Dive Alert

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Dive Alert
Dive Alert Matt's Version North America Box Art.png
Cover for Dive Alert: Matt's Version, showing protagonists Matt and Becky
Developer(s)Sacnoth
Publisher(s)SNK
Director(s)Satoru Yoshieda
Artist(s)Miyako Kato
Composer(s)Yoshitaka Hirota
Kazumi Mitome
Platform(s)Neo Geo Pocket Color
Release
  • JP: August 19, 1999
  • NA: April 2000
Genre(s)Role-playing
Mode(s)Single player
Multiplayer

Dive Alert: Becky's Version[a] and Dive Alert: Matt's Version[b] are role-playing video games developed by Sacnoth for the Neo Geo Pocket Color. They were published by SNK in 1999 in Japan and 2000 in North America. Following the exploits of protagonists Becky and Matt as they complete missions on a flooded Earth to gain access to the remaining land of Terra, the gameplay involves the protagonist completing missions fighting monsters and underwater crafts. The Japanese version is compatible with the console's Wireless Link adaptor for online multiplayer ad-hoc matches, while the Western version is limited to use of the console's link cable.

Sacnoth, a development partner for the console, produced the Dive Alert games in parallel with Koudelka for the PlayStation. Staff included character designer Miyako Kato, co-composer Yoshitaka Hirota, and Koudelka staff member Satoru Yoshieda as director. Dive Alert was Sacnoth's debut title in Japan. Its North American release was delayed due to difficulties releasing the Wireless Link in the region. It saw generally negative reviews from critics, with many faulting its design and small duration despite innovative gameplay concepts.

Gameplay[]

A mission in Dive Alert, with the protagonist facing off against enemy units.

Dive Alert: Becky's Version and Matt's Version are role-playing video games in which players take control of each titular protagonist, the commander of a submarine fleet tasked with exploring the world-covering ocean. The two versions was mostly identical, but feature different ships, enemies and upgrades.[1][2] Submarines can be logged in a compendium for each version.[3] There are multiple gameplay modes, including the main story campaign; a free battle mode for collecting experience points, materials and items; and a shooting minigame used to train players in the game's combat style.[1] The game incorporates a multiplayer mode.[2][4] If two consoles with the game installed are connected using the link cable, players can fight each other.[2] The Japanese version allowed for online ad-hoc multiplayer using the Wireless Link peripheral.[4]

The game is split into missions interspersed with cutscenes.[2] Battles taking place in the ocean, divided into four depth layers and portrayed using a circular radar screen, the player at the centre and enemies or other elements appearing around them. The area is scanned with two types of sonar, one to show accurate surroundings and one focusing on enemy units.[1] The player submarine can be extensively customized, ranging from the engine to armor to weapon types.[5] Players attack enemies using weapons such as torpedoes and anti-submarine missiles, with weapon choice and effectiveness depending on the current depth, in addition to mines and decoys to throw off enemies. The submarine has finite air and battery life, both replenished on the surface. If the player's health is reduced to zero, the game ends and must be restarted from the last save.[1]

Synopsis[]

Earth was mostly submerged underwater due to an ancient catastrophe. The one remaining area of land is Terra, a supposed paradise managed by the Great Mother Computer (CDH) that only admits the worthy, while other humans are artificially born and placed in self-contained ocean vessels around the world. The protagonist, either Matt or Becky, goes on a mission to prove themselves worthy of entry into Terra by defeating the Automan, hostile beings which populate the ocean. Guided by a Navicom connected to CDH, the protagonist fulfils several missions, running into a group called the Resistance led by Sally, and the rogue captain Arahim. Eventually, CDH is revealed to be the product to an attempt to rectify the flooding, but the human population ended up fighting against itself.

CDH, desperate to control the surviving population, generated the flood and manufactured the myth of Terra to keep humans in line, transforming those who qualified for life in Terra into the Automen to further the cycle. Terra itself is a ruined island with survivors living in fear of CDH. The protagonist, due to their skill, is singled out to destroy the Resistance and brainwashed using subliminal messaging to only believe its Navicom unit. Initially disbelieving, the protagonist defects and allies with the Resistance, prompting CDH to awaken guardians to kill them. Arahim, revealed to be one of CDH's creators, sacrifices himself to destroy it, allowing humanity including the protagonists to rebuild on Terra.

Development and release[]

The Dive Alert titles were developed by Sacnoth, a video game company founded by Hiroki Kikuta with funding from publisher SNK, acting as one of their development partners for the Neo Geo Pocket Color (NGPC) handheld.[6][7] Dive Alert was developed in parallel with Koudelka for the PlayStation.[8] Koudelka program director Satoru Yoshieda acted as the game's director.[9][10] The characters were designed by Miyako Kato,[11] while Matsuzo Machida (credited as Matsuzo Itakura) was art director.[9] The music was co-composed by Yoshitaka Hirota and Kazumi Mitome.[9][12] Hirota had to create music with only three sound layers−the melody, the countermelody, and the bass line−and an additional sound effect channel used for drum beats.[12]

The titles were Sacnoth's first Japanese release, and formed part of the console's early game library.[13][14] The game released in Japan on August 19, 1999.[4] Originally scheduled for release the same year in North America, it was delayed due to difficulties certifying the Wireless Link adapter for release outside Japan.[2][15] Ultimately it was released without access to the Wireless Link, which failed FCC certification.[2] The lead characters' names were changed for North America; Becky was called Rebecca in Japanese, while Matt was originally called Burn.[5][16] It was released in North America in April 2000.[16] The two versions were released simultaneously in both regions.[16][17] It was one of only two NGPC titles released outside Japan in that period.[18]

Reception[]

In a special issue of GamePro, in a preview of the Japanese version, felt that the multiplayer element was the highlight and would be the main draw for players.[5] The game was covered in the first issue of Mr Dreamcast, where its different aesthetics were noted but it was generally faulted for boring gameplay and dialogue.[23]

In Japanese gaming magazine Famitsu, the game was scored 23 out of 40 points, a relatively low score for the magazine.[19] Craig Harris of IGN reviewed both versions, noting their near-identical content. He found it inferior to Sacnoth's later NGPC title Faselei!, faulting the slow pace of gameplay and uninteresting battle UI.[3][21] The magazine Pocket Gamer, as part of a feature on the console for its first issue, was very negative about the title, saying its premise was wasted on uninteresting gameplay and poor dialogue despite good-looking cutscenes.[22] Kurt Kaleta, writing for Hardcore Gaming 101, negatively noted the lack of both Dive Alert and Faselei! from the first Neo Geo Pocket Color Collection.[24]

Notes[]

  1. ^ Daivu Arāto: Rebecca Hen (ダイヴアラート レベッカ編, lit. Volume Rebecca) in Japan.
  2. ^ Daivu Arāto: Barn Hen (ダイヴアラート バーン編, lit. Volume Barn) in Japan.

References[]

  1. ^ a b c d Dive Alert: Becky's Version (Instruction manual) (North American ed.). SNK. 2000.
  2. ^ a b c d e f Harris, Craig (February 18, 2000). "Preview: Dive Alert, Becky's Version". IGN. Archived from the original on June 22, 2004. Retrieved November 14, 2021.
  3. ^ a b c Harris, Craig (May 2, 2000). "Review: Dive Alert, Matt's Version". IGN. Archived from the original on June 18, 2004. Retrieved November 14, 2021.
  4. ^ a b c ダイヴアラート. Neo Geo Freak (in Japanese). No. 52. Geibunsha. September 1999. pp. 118–119.
  5. ^ a b c "Dive Alert". GamePro Presents: Handheld Video Games. IDG. Winter 1999. p. 84.
  6. ^ SNK - Links (in Japanese). SNK. Archived from the original on March 1, 2000. Retrieved December 24, 2018.
  7. ^ サクノス - 会社紹介. Sacnoth (in Japanese). 1999. Archived from the original on August 26, 1999. Retrieved December 24, 2018.
  8. ^ Sacnoth Q&A. Sacnoth (in Japanese). Archived from the original on October 20, 2002. Retrieved July 8, 2018.
  9. ^ a b c Sacnoth (2000). Dive Alert: Becky's Version (Neo Geo Pocket Color). SNK. Scene: Credits.
  10. ^ Strohm, Alex (September 19, 2000). "Q&A: Sacnoth". GameSpot. Archived from the original on June 29, 2001. Retrieved August 21, 2017.
  11. ^ Ash & WildRose - About. Ash And Wild Rose (in Japanese). Archived from the original on May 2, 2016.
  12. ^ a b "Interview with Yoshitaka Hirota". Square Enix Music Online. 2005. Archived from the original on August 30, 2008. Retrieved August 29, 2021.
  13. ^ サクノス - Products. Sacnoth (in Japanese). Archived from the original on April 29, 2001. Retrieved December 24, 2018.
  14. ^ "Neo Geo Pocket Launch - Neo Geo Pocket Color". Gamers' Republic. Millennium Publishing (13): 65. June 1999.
  15. ^ "Archives: October 1999". Classic Gaming. 1999. Archived from the original on February 14, 2002. Retrieved November 14, 2021.
  16. ^ a b c "Archives: April 2000". Classic Gaming. 2000. Archived from the original on November 4, 2002. Retrieved November 14, 2021.
  17. ^ ダイヴアラート. SNK (in Japanese). Archived from the original on March 3, 2000. Retrieved December 24, 2018.
  18. ^ Provo, Frank (June 11, 2004). "The History of SNK". GameSpot. Archived from the original on April 26, 2018. Retrieved December 24, 2018.
  19. ^ a b ネオジオポケットカラー - ダイヴアラート. Famitsu (in Japanese). No. 559. Enterbrain. August 1999.
  20. ^ "Review: Dive Alert". Game Informer. No. 85. GameStop. May 2000.
  21. ^ a b Harris, Craig (May 2, 2000). "Review: Dive Alert, Becky's Version". IGN. Archived from the original on June 16, 2004. Retrieved November 14, 2021.
  22. ^ a b "Dive Alert". Pocket Gamer. No. 1. Imagine Media. 2000. p. 63.
  23. ^ "Dive Alert". Mr Dreamcast. No. 1. Future plc. March 2000. p. 52.
  24. ^ Kaleta, Kurt (March 24, 2021). "NeoGeo Pocket Color Selection Vol. 1 - Switch (2021)". Hardcore Gaming 101. Archived from the original on March 24, 2021. Retrieved November 15, 2021.
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