Dragon Ball Z: Super Butōden 3

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Dragon Ball Z: Super Butōden 3
SNES Dragon Ball Z - Super Butōden 3 cover art.jpg
Developer(s)Tose
Publisher(s)Bandai
Producer(s)Takeo Isogai
Toshihiro Suzuki
Programmer(s)Maruko Papa
Motor-OM
TNK
Artist(s)Hide San
Pochitto Inujiro
Composer(s)Kenji Yamamoto
SeriesDragon Ball
Platform(s)Super Nintendo Entertainment System
Release
  • JP: 29 September 1994
  • EU: 25 January 1995
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Dragon Ball Z: Super Butōden 3[a] is a 1994 fighting video game developed by Tose and published by Bandai for the Super Nintendo Entertainment System. Based upon Akira Toriyama's Dragon Ball franchise, it is the sequel to Dragon Ball Z: Super Butōden 2, which was released earlier in 1993 for SNES.[1] Following the Majin Buu arc, its gameplay remains relatively the same as the previous two Super Butōden entries, consisting of one-on-one fights using a main six-button configuration, featuring special moves as well as two playable modes.

Dragon Ball Z: Super Butōden 3 was created by most of the same team who previously worked on the first two Super Butōden entries on Super Nintendo, with producer Toshihiro Suzuki returning to lead its production, with additional support from staff of both Toei Animation and V Jump magazine. Like its predecessors, Super Butōden 3 garnered positive reception from critics, however the lack of a story mode was heavily criticized by reviewers.

Gameplay[]

A match between Android 18 and Dabura.

Like previous Super Butōden titles, Dragon Ball Z: Super Butōden 3 is a fighting game similar to Street Fighter II: The World Warrior.[2] Players fight against other characters in one-on-one matches and the fighter who manages to deplete the health bar of the opponent wins the bout and becomes the winner of the match.[3][4] The game features two modes of play (versus and tournament) but missing from the Super Butōden 2 is a story mode.[2][5][6][7] The roster consists of nine playable characters and their respective transformations, with an additional character being unlockable via cheat code.[2] Characters available are Goku, Goten, Trunks (both in his future and younger forms), Majin Vegeta, Gohan, Kaioshin, Majin Buu, Dabura and Android 18.[2][4][5][8]

Super Butōden 3 uses a customizable six-button control scheme;[3][5] special moves and meteor combos are executed via button combinations.[3][4][5] Characters can dash back and forth by pressing L and R respectively.[4] Players can also charge their Ki gauge by holding the Y and B buttons to unleash a Ki blast attack and counterattack it.[2][4][5] Returning from previous Super Butōden entries is the split-screen feature, where the view is split to keep fighters who are far away in the playfield shown on-screen while their respective positions are kept via a radar.[2]

Development and release[]

Dragon Ball Z: Super Butōden 3 was developed by most of the same team who previously worked on the previous two Super Butōden entries, with producer Toshihiro Suzuki returning to helm its production alongside assistant Takeo Isogai, who previously worked on video game adaptations of Rokudenashi Blues and Game Boy titles.[8][9] Both music and sound design were handled by Akihito "Switch. E" Suita, Kenji Yamamoto and Shinji "Amayang" Amagishi.[9][10] Staff from both Toei Animation and V Jump magazine also assisted with its development.[9][11] When comparing to Super Butōden 2, Isogai stated in a 1994 interview with French magazine  [fr] that the visuals were improved, character animations were reworked and adjustments to the combat system were implemented.[8] Isogai also stated that the team, with fifteen members, worked on Super Butōden 3 over the course of six months.[8] Isogai claimed that developing animation for large sprites such as Dabura proved difficult, while difficulty when faithfully adapting characters from the anime series arose as well.[8] Isogai also claimed that the split-screen feature was difficult to manage due to the character's body extremities dissapearing on-screen.[8]

Dragon Ball Z: Super Butōden 3 was first released by Bandai in Japan on September 29, 1994 and later in Europe on January 25, 1995 under the title Dragon Ball Z: Ultime Menace.[12][13] Takeo Isogai claimed that due to the Dragon Ball Z anime not being broadcast in the United States, United Kingdom and Germany, the game would not sell in those countries and its release in Europe was limited to France, Italy and Spain.[8] Prior to launch, the game was showcased by Bandai at the 1994 Tokyo Toy Fair.[14] On October 21, 1994, an album was published exclusively in Japan by Columbia, featuring arranged songs composed by Yamamoto.[10][15][16] On November 7, 1994, an official strategy guide was released in Japan by Shueisha, featuring Suzuki explaining the gameplay system.[3]

Reception[]

Dragon Ball Z: Super Butōden 3 received positive reception from critics and players.[17][21][22] In a poll taken by Family Computer Magazine, the game received a score of 21.9 out of 30, indicating a popular following.[23] The title also sold approximately 910,000 copies in Japan.[24]

Olivier Prézeau and Grégoire Hellot of  [fr] praised the new characters, music and animation speed, however they criticized the lack of story mode and technical innovations compared to Dragon Ball Z: Super Butōden 2.[6] Super Play's Tony Mott noted it to be similar to Super Butōden 2, praising both visuals and gameplay but felt mixed in regards to the sound and overall longevity.[19] Likewise, Christophe Delpierre of  [fr] and  [fr] commended the graphical presentation, speed, sound design and controls but also noted similarities with the previous game, stating that "This new DBZ is far from bad, but it innovates too little compared to its predecessor."[20][18]

Hobby Consolas's Sonia Herranz gave positive remarks to the audiovisual presentation and gameplay, however it was criticized for the lack of a story mode and innovations compared to previous Super Butōden entries.[5] In a similar manner, Nintendo Acción's Javier Abad praised the manga-like visuals, sound design and addition of new characters but criticized the lack of story mode.[2] Jeuxvideo.com's Rroyd-Y commended the visuals quality of both characters and stages, playability and music but criticized the lack of story mode as well, stating that "While its predecessor turned out to be excellent, the last game in this trilogy is a huge disappointment. A sad result for what was to be the ultimate Dragon Ball Z experience on Super Nintendo."[7]

Notes[]

  1. ^ Japanese: ドラゴンボールZ: 超武闘伝 3 (ドラゴンボールゼット: スーパーぶとうでん 3), Hepburn: Doragon Bōru Zetto: Sūpā Butōden 3, lit. "Dragon Ball Z: Super Fighting Story 3", also known as Dragon Ball Z: Ultime Menace in Europe

References[]

  1. ^ Sánchez-Migallón, Antonio (January 21, 2018). "El pasado de Dragon Ball FighterZ - La era de Super Nintendo y Mega Drive". HobbyConsolas (in Spanish). Axel Springer SE. Archived from the original on 2002-03-20. Retrieved 2020-12-28.
  2. ^ Jump up to: a b c d e f g h Abad, Javier (March 1995). "Super Stars - Super Nintendo: El tercer golpe del chico de Toriyama - Dragon Ball Z 3: La Última Amenaza". Nintendo Acción (in Spanish). No. 28. Hobby Press. pp. 28–31.
  3. ^ Jump up to: a b c d Dragon Ball Z (ドラゴンボールZ) 超武勇伝3. V Jump Game Books Series (in Japanese). Shueisha. November 7, 1994. ASIN B00S7V2G88.
  4. ^ Jump up to: a b c d e Dragon Ball Z: Ultime Menace Mode D'Emploi (Super Nintendo Entertainment System, FRA)
  5. ^ Jump up to: a b c d e f g Herranz, Sonia (March 1995). "Lo Más Nuevo – Super Nintendo: Dragon Ball Z 3: La última amenaza – Guerreros Incombustibles". Hobby Consolas (in Spanish). No. 42. Hobby Press. pp. 64–67.
  6. ^ Jump up to: a b c Prézeau, Olivier; Hellot, Grégoire (November 1994). "Import Super Famicom (Version Japonaise): Ras-Le-Ball Z - Dragon Ball Z: Super Butuden 3".  [fr] (in French). No. 31.  [fr]. pp. 164–165.
  7. ^ Jump up to: a b c Rroyd-Y (September 30, 2010). "Test de Dragon Ball Z 3 : Ultime Menace sur SNES par jeuxvideo.com". Jeuxvideo.com (in French). Webedia. Archived from the original on 2020-12-25. Retrieved 2020-12-23.
  8. ^ Jump up to: a b c d e f g "Dragon Ball Z: La Suite De La Revanche Du Retour D'un Hit! - Le Chef De Project De Dragon Ball Z Vous Parle En Direct".  [fr] (in French). No. 34.  [fr]. August 1994. pp. 34–35. Archived from the original on 2017-09-08. Retrieved 2021-02-16.
  9. ^ Jump up to: a b c Tose (29 September 1994). ドラゴンボールZ 超武闘伝3 (Dragon Ball Z: Super Butōden 3) (Super Famicom) (in Japanese). Bandai. Level/area: Staff roll.
  10. ^ Jump up to: a b "FMCC-5044 | DRAGON BALL Z Super Butouden 3". vgmdb.net. VGMdb. Archived from the original on 2017-01-31. Retrieved 2020-12-25.
  11. ^ Torishima, Kazuhiko (November 1994). "「ドラゴンボールZ 超武闘伝3」". V Jump (in Japanese). No. 25. Shueisha. pp. 24–25.
  12. ^ "Dragon Ball Z 3 Si Tu As Eu De La Thuna (à Noël) Garde La! (jusqu'au 25 janvier)".  [fr] (in French). No. 39.  [fr]. January 1995. p. 13.
  13. ^ "Line Up". Dragon Ball Game Portal (in Japanese). Bandai Namco Entertainment. Archived from the original on 2020-08-31. Retrieved 2020-12-25.
  14. ^ "Super Console News Network - Big in Japan: Tokyo Toy Fair '94". Super Console (in Italian). No. 7. Editoriale Futura. September 1994. pp. 27–28.
  15. ^ "ドラゴンボールZ超武闘伝3・ミュージック". Oricon. 2009. Archived from the original on 2009-06-11. Retrieved 2020-12-25.
  16. ^ Fuentes, Edgar S. (January 24, 2018). "Vandal Game Music: Dragon Ball Z. Los arreglos de Kenji Yamamoto - Dedicamos un repaso a las bandas sonoras de los juegos a cargo del ex músico de Toei Animation". Vandal (in Spanish). El Español. Archived from the original on 2018-01-25. Retrieved 2020-12-25.
  17. ^ Jump up to: a b "Speedy Gonzatest: Super Nintendo - Dragon Ball Z 3".  [fr] (in French). No. 39.  [fr]. January 1995. p. 156.
  18. ^ Jump up to: a b Delpierre, Christophe (January 1995). "Tests - Super Nintendo: DBZ - L'Ultime Menace".  [fr] (in French). No. 49.  [fr]. pp. 46–47.
  19. ^ Jump up to: a b Mott, Tony (January 1995). "Import Review: Dragon Ball Z 3". Super Play. No. 27. Future Publishing. p. 48.
  20. ^ Jump up to: a b Delpierre, Christophe (January 1995). "Selection - Super Nintendo - Dragon Ball Z 3".  [fr] (in French). No. 27.  [fr]. pp. 20–23.
  21. ^ Jump up to: a b Sushi (November 1994). "Super Famicom Test Import - Dragon Ball Z III".  [fr] (in French). No. 26. SUMO Éditions. pp. 124–125. Archived from the original on 2015-05-02. Retrieved 2021-05-23.
  22. ^ Walter, Joseph (April 24, 2019). "25 Classic 90s Dragon Ball Z Games That Only Super Fans Knew About - Dragon Ball came to the west rather late, meaning that fans missed out on some of the best DBZ games from the 90s". TheGamer. Archived from the original on 2019-05-01. Retrieved 2020-12-25.
  23. ^ 超絶 大技林 '98年春版: スーパーファミコン - ドラゴンボールZ 超武闘伝 3.  [ja] (Special) (in Japanese). 42. Tokuma Shoten Intermedia. 15 April 1998. p. 341. ASIN B00J16900U.
  24. ^ DRAGON BALL スーパーデータ DRAGON BALL VIDEO GAME DATA. 30th Anniversary Dragon Ball 超史集 - Super History Book - (in Japanese). Shueisha. 21 January 2016. p. 216. ISBN 978-4087925050.

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