Dolphin (video game)

From Wikipedia, the free encyclopedia
Dolphin
Dolphin video game cover.jpg
Developer(s)Activision
Publisher(s)Activision
Programmer(s)Matthew Hubbard [1]
Platform(s)Atari 2600
Release1983
Genre(s)Action
Mode(s)Single-player

Dolphin is a side-scrolling video game created by Matthew Hubbard for the Atari 2600 and released by Activision in 1983.[1] Hubbard later designed Zenji for Activision.[1] Dolphin requires the player to use audio cues in order to survive.

Gameplay[]

Gameplay screenshot

The player controls a dolphin attempting to flee from a giant squid. It must avoid colliding with packs of seahorses while navigating both forward- and backward-moving currents (indicated by arrows pointed with or against the dolphin's direction, respectively) which accelerate or decelerate its speed. Occasionally a seagull appears above the water's surface which, if touched, permits the player a short period of invincibility. During this time, the dolphin is able to touch the squid and drive it away.

The dolphin's sonar sounds to indicate how to avoid seahorses: a high pitch indicates an opening near the water's surface, and a lower resonance indicates a seafloor passage.

Reception[]

Dolphin won the "Best Videogame Audio/Visual Effects (Less than 16K ROM)" category in the Electronic Games 1984 Arcade Awards.[2]

See also[]

References[]

  1. ^ a b c Hague, James. "The Giant List of Classic Game Programmers".
  2. ^ "The 1984 Arcade Awards" (PDF). Electronic Games: 70. January 1984.

External links[]

Retrieved from ""