Europa Universalis: Crown of the North
Europa Universalis: Crown of the North | |
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Developer(s) | Paradox Interactive |
Publisher(s) |
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Producer(s) | Patric Backlund |
Designer(s) | Joakim Bergqwist |
Programmer(s) | Johan Andersson |
Artist(s) | Daniel Nygren |
Composer(s) | Martin Eriksson |
Engine | Europa Engine |
Platform(s) | Microsoft Windows |
Release |
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Genre(s) | Real-time strategy, Grand strategy |
Mode(s) | Single player, multiplayer |
Europa Universalis: Crown of the North (original title: Svea Rike III) is a real-time grand strategy video game developed by Paradox Interactive and published by Levande Böcker. It is the sequel to Svea Rike and Svea Rike II, and had its own sequel, Two Thrones. The Svea Rike series is the predecessor to Europa Universalis.
The plot takes place from the year 1275[1] in Scandinavia during a period of political disturbance. All events that take place in the game, with the exception of player-initiated events, are based on reality.
Europa Universalis: Crown of the North is the English-language version of the game. It was released in North America together with a re-release of Europa Universalis II at version 1.07, with the addition of new scenarios.
Reception[]
The game received "mixed or average" reviews on Metacritic.[2]
References[]
- ^ Therese Granlund (19 December 2000). "Ta makten över Sverige" (in Swedish). Aftonbladet. Retrieved 26 February 2021.
- ^ "Europa Universalis: Crown of the North for PC Reviews - Metacritic". Metacritic. 2000. Retrieved 10 November 2018.
External links[]
- 2000 video games
- Grand strategy video games
- Paradox Interactive games
- Real-time strategy video games
- Strategy First games
- Video game sequels
- Video games developed in Sweden
- Video games set in Sweden
- Video games set in the 13th century
- Windows games
- Windows-only games