Eberron Campaign Setting

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Eberron Campaign Setting
Eberron cs book cover.jpg
Eberron Campaign Setting book cover
AuthorKeith Baker, Bill Slavicsek, and James Wyatt
GenreRole-playing games
PublisherWizards of the Coast
Publication date
June 2004
Media typeHardcover

Eberron Campaign Setting is a hardcover accessory for the 3.5 edition of the Dungeons & Dragons fantasy role-playing game.

Contents[]

The Eberron Campaign Setting book introduces Eberron, and provides the core campaign setting, including campaign-specific rules and details on the fictional continent of Khorvaire. This book is required to use other Dungeons & Dragons 3.5 Eberron products, and includes the introductory adventure "The Forgotten Forge".

Publication history[]

Eberron was created by author and game designer Keith Baker as the winning entry for Wizards of the Coast's Fantasy Setting Search, a competition run in 2002 to establish a new setting for the D&D game. Eberron was chosen from more than 11,000 entries, and was officially released with the publication of the Eberron Campaign Setting hardback book in June 2004.[1][2] Baker said that he submitted Eberron "just because it was a fun idea. I really didn't expect anything to come of it, but I enjoyed writing the proposal."[2]

It was designed by Keith Baker, Bill Slavicsek, and James Wyatt. The cover illustration is by Wayne Reynolds, with interior illustrations by Dave Allsop, Kalman Andrasofszky, John Avon, , , , Tomm Coker, Rafa Garres, Frazer Irving, , Dana Knutson, , Lee Moyer, Lucio Parrillo, Martina Pilcerova, Steve Prescott, Anne Stokes, Mark Tedin, Franz Vohwinkel, Kev Walker, Sam Wood, and James Zhang.[3]

Reception[]

The reviewer from Pyramid commented: "If you're one of the thousands who submitted a one-page treatment for Wizards of the Coast's world-setting competition, you may want to go ahead and skip this review. But if you're still here: Eberron, the winning entry in the $100,000 contest to select a new world for Dungeons & Dragons fans to play in, is the winner in more ways than one."[4]

Chris Przybyszewski, for the SF Site, wrote "Eberron's true strength comes from its social structures and tone. As for the former, players can be a member of any number of royal or ordinary houses, as well as a number of temples. The chances for inter-house intrigue is tantalizing, as is the prospect of journeying characters from know-nothing newbies to powerful heads of the royal court. The additional pressure of international conflict adds to the game-play possibilities. [...] Eberron comes complete with a starter adventure to launch new parties, and a game master should have little problem immersing her or his party into a new world. The art of the book is excellent, as with most of the modern AD&D (version 3.5 and later) books, and the adults of the group can only enjoy the more mature storylines".[5]

The Eberron Campaign Setting won the Origins Award for Best Role Playing Game Supplement of 2004.[6]

References[]

  1. ^ Newman, Kyle; Witwer, Michael; Peterson, Jon; Witwer, Sam (2018). Dungeons and Dragons Art and Arcana: A Visual History. Joe Manganiello. California: Potter/TenSpeed/Harmony/Rodale. p. 336. ISBN 978-0-399-58094-9. OCLC 1033548473.
  2. ^ a b Ryan, Michael (June 4, 2004). "Product Spotlight: Eberron Campaign Setting". Wizards of the Coast. Archived from the original on 2012-11-07. Retrieved August 1, 2013.
  3. ^ "Eberron Campaign Setting (3e) | Product Page". Dungeon Masters Guild. Retrieved 2020-08-14.
  4. ^ "Pyramid Review: Eberron (for Dungeons & Dragons)". September 17, 2004.
  5. ^ Przybyszewski, Chris (2004). "The SF Site Featured Review: Eberron Campaign Setting". SF Site. Archived from the original on 2005-02-10. Retrieved 2020-08-14.
  6. ^ "Origins Award winners (2004)". Academy of Adventure Gaming Arts & Design. Archived from the original on 2008-06-03.

External links[]

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