Evercade

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Evercade
Evercade black logo.svg
DeveloperBlaze Entertainment
ManufacturerBlaze Entertainment
TypeHandheld game console
Release date22 May 2020 (2020-05-22)
Introductory price£60/$80 (basic)
£80/$100 (premium)
MediaROM cartridge
CPU1.2GHz Cortex-A7
DisplayHorizontal 4.3-inch LCD screen, 480x272 pixels
Power2,000-mAh rechargeable battery
SuccessorEvercade VS
Websitewww.evercade.co.uk

The Evercade is a handheld game console developed and manufactured by UK company Blaze Entertainment. It focuses on retrogaming with ROM cartridges that each contain a number of emulated games. Development began in 2018, and the console was released in May 2020, after a few delays. Upon its launch, the console offered 10 game cartridges with a combined total of 122 games.

Arc System Works, Atari, G-Mode, Interplay Entertainment, Bandai Namco Entertainment and Piko Interactive have released emulated versions of their games for the Evercade. Pre-existing homebrew games have also been re-released for the console by Mega Cat Studios. The Evercade is capable of playing games originally released for the Atari 2600, the Atari 7800, the Atari Lynx, the Intellivision, the NES, the SNES, and the Sega Genesis/Mega Drive.

History[]

The Evercade was developed by the UK-based Blaze Entertainment, which had previously produced Atari-related products and the Game Gadget. Blaze began development of the Evercade in 2018, with the intention of creating a console superior to plug-and-play devices.[1][2][3] The Evercade was announced in April 2019, as a portable retrogaming console with the ability to be connected to a television screen. The console would play emulated video games, with a focus on the 8-bit and 16-bit gaming eras.[4][5]

The Evercade was initially scheduled to release in the fourth quarter of 2019,[6][7] before being delayed to 20 March 2020.[8][9] The release was later pushed back to 22 May 2020, although this was expected to be delayed up to two additional weeks in some areas because of shipping delays, caused by the COVID-19 pandemic.[10] The console retailed for £60/$80 with a pack-in game cartridge, while a premium edition retailed for £80/$100 and included three game cartridges.[7][11][12] The console is white and red in color, for a retro appearance like the Nintendo Famicom,[3][13][14] although a black edition was also sold in the United Kingdom.[15] Andrew Byatt, the Evercade's development director, hoped to sell hundreds of thousands of units within the first year.[16]

Hardware[]

The Evercade has a 1.2 GHz Cortex-A7 processor,[14][17] and the console uses a Linux base.[16][17] The Evercade is just over seven inches long.[18] It has a horizontal 4.3-inch LCD screen,[3][5][17] with a resolution of 480x272 pixels.[13] The screen uses the 16:9 aspect ratio, as some of the console's games were originally released for systems – such as the Atari Lynx – that use a wider screen ratio than 4:3.[1] The player can switch between the two aspect ratios.[14]

Like the Nintendo Switch, the Evercade can be connected to a television, however with a mini-HDMI cable, as opposed to a normal HDMI output.[5][13] The Evercade offers a television output of 720p,[2] and supports high-definition upscaling on all games when the console is connected to a television. The console has a rechargeable 2,000-mAh battery that lasts four to five hours.[2][14][19] A 3.5 minijack[17] for headphones is located on the bottom of the console, along with two volume controls. The cartridge slot, power button, and the mini-HDMI port are located on the top of the system. A MicroUSB port is used for charging the battery.[3][13][20] Unlike modern handheld consoles, the Evercade does not have a touch screen or Wi-Fi connectivity.[14]

Blaze Entertainment developed 20 versions of the Evercade D-pad before settling on a final version. The design is based on the D-pads featured on the Sega Genesis/Mega Drive and Sega Saturn controllers.[1] Aside from the D-pad, the console includes four action buttons on the front and two trigger buttons on top. It also has "menu", "select" and "start" buttons.[21] The layout of the four action buttons was determined after Blaze conducted an online poll, which found that 68 percent of people wanted a layout like those used on modern game controllers. However, this created confusion, as in-game prompts do not always match the buttons (a player may need to press "B" when prompted to press "A"). As the console launched, Blaze released a firmware update for the layout issue,[1][22] requiring the user to connect the console through USB to the Evercade website.[23]

Two-player games converted for the Evercade retain the multiplayer function, with the intention that future hardware will allow two players.[1] The addition of Bluetooth had been considered as a way to add multiplayer, but the development team scrapped this idea because of cost and complexity, which did not go well with the console's focus. At the end of 2019, before the Evercade's release, Blaze was already working on a second version with multiplayer capability and a possible, easier alternative for connecting the console to a television.[16]

Evercade VS[]

In April 2021 Blaze Entertainment revealed the Evercade VS, a backwards-compatible console that included many of the features previously omitted from the handheld.[24]

Games[]

Evercade games are distributed on multi-game ROM cartridges, each one usually containing between 6 and 20 games,[25] although 2 of the cartridges contain only 2 or 3 games each.[26][27] Evercade cartridges support the ability to save a game,[25] a modern feature not usually present in older games.[12] The Evercade's use of game cartridges was considered unique, as most retro handheld consoles used built-in or downloaded game ROMs.[7] Unlike other retro consoles, the goal for the Evercade was to provide retrogamers a chance to build a collection of physical games.[16] Cartridges, clamshell packaging, and paper instruction manuals were part of the effort to appeal to retrogamers, as digital game downloads had become common in recent years.[1] Cartridges and their packaging are numbered to encourage collecting.[12][22] Evercade cartridges are white in color,[28] and are similar in size to Game Boy and Game Gear cartridges.[13]

Cartridges contain recreations of existing games through emulation, and Evercade developers worked with the original software developers to ensure accurate game recreations.[4] Atari was announced in April 2019 as the first game publisher to work with the Evercade developers.[5] Subsequent partnerships were announced with Interplay Entertainment, Data East,[6] and Bandai Namco Entertainment.[29][30] Each Evercade cartridge contains games unique to their respective publishing company.[31]

Blaze Entertainment held discussions with game licensors and requested specific games for release on the Evercade. Such games were usually well known or rare. Games from Japanese studios were also sought for release on the Evercade.[1] Aside from Blaze's requests, licensors would also make their own suggestions on which games to release.[32] Byatt said that many games were turned down for consideration: "We've gone for quality over quantity, in our view. We don't want to be a console that has 3,000 games." Other games could not be licensed for an Evercade release because of lost paperwork that was necessary to prove who owns the rights to such games.[12] Discussions were also held with indie game developers about launching original, retro-like games on the console.[7] Mega Cat Studios later made an agreement to release an Evercade cartridge with 10 homebrew games that had previously been released for the Nintendo Entertainment System (NES) and the Mega Drive.[33][34]

The Evercade runs emulators that have been licensed by Blaze or custom-built in some cases. The console is capable of playing games originally released for the Atari 2600, the Atari 7800, the Atari Lynx, the NES, the Super Nintendo Entertainment System (SNES), the Mega Drive,[1][14][22] and the Intellivision.[35][36] The Evercade is also capable of running Neo Geo games, although such games have not been emulated for the console, and developers would need to reach a compromise between accuracy and performance.[16]

The Evercade had 10 game cartridges available at launch,[37] providing a total of 122 games.[18] Blaze intended to build up an Evercade game collection of more than 50 cartridges over the next few years.[32] Cartridges by Piko Interactive and Mega Cat were among those available at launch.[2][11] Evercade games typically sell for $20.[33] Arc System Works published a cartridge of beat 'em up games originally developed by Technōs.[38] Namco's cartridge includes the first official English translation of the game Mappy Kids.[1] Iron Commando, which had previously received only a limited release by Piko Interactive, also saw a release on the Evercade.[8] Other cartridges include games such as Tanglewood,[26] and a collection of Atari Lynx games.[39][40]

Home conversions of arcade games, such as Asteroids and Pac-Man, have also been released. The original arcade ROMs were initially not used because of issues concerning the aspect ratio, as some arcade games use a vertical screen that would not display properly on the Evercade's horizontal screen.[1][3][16] A collection of games by the Oliver Twins was released later in 2020.[41] The collection has 11 games, including Wonderland Dizzy.[37][42] A cartridge of Jaleco games is scheduled to be released in 2021,[43] along with another cartridge containing games from the Worms series.[44][27] Also scheduled for release is a cartridge of indie games,[45] and a collection of Intellivision games.[35] In May 2021, Blaze announced that cartridges containing arcade ROMs would release in Fall 2021, with the first four cartridges containing games from Technōs, Data East, Gaelco, and Atari.[46]

Evercade cartridge list
Cartridge # Title # of games Games
01 Atari Collection 1
20
02 Namco Museum Collection 1
11
03 Data East Collection 1
10
04 Interplay Collection 1
6
05 Atari Collection 2
20
06 Namco Museum Collection 2
11
07 Interplay Collection 2
6
08 Mega Cat Studios Collection 1
10
09 Piko Interactive Collection 1
20
10 Technōs Collection 1
8
11 Xeno Crisis & Tanglewood
2
12 The Oliver Twins Collection
11
13 Atari Lynx Collection 1
17
14 Atari Lynx Collection 2
8
15 Jaleco Collection 1
10
16 Piko Interactive Collection 2
13
17 Indie Heroes Collection 1
14
  • Ploid
  • Uchusen
  • Kubo 3
  • Super Homebrew War
  • Flea
  • Chain Break
  • Quest Arrest
  • Twin Dragons
  • Doodle World
  • Foxyland
  • Debtor
  • Deadeus
  • Alien Cat 2
  • Anguna
18 Worms Collection 1
3
  • Worms
  • Worms Armageddon
  • Worms Blast
19 Codemasters Collection 1
17
20 Mega Cat Studios Collection 2
8
  • Alter Ego Dreamwalker
  • Arkagis Revolution
  • Dev Will Too
  • GLUF
  • Misplaced
  • Romeow & Julicat
  • Roniu's Tale
  • Yazzie
21 Intellivision Collection 1
12
22 The Bitmap Brothers Collection 1
5
  • The Chaos Engine
  • Speedball
  • Speedball 2: Brutal Deluxe
  • Speedball 2100
  • Xenon 2: Megablast
23 Renovation Collection 1
12
24 Gremlin Collection 1
6
  • Actua Soccer
  • Brain Bender
  • Hardcore 4X4
  • Premier Manager 97
  • Utopia: The Creation of a Nation
  • Zool
25 Morphcat Games Collection 1
3
  • Böbl
  • Micro Mages
  • Spacegulls
  • DEMO: Micro Mages Second Quest
  • DEMO: Super Bat Puncher
26 Intellivision Collection 2
12
As of February 2022[47]
Evercade arcade cartridge list
Cartridge # Title # of games Games
01 Technōs Arcade 1
8
02 Data East Arcade 1
10
03 Gaelco Arcade 1
6
04 Atari Arcade 1
13
As of May 2021[47]

Reception[]

Reviewers praised the console's emulation of classic games.[2][13][14][17][22][23][48] Andrew Liszewski of Gizmodo stated that the games worked flawlessly: "There's no stutter, no dropped frames, no screen tearing artifacts, and no issues with sound sync. They just all work and let you immediately jump into what's important: the gameplay."[13] Brendan Griffith of GamesRadar+ rated the Evercade three and a half stars out of five and called it "handheld heaven for older gamers wanting to revisit some classic games," while writing that "curious newcomers" may also have an interest in it.[23] Damien McFerran of Nintendo Life called the system "appealing enough to surely sell in the modest numbers required to build a fairly robust audience".[3] John Linneman of Digital Foundry praised the size of the console compared to smaller handhelds, writing that it has "a nice weight and doesn't feel like a cheap, hollow device."[17] Adam Patrick Murray of PC World rated the console four and a half stars out of five, and also praised its size.[49] Liszewski praised the Evercade for its simplicity.[13] Simon Hill of Wired rated it 8 out of 10, and praised the save feature.[50]

Andrew Webster of The Verge stated that the Evercade "straddles the line between modern and retro in a way that's very satisfying", while writing that the game cartridges "strike a nice balance of well-known hits and more obscure releases."[38] Nick Thorpe of Retro Gamer praised the inclusion of Atari 7800 games, which are lesser-known and more difficult to acquire.[22] Adam Ismail of Tom's Guide rated the console four stars out of five, but criticized the lack of games from Nintendo and Sega.[14] Marcus Estrada of Hardcore Gamer praised the variety of available games, but criticized arcade games such as Centipede for being home conversions rather than original releases. He ultimately concluded that the console is "a love letter to retro games that will be welcomed into the homes of classic gaming fans and collectors worldwide."[18] Will Greenwald of PC Magazine rated the Evercade 3.5 out of 5, but was also critical of the home-conversion arcade games.[28] McFerran praised the cartridges for their inclusion of popular games, but wrote "you really have to buy all 10 carts to get all of the best games, and some of the collections are padded out with filler that you'll play once and forget about."[3] Other reviewers also opined that many of the games would have limited appeal.[23][31] Some reviewers, overwhelmed by the wide selection of downloadable ROMs through the Internet, praised the Evercade for its limited selection.[17][49][51]

Reviewers praised the controls, but criticized the layout of the action buttons.[3][14][17][22][23][28] Linneman wrote, "With NES games, for instance, A and B are mapped to the corresponding buttons where I would typically prefer X and A. Mega Drive/Genesis games also make use of A, B and Y which, again, doesn't feel entirely natural to me."[17] Ismail praised the company for its quick response to the layout issue: "The fact Blaze moved swiftly to push this update out in such close proximity to the handheld's release is a very encouraging sign that the company is listening".[14] Murray was critical of the shoulder buttons for being too sensitive and the action buttons for being placed too close to each other.[49]

Reviewers complained that the games fit too tightly in the cartridge slot, making extraction difficult. This was worsened by the fact that the cartridges have a smooth design which makes gripping them difficult. Blaze stated that these reviewers had received an early model and that the issue was remedied ahead of the console's launch.[13][14][20][49][51] Kyle Orland of Ars Technica criticized the use of cartridges at a time when downloadable games had become commonplace: "Going back to the bad old days of switching between cartridges just isn't that appealing anymore."[31]

The console's price was praised and considered affordable.[14][17][28] The cartridge packaging received praise as well.[3][13][14][17][22][28] Some critics were disappointed that the console uses a MicroUSB port rather than USB-C,[13][18] and others were disappointed by the lack of multiplayer functionality.[18][22][50] Estrada wrote that a small number of games, such as Splatterhouse 3, suffer from audio glitches.[18] Other critics also complained of audio problems, but Blaze worked to correct them.[14][22]

Reviewers stated that viewing the screen from an angle reduces the quality and visibility.[3][17][28] Liszewski wrote that the screen is one of the largest ever seen on a handheld console, but "not one of the best," stating "you don’t have to tilt the console too far to find the screen starting to lose color." He added that the resolution is fine for gameplay, but "it leaves menus looking over pixelated, unless you’re willing to just pass that off as retro charm."[13] Other reviewers criticized the minimal menu designs as well.[3][14] Some reviewers complained of a visual problem in which shimmering was present during scrolling.[17][22] Linneman was critical of the limited aspect selections.[17]

Evercade VS[]

In April 2021, Blaze announced a home console version known as Evercade VS. It will be backwards-compatible with most games released for the handheld Evercade, with an output of 1080p. Unlike the handheld console, the VS will have multiplayer functionality. The console will include ports for four USB controllers, allowing the use of either VS or third-party controllers. The handheld Evercade can also be plugged into the VS and used as a controller. The VS's cartridge slot is covered by a small flap, resembling the design of the NES. The VS is scheduled to launch on November 3, 2021, with a price of $99.99.[52][53]

References[]

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