Dota Auto Chess

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Dota Auto Chess
Developer(s)Drodo Studio
Platform(s)
ReleaseJanuary 4, 2019
Genre(s)Auto battler
Mode(s)Multiplayer

Dota Auto Chess is a strategy video game mod for the video game Dota 2. Developed by Drodo Studio and released in January 2019, the game features elements of chess and supports up to eight players. The popularity of the mod, with its having over eight million players by May 2019, led to the creation of the auto battler genre that had a number of other games being released. Later in 2019, Drodo Studio developed a standalone version known simply as Auto Chess, while Valve, the developer of Dota 2, developed their own standalone version known as Dota Underlords.

Gameplay[]

The game features elements derived from chess, along with those from Dota 2. Sporting up to eight players, the game assigns them to eight different chessboards. Players select from a public pool of over fifty chess pieces prior to each round, which they place around the board. Each chess piece belongs to a particular race and class, with individualized abilities. Upon the initiation of every round, the opposing sides' pieces automatically battle. Some rounds feature players battling non-player "creeps", rather than one another. Players may acquire items after killing the creeps and can give these items to their chess pieces. Each item has unique effects and some can be combined to form stronger versions.[1] Each player controls a character called a courier, which tracks the player's health, gold, and experience level. The courier's experience determines the quantity of chess pieces available on the board. After the end of each round, the courier's experience level will increase by one, until it reaches ten. Through combat, players accumulate gold, which they may use to purchase new pieces before each round, to strengthen their combinations to win.[2] For every round lost, the courier's health decreases, with its death signifying the associated player's defeat.[1] The game ends when one player remains.[3]

At the start of each round, the active characters of the player will fight against the characters of the other players or the AI automatically, this is why the mod of the game is called an auto battler. Characters either have a passive or an active ability. While active abilities cost mana, the passive ones do not. Mana is gained through making attacks or when the given character is being attacked and survives. Each round that has passed gives the player gold and experience. By leveling up, the player increases the amount of units he can put on the battlefield.[4]

Dota Auto Chess has its own ranking system. After the end of a game, the rank of players who lose the game early will decrease, and the rank of players who lose late and the victor will increase. There are six ranks in the game, including Queen, King, Rook, Bishop, Knight and Pawn, while Queen is the highest rank and Pawn is the basic rank. There are one to nine steps in Pawn, Knight, Bishop and Rook ranks. Once players reach the highest step, their rank will increase.[1] The King rank only has one step. When players reach the Queen rank, the global digital a number ranking is available for the top ten thousand. At the end of April 2019, the developer added a season system. After the end of a season, higher rank players achieve better rewards and the rank will reset.[5]

All players have a basic courier at the beginning. After each game, players in the top rank are awarded "candies". Each player can achieve no more than ten candies per day. Players with Custom Pass can achieve five more candies per day.[6] Players can spend 40 candies to roll a new courier or spend hundreds of candies to add a cosmetic effect on their couriers.[7] Couriers have different rarities. The rare couriers are usually bigger and more appealing than normal ones. Some couriers can combine to form new couriers that cannot be bought directly. Beside earning candies in game, players can pay for candies. In January 2019, players could scan QR codes in the game to pay for candies from a third party store.[8] Drodo Studio later disabled candy codes, but candies are still available from some third party sellers out of the game.[8][9]

Development[]

When asked about the inspiration of Dota Auto Chess, shortly following the mod's release, Drodo Studio stated that they drew inspiration from the Chinese tile-based game Mahjong for reference. Generally played by four people, the objective of Mahjong is to spell out a particular combination of cards through a series of replacement and trade-off rules while preventing opponents from achieving their own combinations. The game focuses on technique, strategy and calculation, but also relies on luck.[10][11] While drawing inspiration from Mahjong, Dota Auto Chess made changes to accommodate the battle-oriented gameplay.[12]

Dota Auto Chess was released by Drodo Studio to the Steam Marketplace on January 4, 2019.[13] Since its release, Drodo Studio has updated the game with game balance adjustments, bug fixes and new content updates. The content updates include adding and removing pieces, as well as adding new races to the game.[14][15] With the viral surge of popularity of the mod, Valve, the developer of Dota 2, flew Drodo Studio to their headquarters, to discuss recruiting them for developing a standalone version of Dota Auto Chess. Valve and Drodo Studio concluded that they could not work together directly, though they agreed that would build separate standalone adaptations of the game and would support one another.[16][17] On June 1, 2019, Valve updated a monthly paid 'Auto Chess Pass' in the Dota 2 store, with a share of the revenue going to Drodo Studio.[6]

Standalone game[]

Auto Chess
Developer(s)Drodo Studio
Publisher(s)Drodo Studio
Platform(s)
Release
  • Android
  • April 18, 2019
  • iOS
  • May 22, 2019
  • Microsoft Windows
  • July 19, 2019
  • PlayStation 4
  • December 16, 2020
Genre(s)Auto battler
Mode(s)Multiplayer

A standalone Auto Chess by Drodo Studio was released on Android on April 18, 2019, on iOS on May 22, 2019, and on Microsoft Windows via the Epic Games Store on July 19, 2019, and for PlayStation 4 on December 16, 2020.[18][19][20][21] Drodo Studio stated that besides the development of Auto Chess, they would continue to upgrade Dota Auto Chess.[22]

Reception[]

The game had over 8.5 million subscribers by May 2019, with more than 300,000 active players daily.[23] A tournament was held in early March 2019.[24]

Several publications praised Dota Auto Chess for its creative gameplay rules accessibility. VPEsports noted that Dota Auto Chess feels like a very strategic game: "It's a strategy game, with a feeling of a turn-based game, it has the key ingredients of card games and it requires the player to plan ahead while being rather good with APM."[25] Game Informer offered the praise that "It's not chess, and it's not Dota, but it's a great game to queue up and play with friends or solo."[2] "It takes a few games to start to understand how everything works, but its got some really fun strategy hooks underneath everything." PCGamesN called Dota Auto Chess "the most successful third party Dota custom game ever".[3] Dota Auto Chess is often compared favorably with Valve's digital collectible card game, Artifact, with a number of publications stating that despite the two titles being released in close proximity, Dota Auto Chess has proven to be the more enduring game.[26][27]

Several publications pointed out there was still room for improvement of the game. VP Esports noted that some bugs in the games needed to be fixed.[25] VentureBeat tested the Drodo Auto Chess mobile game and noted that players who hadn't played Dota Auto Chess on PC might feel confused of figuring out the information of the unit on the field by saying "Drodo's mobile Auto Chess is a significantly better way to play the original great mod if you already know and comprehend the original game, and for that, it should be a success. But it feels like a perhaps smaller-scale version of Auto Chess, one designed around the small screen both visually and as a game, might be the one to take over the world like previous mods have."[28]

The popularity of Dota Auto Chess quickly inspired a whole host of games with the creation of the auto battler subgenre.[29] In China, there was a reported eight companies having registered the "Auto Chess" trademark in January 2019.[30][31] After failing to reach an agreement with Valve, Drodo Studio partnered with Chinese production company Imba TV and Long Mobile to develop a standalone mobile version of the game called Auto Chess. Announced on March 15, 2019, Auto Chess removed Dota elements from the property and features its own separate setting.[22] With Valve's direct technical support, Dota Auto Chess players are capable of migrating accounts to the mobile version to receive rewards.[32] In June 2019, game developer Riot Games announced that League of Legends would feature an auto battler of their own, known as Teamfight Tactics.[29] That same month, Valve's standalone version of the game, Dota Underlords, was released in early access for PC and mobile platforms.[33] A version based on Hearthstone by Blizzard Entertainment, titled Hearthstone Battlegrounds, was also developed.[34]

References[]

  1. ^ a b c Gilliam, Ryan (3 May 2019). "Dota Auto Chess beginners guide". Polygon. Retrieved 3 May 2019.
  2. ^ a b Tack, Daniel (14 January 2019). "What Is Dota Auto Chess And Why Is Everyone Playing It?". Gameinformer. Retrieved 14 January 2019.
  3. ^ a b Stubbs, Mike (21 March 2019). "Dota Auto Chess Guide: how to download and play the biggest custom game ever". PCGamesN. Retrieved 21 March 2019.
  4. ^ "Dota Auto Chess: Guide". Metabomb.net. Retrieved 2021-02-08.
  5. ^ Milella, Vincenzo. "Dota Auto Chess: Rank System and Distribution". Esportstales. Retrieved 2 February 2019.
  6. ^ a b Matthiesen, Tom (1 June 2019). "Valve adds the Auto Chess Pass: get extra rewards for just $0.99 per month". invenglobal. Retrieved 1 June 2019.
  7. ^ "Detailed Dota Auto Chess Candy Guide". gamerdiscovery. 11 March 2019. Retrieved 11 March 2019.
  8. ^ a b Milella, Vincenzo. "Dota Auto Chess: Patch Notes List". esportstales.
  9. ^ Chen, Hongyu (20 February 2019). "Dota Auto Chess Breaks 300K Concurrent Players, Razer Partners With SN Gaming". esportsobserver. Retrieved 20 February 2019.
  10. ^ Vickroy, Donna (25 March 2015). "Growing interest in ancient Chinese game". Daily Snowtown.
  11. ^ Stanwick, Michael (2004). Mahjong(g) Before Mahjong(g): Part 1. The Playing-Card. pp. 32 (4): 153–162.
  12. ^ "专访《刀塔自走棋》作者——巨鸟多多工作室". sohu. 18 January 2019. Retrieved 18 January 2019.
  13. ^ Boudreau, Ian (January 14, 2019). "This new Dota 2 custom mode is way more popular than Artifact". PCGamesN. Retrieved June 6, 2019.
  14. ^ Sergey_3847 (4 April 2019). "Dota Auto Chess Gods Strategy Guide: Mars and Zeus". Gameskinny. Retrieved 4 April 2019.
  15. ^ Gopya (28 March 2019). "Dota Auto Chess: Zeus and Mars skills revealed". Vpesports. Retrieved 28 March 2019.
  16. ^ Dota Team (21 May 2019). "Dota Auto Chess". dota2 blog. Retrieved 21 May 2019.
  17. ^ Chen, Hongyu (22 May 2019). "Valve Developing Its Own Standalone Version of Dota Auto Chess". esportsobserver. Retrieved 22 May 2019.
  18. ^ BOUDREAU, IAN (27 May 2019). "THE MOBILE VERSION OF DOTA AUTO CHESS IS PLAYABLE NOW [UPDATED]". pockettactics. Retrieved 27 May 2019.
  19. ^ Senior, Tom (June 10, 2019). "The Dota Auto Chess modders are making a version exclusive to the Epic Games Store". PC Gamer. Retrieved June 10, 2019.
  20. ^ Jones, Ali. "Auto Chess' PC alpha kicks off this week". PCGamesN. Retrieved 3 August 2019.
  21. ^ Romano, Sal (16 December 2020). "Auto Chess for PS4 now available in Early Access". Gematsu. Retrieved 17 December 2020.
  22. ^ a b Hongyu, Chen (15 March 2019). "ImbaTV Partners With Drodo Studio for Auto Chess Mobile Game, League Coming Soon". esportsobserver. Retrieved 15 March 2019.
  23. ^ Jones, Ali (30 April 2019). "Dota Auto Chess player count tops eight million". pcgamesn. Retrieved 30 April 2019.
  24. ^ Chen, Hongyu (27 February 2019). "Lab Series Sponsors Invictus Gaming, ImbaTV and Douyu to Host First-Ever Dota Auto Chess Competition". esportsobserver. Retrieved 27 February 2019.
  25. ^ a b Div (17 February 2019). "Dota Auto Chess Surpasses 4M Subscribers: What's Next?". vpesports. Retrieved 17 February 2019.
  26. ^ Kolev, Radoslav "Nydra" (25 February 2019). "Opinion: Auto Chess is a better fit for Valve than Artifact ever was". vpesports. Retrieved 25 February 2019.
  27. ^ Warr, Philippa (8 February 2019). "Dota Auto Chess: The joyful deck-based Dota 2 game that Artifact isn't". pcgamesn. Retrieved 8 February 2019.
  28. ^ Kaiser, Rowan (30 May 2019). "Auto Chess on mobile is improving … but confusing". venturebeat. Retrieved 30 May 2019.
  29. ^ a b Lanier, Liz (June 10, 2019). "'League of Legends' Getting New Teamfight Tactics Mode". Variety. Retrieved June 11, 2019.
  30. ^ "自走棋在线破30万 商标遭腾讯等公司抢注". uuu9. 26 February 2019. Retrieved 26 February 2019.
  31. ^ Grubb, Jeff (14 March 2019). "Dota Auto Chess heads to mobile without Dota". venturebeat. Retrieved 14 March 2019.
  32. ^ Walker, Alex (18 March 2019). "Dota Auto Chess Is Getting A Mobile Spin-Off". kotaku. Retrieved 18 March 2019.
  33. ^ McWhertor, Michael (2019-06-13). "Valve's Auto Chess competitor is Dota Underlords". Polygon. Retrieved June 13, 2019.
  34. ^ Goslin, Austen (2019-11-01). "Blizzard announces Hearthstone Battlegrounds, a new autobattler set in the Warcraft Universe". Polygon. Retrieved 2019-11-09.
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