content of Year Two's Annual Pass (with the small exception of Gambit Prime from Season of the Drifter, which was slightly tweaked and replaced the three-round Gambit and also renamed as Gambit). Bungie plans to cycle content in and out of the DCV, updating older areas as necessary.

Year Five will see the release of the sixth expansion, The Witch Queen in early 2022, and Year Six will see the release of the seventh expansion, Lightfall (working title) in early 2023. There will also be a final chapter, The Final Shape, to close out the first saga of Destiny, called the "Light and Darkness Saga," before beginning a new saga for the franchise.

Overview[]

Prior to the release of Destiny 2 in September 2017, Bungie said that they had already begun work on post-release content. Bungie said they planned on providing post-release content at a quicker rate than that of the original Destiny, which was criticized for not having enough content post-launch and between each of its expansions' releases.[1] Bungie also announced the Destiny 2 Expansion Pass prior to launch, which granted access to the first two minor expansions of the game, Curse of Osiris and Warmind.[2] Throughout Year 1, Destiny 2 featured periodical holiday-themed events, in addition to the expansions. Year 2 featured one large expansion, Forsaken, the periodical events, and three premium content drops, available via the Annual Pass, which began Destiny 2's seasonal model.[3]

Like the original game, whenever a new expansion released for Destiny 2, players were required to have purchased the preceding expansions in order to be able to play the newer one. Beginning with the Shadowkeep expansion in October 2019, which began Year 3, it and all future expansions and seasonal content (and including Forsaken) are considered standalone experiences, not requiring the player to have bought the preceding additional content. Additionally, seasons can now be purchased à la carte in the form of season passes. Alongside Shadowkeep, Bungie also made the base game of Destiny 2 free-to-play under a release titled New Light (which included access to Curse of Osiris and Warmind).[4]

Year 4, which began with the Beyond Light expansion in November 2020, saw a major overhaul on the game with the introduction of the Destiny Content Vault (DCV), which includes all content from the original Destiny. Upon this initial implementation of the DCV, Bungie removed the original Destiny 2's base campaign, "The Red War" (and replaced it with a new player quest), as well as the Curse of Osiris and Warmind expansions, and the content of Year 2's Annual Pass (with the minor exception of Gambit Prime, which replaced Gambit). Bungie plans to cycle content in and out of the game, updating older locations to fit the current state of the game.[5] Furthermore, Bungie has two additional expansions planned, The Witch Queen and Lightfall (working title). These two expansions were originally planned for release in fall 2021 and fall 2022, respectively, but have been delayed to early 2022 and early 2023, with one further release to follow to conclude the first saga of Destiny, called the "Light and Darkness Saga".

Year 1 Expansion Pass (2017–2018)[]

Like the original Destiny, an Expansion Pass was available alongside the release of Destiny 2, which granted access to the first two minor expansions of the game, Curse of Osiris and Warmind. While the expansions were available to purchase separately upon their respective releases, the Expansion Pass included the first two expansions at a discounted price versus buying them separately—the Expansion Pass was US$35 where the two expansions were US$20 each.[2]

Curse of Osiris[]

Destiny 2 - Expansion I:
Curse of Osiris
Destiny-2-curse-of-osiris.jpg
Cover art featuring an image of Osiris above the portal to the Infinite Forest
Developer(s)Bungie
Publisher(s)Activision (2017–2019)
Bungie (2019–2020)
Platform(s)
ReleaseDecember 5, 2017
Genre(s)Action role-playing, first-person shooter
Mode(s)Multiplayer

Destiny 2's first DLC pack, Curse of Osiris, was released on December 5, 2017. The expansion added new content and focused on the character Osiris from the lore of the original Destiny and for whom the Trials of Osiris PvP mode in the original was named. The expansion took players to the planet Mercury with its own patrol mode. Certain missions and strikes required players to progress through the Infinite Forest, an area that featured procedurally-generated terrain and enemies, and which had been reused for the Halloween-themed event Festival of the Lost, rebranded as the Haunted Forest. Additionally, the EXP-level cap was raised to 25 and the Power level cap was raised to 330. In addition to the character Osiris, his Ghost named Sagira was added with a female voice, as well as the character Brother Vance from the original game, who was the Non-player character (NPC) of Mercury in The Lighthouse (formerly an exclusive social space in Destiny for those who went flawless in Trials of Osiris). There was also a timed-exclusive Crucible map for PS4 players called Wormhaven. Instead of an entirely new raid, a new feature called raid lair was added, featuring new areas to the existing Leviathan raid and a different final boss.[6]

Plot[]

In the aftermath of The Red War, Ikora Rey calls the Guardian to the Tower. She explains that her intelligence agents, the Hidden, have discovered a damaged Ghost on the remnants of Mercury. Ikora identifies the Ghost as Sagira, belonging to her former mentor, the legendary Warlock Osiris, who had been exiled from the City years before the first game.[a][7] Traveling to Mercury, the Guardian locates the gateway to the Infinite Forest, a simulated universe created by the Vex inside the planet's core, but is unable to enter. Brother Vance, the fanatical leader of the Followers of Osiris,[b] directs the Guardian to a hidden temple in the EDZ containing a modified Vex device that can restore Sagira. The device temporarily merges Sagira with the Guardian's Ghost, allowing them to access the gateway to the Forest.

Inside the Forest, the Guardian encounters numerous reflections of Osiris, copies of the Warlock created by himself to explore the Forest's different simulated realities. The reflections explain that in the past, Mercury had been a garden world shaped by the Traveler, before the Vex arrived and created the Forest in Mercury's core. The Guardian witnesses a simulated future scenario created by Panoptes, Infinite Mind, that controls the Infinite Forest, in which Light and Darkness no longer exist, all non-Vex life has been wiped out, and the Sun is darkened. Osiris' reflections claim that they have been unable to find a way to prevent the dark future, but believe that the Guardian may be the key to stopping it. Ikora directs the Guardian to the Pyramidion, a Vex construct on Io, which contains the location of a map that leads to Panoptes' lair. Following the Pyramidion's data back to the Forest and battling Red Legion simulations within, Sagira discovers that the map changes too quickly to find Panoptes. The Guardian travels to Nessus to obtain the core of a smaller Vex Mind to boost Sagira's processing power. Returning to the Forest's simulated past on a tip from Ikora, the Guardian combines the map data with Panoptes' algorithms from the moment of its creation, allowing Sagira to locate Panoptes' lair. At that moment, Panoptes itself arrives and forcibly separates Sagira from Ghost before ejecting the Guardian from the Forest.

Regrouping at the Tower, Ikora accompanies the Guardian back to Mercury, where she forces open the gateway to allow the Guardian to return to the Forest. Upon reaching Panoptes' lair, the Guardian fights through Panoptes' simulated legions, but is unable to damage the Vex Mind alone; Panoptes prepares to "delete" the Guardian from the Forest when Osiris himself arrives to aid the Guardian. Osiris is able to hold Panoptes at bay long enough for the Guardian to weaken and then destroy Panoptes, freeing Sagira and preventing the dark future from occurring. The Guardian and Osiris emerge from the gateway, where Ikora invites Osiris to return to the City. Osiris declines, and bids farewell to his former student and the Guardian before returning to the Infinite Forest.

Following the defeat of Panoptes, Emperor Calus extends another invitation to travel to the Leviathan on Nessus, where the fireteam of Guardians venture deep into the Leviathan's core to confront Argos, Planetary Core, the Vex Mind which was responsible for the transformation of Nessus ("Leviathan: Eater of Worlds" raid lair). After destroying Argos, the Guardians are nearly consumed by the Leviathan's fiery inferno, but are saved by Calus, who once again offers a place by his side and more than just the power of the Light.

Critical reception[]

Upon release, Curse of Osiris received mostly average reviews. It has an aggregate score of 57/100 for the PlayStation 4 version (based on 28 reviews),[9] 57/100 for the Xbox One version (based on 9 reviews)[10] and 61/100 for the PC version (based on 9 reviews)[8] from Metacritic.

Warmind[]

Destiny 2 - Expansion II:
Warmind
Destiny-2-warmind.jpg
Cover art featuring an image of Ana Bray above the Mindlab facility of the Warmind Rasputin
Developer(s)Bungie
Publisher(s)Activision (2017–2019)
Bungie (2019–2020)
Platform(s)
ReleaseMay 8, 2018
Genre(s)Action role-playing, first-person shooter
Mode(s)Multiplayer

Warmind was released on May 8, 2018 and focused on the Warmind Rasputin from the original game. The expansion took players to the planet Mars in an area called Hellas Basin—the original Destiny had also featured the planet Mars, but in a different location on the planet. The expansion also featured a new mode called "Escalation Protocol", a horde mode which could be started by any player in the patrol mode on Mars. Players fought seven waves of Hive enemies, which culminated in a fight with one of five unique bosses that rotated weekly. A maximum of three players in a fireteam could participate in the mode, but other players in the patrol area could also join the activity. As well, the EXP level cap was raised to 30 and the Power level cap was raised to 380. In addition to Rasputin, a new character named Ana Bray (also from the lore of the original Destiny) was added, who served as the primary NPC on Mars. A timed-exclusive Strike called "The Insight Terminus" was also added for PS4 players. Like the previous expansion, Warmind also included a raid lair on the Leviathan. The expansion also added a progressive ranking system for PvP, titled Valor and Glory—this ranking system was not removed from the game when Beyond Light released in November 2020. Valor is earned in quickplay matches while Glory is earned in competitive matches, with each new rank earning greater rewards—Valor points are earned regardless of win or loss, while Glory points are earned by wins but reduced by losses.[2]

Plot[]

Several months after the events of Curse of Osiris, the Guardian sets out for Mars, the first place where Humanity encountered the Traveler, pursuing the remnants of the Red Legion as they scavenge across the Solar System in their retreat. As the Guardian's ship arrives, orbital weapon platforms known as Warsats begin falling out of orbit and smashing into the surface. The Guardian receives a distress call on the Vanguard's private comm channel from a Hunter named Ana Bray, warning that the Hive have broken out of the southern polar icecaps and attacking the Clovis Bray Research Facility at Hellas Basin. The Guardian goes to the surface to assist Bray, who reveals that the central core of the ancient Warmind Rasputin, which controlled the Warsats, is inside the facility, and that the encounters with Rasputin in the Cosmodrome on Earth (as seen in the original Destiny) were fragments of his personality left behind following the Collapse. Reluctant to involve the Vanguard due to its policy of not pursuing past lives, Bray asks the Guardian to help her get inside Clovis Bray and protect Rasputin. From her ability to access the security systems, it is revealed that Bray had been a scientist at the facility, operated by her family, in her life before becoming a Guardian.

As the Guardian fights through hordes of Hive to reach Rasputin's central core, the Warmind activates a javelin-like weapon called the Valkyrie to assist the Guardian in battling through the elite Hive forces. As the Guardian and Bray enter Rasputin's core, however, they are confronted by Commander Zavala, who excoriates Bray for focusing on her past life in defiance of Vanguard law, instead of helping the Guardians fight against Ghaul on Earth. As the facility shakes, Zavala reveals that Rasputin was "not the only thing to awaken on Mars". A Hive worm god called Xol, Will of the Thousands, has also arisen, and is directing the frozen hordes of Hive around Clovis Bray to attack the facility and destroy Rasputin. Bray insists that Rasputin is the key to defeating Xol, but Zavala refuses, considering Rasputin to be too dangerous.

To bait Xol, Zavala sends the Guardian back to the EDZ on Earth, to investigate another shard of the Traveler broken off when it awakened at the end of the Red War. The Guardian finds the fragment in a Taken containment shield, and Bray is able to call upon Rasputin to retarget a Warsat in Earth orbit to fire on the fragment, disabling the shield. Returning to Mars with the fragment, the Guardian ventures into the Hive's caverns deep beneath Hellas Basin to locate Xol's feeding ground, where they encounter Nokris, Herald of Xol and the exiled son of Oryx, the Taken King (who was killed in The Taken King). After the Guardian defeats Nokris, they set down the fragment. Xol emerges, ignoring the fragment and burying the Guardian in the collapsing ice caves. Though the Guardian is able to crawl out of the rubble, Bray warns that Xol is heading directly for the Clovis Bray facility to destroy Rasputin, which would make the worm god all but unbeatable. Setting aside his reservations about the Warmind, Zavala reluctantly agrees to Bray's plan to use Rasputin in order to destroy Xol.

As the Guardian fights through Xol's hordes, Bray calls on the Guardian to overload Rasputin's core to channel more power into the Valkyrie. After disabling the cooling system and forcing a core meltdown, the Guardian emerges on an exterior platform to confront Xol. With Bray's help in stabilizing the power to generate Valkyrie javelins, the Guardian destroys Xol in a pitched battle. The Guardian then joins Bray and Zavala at Rasputin's central core. Speaking in Russian (with Bray as translator), the Warmind declares that while the Bray family sought to make him into an "all-seeing savior", and the Vanguard sought to wield him as a "primitive weapon", he would define his own existence from now on, and defend Humanity on his own terms. Rasputin then releases a new network of Warsats to the edges of the Solar System and beyond, to ensure that "never again will a threat go unseen".

Following Xol's defeat, the remnants of the Red Legion, led by Val Ca'uor, assault the Leviathan in an attempt to assassinate Emperor Calus. Calus once again calls upon Guardians to his aid ("Leviathan: Spire of Stars" raid lair). With aid from Calus's psychic powers, the Guardians repel the Red Legion assault and defeat Ca'uor. Calus then congratulates the Guardians for their efforts and tells them he awaits the day they stand by his side when the end comes. Although it was believed that Xol was destroyed, it is soon discovered after the defeat of Ca'uor that the worm god had in fact survived; the Guardian discovers an anomaly deep in the Grove of Ulan-Tan on Io, where Xol had been communing with the Taken there ever since being defeated by the Guardian. The Guardian investigates the anomaly and eliminates the Taken there, including three former enemies who were resurrected and Taken by Xol—Ta'aurc, Aspect of War; Urzok, Aspect of Hate; and Drevis, Aspect of Darkness. After eliminating the Taken, the Guardian obtains an exotic heavy sniper rifle called the Whisper of the Worm, revealed to be Xol itself transformed into a weapon so it could feed off the Guardian's kills in combat.

Major expansions (2018–present)[]

Like the original Destiny, Destiny 2 features a major expansion released annually each fall, which is shifting to the beginning of the calendar year in 2022. These large expansions typically have a major impact on the game, versus the minor content drops, such as the two small expansions of Year 1 and the seasonal content introduced in Year 2. There have thus far been three major expansions released for Destiny 2Forsaken in September 2018, Shadowkeep in October 2019, and Beyond Light in November 2020. The year 2021 will be the first year to not see a major expansion released, as The Witch Queen, which was originally planned for November 2021, was delayed to early 2022, with Lightfall, which was originally planned for fall 2022, will be presumably delayed to early 2023. Bungie has stated that Lightfall will end the first saga of Destiny 2, with the following content being the start of their second saga.[13] Each major expansion marks the beginning of a new year in Destiny 2's lifecycle.

Year 2: Forsaken[]

The third expansion, Forsaken, was released on September 4, 2018, beginning Year 2 of Destiny 2. Similar to the original Destiny's The Taken King expansion, Forsaken had a large overhaul on gameplay, though not to the extent that The Taken King had with the original Destiny. A large expansion, the story has a "western revenge" theme, according to Bungie, taking place across the Reef's Tangled Shore and the Dreaming City. The season's story follows events after Cayde-6 is killed while trying to contain a prisoner outbreak at the Prison of Elders initiated by Uldren Sov, seeking his lost sister Queen Mara Sov. The Guardian seeking justice on both Uldren and the Scorned Barons complicit in Cayde's death. A new enemy species, the Scorn, was introduced, undead Fallen raised by the power of dark ether under Uldren's and the Scorned Barons' control. A new Raid "The Last Wish" was introduced. A new team-based competitive mode, Gambit, was introduced, where two teams of four players compete against each other, collecting motes from downed hostile enemies to try to fill a bank and summon a primeval Taken and kill it before the other team can. A new weapon type, a bow and arrow, was also added.[14][15]

Year 3: Shadowkeep[]

On June 6, 2019, Bungie announced the next expansion, Shadowkeep, which was planned to be released on September 17, 2019, but was delayed to October 1, 2019. The expansion is set on the Moon and is similar in scale to Forsaken. Shadowkeep follows the discovery of a strange pyramid-shaped ship deep within the Moon, which is soon tied to an approaching fleet of other pyramid ships belonging to the Darkness. Shadowkeep does not have any dependencies on previous DLC. Its release coincides with a number of changes brought upon by Bungie breaking away from its publishing agreement with Activision, including the transition of the PC version from Battle.net to Steam, release for the Stadia cloud gaming platform, cross-save support between platforms, discontinuation of PlayStation 4-exclusive content, and release of a "foundational" version of Destiny 2 as a free-to-play title, under the name "New Light", which also included the first two expansions.[16]

Year 4: Beyond Light[]

On June 9, 2020, Bungie announced the fifth expansion, Beyond Light, which was planned to be released on September 22, 2020, but was delayed to November 10, 2020 due to the COVID-19 pandemic. The expansion is set on Europa, a moon of Jupiter, and is similar in scale to Forsaken and Shadowkeep. As the Darkness takes over parts of the System, one of the Fallen Houses discovers ways to use the Darkness power of Stasis to fight the Vanguard. The Guardian comes to accept the Stasis power as to fight back, leading to questions of the Darkness's true purpose in the system. As part of this narrative, Beyond Light removed Titan, Io, Mars, and Mercury worlds and activities, as they were taken over by the Darkness and no longer possible to locate. These locations were placed them in a Destiny Content Vault as part of Bungie's goal to have better management of the game's content for future expansions, with the potential to later unvault these locations in a reworked fashion in future content updates. The expansion also brought back the Cosmodrome on Earth as a playable destination as well as the "Vault of Glass" raid from the first game. Similar to Shadowkeep, Beyond Light is a standalone expansion and will not require any dependencies on previous DLC.

Year 5: The Witch Queen[]

On August 24, 2021, Bungie announced the sixth expansion, The Witch Queen, which is set to be released on February 22, 2022. The expansion is set in the Throne World of Savathûn, the Witch Queen, who is the sister of Oryx, the Taken King, and is similar in scale to the previous three expansions. In this expansion, Savathûn has managed to harness Light to build an army of Hive Guardians wielding the Light to fight against the Guardians of the Last City. The Guardian enters Savathûn's Throne World within the Ascendant Realm to fight back against her Lucent Brood. The expansion will also introduce weapon crafting, a brand new first-person melee weapon, a glaive, as well as a Master-level difficulty of the Witch Queen campaign. Similar to Shadowkeep and Beyond Light, The Witch Queen is a standalone expansion and will not require any dependencies on previous DLC.

Seasonal content[]

Year 2 of Destiny 2 introduced a seasonal model for the game, in which content is released periodically throughout the year. There are four seasons for the year, and each season adds new activities and new narrative content for the game, though these are minor content drops in comparison to the major expansions. In addition to having names for each season (e.g., Season of the Forge), the seasons also have a numerical categorization. As Year 1 did not have seasons, its three releases were reworked under this numerical seasonal categorization: Destiny 2's original base campaign, "The Red War", is regarded as Season 1, with Curse of Osiris and Warmind being Season 2 and Season 3, respectively. Forsaken began Season 4, which is also known as Season of the Outlaw and covers the period from Forsaken's release until the release of Season of the Forge (September–December 2018). Beginning with Shadowkeep, the expansion's content and narrative occurs simultaneously with the year's first season (e.g., Season of the Undying was its own seasonal content that was released and occurred simultaneously with Shadowkeep; this was different from Season of the Outlaw, which was just the name for that period of time but was not its own separate content from Forsaken).

Year 2 Annual Pass (2018–2019)[]

The Annual Pass was released alongside the third expansion, Forsaken. It was available as a bundle with the expansion or could be purchased separately; however, players had to own Forsaken to access the content of the Annual Pass. It included three premium downloadable content packages that were released over the course of Year 2, which were Season of the Forge in December 2018, Season of the Drifter in March 2019, and Season of Opulence in June 2019. This was Bungie's initial seasonal content model, however, although there were three content packages, these could not be purchased separately and had to be purchased altogether in the Annual Pass.[3][17] Content in these drops included new endgame challenges, new weapons, armor, and "vanity rewards" to collect, new and returning Exotics, new pinnacle activities, new triumph records to collect, and new lore to discover.[18] All of the content of the Annual Pass became free to all owners of Forsaken on September 18, 2019 just prior to the release of the next expansion, Shadowkeep, which changed the way in which seasonal content is purchased and delivered.[19] With the release of the Beyond Light expansion on November 10, 2020, the content of the Annual Pass was removed from the game and entered into the Destiny Content Vault (DCV), with the exception of Gambit Prime from Season of the Drifter, which was slightly reworked and became the new Gambit, replacing the three-round version originally introduced with Forsaken. Bungie stated that content entered into the DCV may be remastered and reintroduced into Destiny 2 at a later time.[5]

Season passes (2019–present)[]

Year 3 (2019–2020)[]

With the release of Shadowkeep, which began Year 3 of Destiny 2, Bungie changed the way in which seasonal content is delivered. Unlike the Annual Pass that was released alongside Forsaken, seasons can now be purchased à la carte in the form of season passes. Also introduced were "seasonal ranks", which work as battle passes. Seasonal ranks are divided into a free track and a premium track, with each track granting rewards at any given tier; there are 100 tiers for both tracks. Season pass holders have access to both the free and premium tracks, as well as season-exclusive weapons and gear, materials, universal ornaments, and exotic quests. Only players who purchase the season passes have access to each season's exclusive seasonal activity, which players' actions during these activities have major effects on the game world and progress the story forward. Unlike the previous year (Year 2), these seasonal activities became unavailable at the conclusion of each season during Year 3. There were four named seasons for Year 3: Season of the Undying, which was available alongside Shadowkeep's release in October 2019, Season of Dawn in December 2019, Season of the Worthy in March 2020, and Season of Arrivals in June 2020.[20]

Year 4 (2020–present)[]

Year 4, which began with Beyond Light, continued Year 3's seasonal model, with a couple of exceptions. The content of previous seasons in Year 4 can be experienced all year, regardless of when a player begins playing, much like the seasons of Year 2's Annual Pass, though the player must still purchase each season's seasonal pass to access the content. Some seasonal triumphs, however, can only be completed during the active season. The narrative across each season in Year 4 is also more interconnected instead of being cut into individual seasonal arcs like in previous years. Season 13 introduced Seasonal Challenges that can be completed at anytime during the active season in Bungie's attempt to remove "FOMO" (fear of missing out) for players who may not be able to login every week. Season 14 reduced the Power level increases for each non-expansion season to 10 (previously 50), meaning that players who had maxed out their gear in the prior season will only have to level up through pinnacle gear activities; this was in response to player complaints about the grind required at the start of each season.[21] There are also four named seasons for Year 4, though only three have been released so far: Season of the Hunt, which was available alongside Beyond Light's release in November 2020, Season of the Chosen in February 2021, and Season of the Splicer, which began on May 11 and will run until August 24, after which, Season of the Lost will begin.[22]

Limited-time events[]

Like the original Destiny, Destiny 2 features a number of limited-time events throughout each year. With the introduction of the seasonal model in Year 2, there is typically at least one limited-time event each season. Since the second Dawning event (December 2018 – January 2019), NPC Eva Levante has served as the main vendor for the majority of these events. Additionally, and with the exception of the Faction Rallies, the Tower social space is redecorated for these events—the former Farm social space also saw a redecoration during The Dawning event, but that social space was removed and entered into the Destiny Content Vault in November 2020.

Faction Rally[]

Faction Rallies were a new periodical one-week event for Destiny 2. The event let players pledge their allegiance to one of three factions, Dead Orbit, Future War Cult, or New Monarchy—these factions were in the original Destiny with faction vendors that could be accessed at anytime. The faction vendors from the original Destiny also returned to reprise their roles: Arach Jalaal of Dead Orbit, Lakshmi-2 of Future War Cult, and Executor Hideo of New Monarchy. After pledging allegiance to a faction, players completed various activities to earn experience points, which would in turn reward faction tokens to unlock special packages from the pledged faction. The faction with the most points by the end of the week earned a discount on a powerful weapon from the faction while players who had pledged to a losing faction could still purchase the weapon but for a much higher price (players of the winning faction could purchase the weapon for 1,000 Glimmer whereas players of the losing factions had to pay 50,000 Glimmer).[23]

A total of eight Faction Rallies occurred throughout Year 1 of the game but were removed in Year 2. The first Faction Rally occurred from September 26–October 2, 2017,[23] then the second from November 7–13,[24] the third from January 16–22, 2018,[25] the fourth from February 20–26,[26] the fifth from March 20–26,[27] the sixth from June 5–11,[28] the seventh from June 26–July 3,[29] and the last occurring from July 17–24.[30] In August 2018, Bungie announced that the event would go on hiatus for season 4 of the game.[31] However, it remained in hiatus until February 2020 when game director Luke Smith confirmed that there were no plans to bring back Faction Rallies.[32]

The Dawning[]

The Dawning is an annual holiday themed event that runs from December to January. It was originally introduced during Year 3 of the original Destiny and returned for Destiny 2. Since Year 2's event, the main activity for players is to bake cookies with various ingredients earned from defeated enemies and deliver these cookies to the various NPCs throughout the different destinations in the game. Through quests, baking various numbers of cookies grants event-related rewards.

The first Dawning event for Destiny 2 began on December 19, 2017 and ended on January 9, 2018. Players could create snowballs in the social spaces, as well as during strikes and throw these at other players or enemies (which damaged enemies). The Crucible game mode "Mayhem" (all abilities restore rapidly) was also brought back from the original Destiny. New Milestones with event-themed rewards were also added, and players could send gifts to friends that contained random items.[33]

The following year, The Dawning was held from December 11, 2018 to January 1, 2019 during Year 2's Season of the Forge and saw the return of Eva Levante, an NPC from the original game who served as the main vendor for the event. This year's event introduced the cookie baking activity. Completing this year's event's quests granted rewards, such as the legendary machine gun Avalanche and an exotic sparrow called Dawning.[34] The next Dawning event occurred during Year 3's Season of Dawn and was held from December 17, 2019 to January 5, 2020. Quest rewards included the exotic sparrow Alpine Dash and the legendary submachine gun Cold Front.[35] The most recent Dawning event occurred during Year 4's Season of the Hunt from December 15, 2020 to January 5, 2021. Through the event's quests, players could earn the Spiritfarer 7M exotic ship with different cosmetic upgrades, as well as the legendary fusion rifle Glacioclasm.[36]

Crimson Days[]

Crimson Days was a Valentine's Day-themed event and was also first introduced in the original Destiny during its Year 2, but did not return in Year 3 of that game; however, the event was brought back during Year 1 of Destiny 2. Just as in the original event, Crimson Days was a one-week event that featured a 2-versus-2 Crucible mode—the only in Destiny 2—however, the mode was modified from the original. Staying close to a teammate caused all abilities to recharge quicker, while being apart gave away both players' locations to the opposing team. Players could also earn Crimson Engrams, granting new rewards. Crucible vendor Lord Shaxx was the NPC for this event.

The first Crimson Days event for Destiny 2 began on February 13 and ran through February 20, 2018.[37] The event returned the following year during Year 2's Season of the Forge, running from February 12 to 19, 2019.[38] The third event was held from February 11 to 18, 2020 during Year 3's Season of Dawn.[39] The event was discontinued in 2021, with Bungie citing that the event had not been up to their standards in recent years and they decided to place it into the Destiny Content Vault.[40]

Solstice of Heroes[]

Solstice of Heroes is an annual summer event. Players are given a lower-tier armor set and throughout the event, upgrade its rarity to become a viable armor set for players to use. This event's featured activity is the European Aerial Zone, which was first utilized during the second Solstice of Heroes event. In this activity, a team of three players have a set time to battle Hive, Cabal, or Fallen foes and hunt mini-bosses throughout the space, with a final boss appearing after the time has expired. Several hidden chests also appear throughout the space after defeating the final boss. Completing this activity, as well as other activities, are required to upgrade the event's armor set.

The first Solstice of Heroes event was held from July 31 to August 28, 2018 to commemorate the first year of the game. The Power level cap was raised to 400 for the event. A new NPC called the Statue of Heroes was added and provided bounties that, when turned in, awarded Moments of Triumph points for players which could be used to earn exclusive rewards. Players received "Scorched" armor pieces at Power level 240 at the start of the event, which could then be upgraded to "Rekindled" armor at Power level 340, then to "Resplendent" armor at Power level 400, all by completing specific requirements for each armor piece, including playing through five revamped (Redux) missions from the original Destiny 2 campaign. Players could also earn Solstice Engrams, which also granted new rewards.[41]

The event returned from July 30 to August 27, 2019 during Year 2's Season of Opulence with Eva Levante as the main vendor for the event. There was no Power level increase for this year (or future events), with the Power levels instead coinciding with the concurrent Power levels of the active season. The European Aerial Zone activity replaced the Redux missions as the event's main activity. Similar to the previous year, players also upgraded their armor, from Drained to Renewed to Majestic.[42][43] The third event occurred during Year 3's Season of Arrivals and was held from August 11 to September 8, 2020, while the fourth event occurred during Year 4's Season of the Splicer and ran from July 6 to August 3, 2021. For both years, after players upgraded their armor—from Renewed to Majestic to Magnificent—they could complete more difficult challenges to earn a universal ornament to add a glow to any armor set. While the names of the armor sets remained the same for the third and fourth events, the physical appearances of the armor changed.[44][45]

Festival of the Lost[]

Festival of the Lost is a Halloween-themed event that was also first introduced in the original Destiny during Year 2 of that game, but it did not return until Destiny 2's Year 2. Like in the original Destiny, there are decorative masks for the players to wear, depicting one of the various characters in the game, and are required to be worn for completing the event's activities and earn the event's currency, candy.[46] The event's main activity is the Haunted Forest, which takes place in a darkened version of the Infinite Forest on Mercury. Players clear as many sections of the forest as they can within a limited time, while also facing bosses. Once the overall time runs out, players are awarded with various rewards.[46][47]

Upon its return in Year 2 of Destiny 2, Festival of the Lost ran from October 16 to November 6, 2018, culminating in a three-week murder mystery quest that rewarded players with a returning Destiny exotic, the machine gun Thunderlord.[46] Due to the delay of 2020's Beyond Light expansion (originally scheduled for September but delayed to November), Festival of the Lost occurred twice during Year 3. First was from October 29 to November 19, 2019 during Season of the Undying,[47] then again from October 6 to November 3, 2020 during Season of Arrivals.[citation needed]

The Revelry[]

The Revelry was a spring- and Easter-themed event that occurred during Year 2's Season of the Drifter and ran from April 16 to May 6, 2019, with Eva Levante as the vendor for the event. In this event, an activity called the Verdant Forest was featured, and was similar to Festival of the Lost's Haunted Forest, but in the theme of the spring season. Unlike the Haunted Forest, where players battle bosses after clearing sections of the forest, players instead traveled back and forth through the Verdant Forest indefinitely. Players started the mode with four minutes on the clock and gained additional time for every enemy killed. Players continued through the forest, also battling bosses, until they ran out of time. Through the event, players could earn the exotic linear fusion rifle Arbalest, as well as a legendary armor set.[48][49] The Revelry was replaced by the Guardian Games in 2020.[50]

Moments of Triumph[]

Similar to the original Destiny, Destiny 2 features a yearly "Moments of Triumph" event, rewarding players for their various achievements from throughout the previous year, while also allowing players to complete certain triumphs before the year's end, along with new rewards. Additionally, players can unlock the ability to purchase exclusive event-related items from Bungie's website. The first Moments of Triumph in Destiny 2 occurred from July 31 to August 28, 2018.[51] It returned during Year 2's Season of Opulence and occurred from July 9 to August 27, 2019.[52] The 2020 event occurred during Year 3's Season of Arrivals and began on July 7 and was originally to conclude on September 22,[53] but due to the delay of the Beyond Light expansion, the event was extended until November 10.[54]

Guardian Games[]

Guardian Games is an annual spring event that replaced The Revelry; the inaugural event was in honor of the 2020 Summer Olympics in Tokyo, Japan.[50] During this event, the classes of players—Hunters, Titans, and Warlocks—compete against each other to earn points. The class with the most points by the end of the event wins, with a statue displayed in the Tower by that class's Vanguard for the next year. To participate, players must equip a special event-specific class item, given to players upon starting the event, which also grant Laurels upon enemy kills; Laurels are the event's currency to purchase bounties and quests, as well as other rewards.

In the first event, which took place during Year 3's Season of the Worthy and ran from April 21 to May 11, 2020, players picked up bounties and quests from Eva Levante, and upon completing these, earned bronze, silver, or gold tokens. These tokens were turned into a new kiosk, the Guardian Games Podium, in the center of the Tower, with gold tokens giving the most points. Players could also obtain the exotic machine gun Heir Apparent, an event-exclusive reward.[55] Titans won the inaugural Guardian Games, with the commemorative statue placed by Commander Zavala.[56]

The event returned during Year 4's Season of the Chosen and began on April 20 and concluded on May 10, 2021. Tokens were renamed as medals. In addition to bounties to gain XP and collect additional Laurels, players completed contender cards for Strikes, Crucible, or Gambit, each having random objectives in the activity to grant additional progress to complete the card, which rewarded gold medals; bronze medals were rewarded from completing any of the three core activities while silver medals were rewarded from completing Nightfalls. Additionally, platinum medals were added, which granted the most points, and were obtained through platinum cards for either Trials of Osiris or Nightfall: The Ordeal. A limited number of medals were also available from completing the event's triumphs. The Heir Apparent exotic machine gun also returned as an event reward and its exotic catalyst was added as an additional reward.[57] Hunters won the 2021 Guardian Games with the commemorative statue placed in the central area of the Tower as Hunters have been Vanguardless since the death of Cayde-6 in 2018's Forsaken.[58]

Notes[]

  1. ^ Detailed in the supplementary webcomic Fall of Osiris
  2. ^ Returning from House of Wolves

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