Famicom Detective Club
Famicom Detective Club | |
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Developer(s) | Nintendo R&D1[a] |
Publisher(s) | Nintendo |
Director(s) | Satoru Okada |
Producer(s) | Gunpei Yokoi |
Artist(s) | Tetsuji Tanaka |
Writer(s) | Yoshio Sakamoto Toru Osawa Nagihiro Asama |
Composer(s) | Kenji Yamamoto[b] |
Platform(s) | |
Release | 1988–1989
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Genre(s) | Adventure |
Mode(s) | Single-player |
Famicom Detective Club[c] is an adventure game duology developed and published by Nintendo for the Family Computer Disk System. The first entry, The Missing Heir,[d] was released in 1988, followed by a prequel released the next year titled The Girl Who Stands Behind.[e] In both games, the player takes on the role of a young man solving murder mysteries in the Japanese countryside.
The duology was the first writing project for Yoshio Sakamoto, before he found greater success and recognition with Metroid. The games were inspired by Enix's 1983 adventure game The Portopia Serial Murder Case, horror films by Italian director Dario Argento, and detective novels by Japanese writer Seishi Yokomizo. Both games were only released in Japan and received positive reception from critics.
Nintendo revisited the series on the Super Famicom with a remake of The Girl Who Stands Behind and an episodic Satellaview broadcast featuring a new story, BS Tantei Club: Yuki ni Kieta Kako. In 2021, Nintendo released remakes of The Missing Heir and The Girl Who Stands Behind for the Nintendo Switch, developed by Mages. The remakes were localized and released outside Japan.
Gameplay[]
![](http://upload.wikimedia.org/wikipedia/en/thumb/0/0b/FamicomDetectiveClub_screenshot_Heir.png/220px-FamicomDetectiveClub_screenshot_Heir.png)
In Famicom Detective Club, the player chooses commands from a menu such as Ask, Examine, Take, Show, and Go to interact with the environment and characters.[3][4] Character dialogue is displayed in a message box at the bottom of the screen. Commands are only listed in situations when they can be used. Some commands like Examine or Take place a cursor over the scene which the player can direct to an item or area to interact with. At certain points in the story, the player is asked to answer questions, and must scroll through letters to write out an answer.[3][4] The player may save their progress to return to the game later when the option is listed in the command menu.[3][5]
Plot[]
The Missing Heir[]
![]() | This section needs an improved plot summary. (May 2021) |
The story begins with a man named Amachi discovering the fallen protagonist on the ground near a cliff. The protagonist discovers that he has lost his memory, and after recuperating, he revisits the cliff and meets a young girl named Ayumi Tachibana. He learns from Ayumi that he is an assistant detective investigating the death of Kiku Ayashiro, and heads over to the nearby Ayashiro estate located in Myoujin village. The Ayashiro family owns a huge plot of land passed down from generation to generation, but there is a strange saying in the village that the dead will return to life to kill anyone who attempts to steal the treasure of the Ayashiro family. As the protagonist investigates the mysterious death of Kiku Ayashiro, he discovers the terrifying connection between this saying and the serial killings which take place.
The Girl Who Stands Behind[]
![]() | This section's plot summary may be too long or excessively detailed. (February 2022) |
The second game is a prequel, and opens three years before the events of The Missing Heir.[6] The prologue scene depicts an autumn night as a 15-year-old boy (the protagonist of the game) is on the run from two police officers. A man, respected by the police, decides to care of the situation by himself. The man takes the boy to a coffeehouse, where the boy explains that he ran away from his orphanage to find his parents' whereabouts. The man introduces himself as a private detective named Shunsuke Utsugi, and convinces the boy to become his assistant.
A few months later, Utsugi and the protagonist receive a phone call to check over a crime scene. The murder victim is a freshman schoolgirl named Yoko Kojima. The protagonist begins gathering information from Ushimitsu High School to solve the Yoko case and connect it with the Genjiro Kaneda case along with the help of Yoko's two high school friends; a girl named Ayumi Tachibana and a boy named Hitomi Kawaii. It soon emerges that Yoko was deep into an investigation of "The Tale of the Girl Who Stands Behind," a rumor involving a ghost of a blood-soaked girl that stands behind a student, and the trio set out to discover the truth behind this rumor.
Ms. Hayama, a teacher at the school, admits to the protagonist that she started the rumor. On the night of the Kaneda murder, the then sophomore went to the school to get some forgotten homework, but saw the "Girl in Back", passing by the old school building during the night she saw the "Girl in Back", but the wall was unfinished. During the conversation, the protagonist catches Tazaki eavesdropping. He tries to chase him down, but fails. After he returns to the detective agency, Ayumi gives him a cup of coffee that makes him go unconscious. When he regains consciousness, the protagonist realizes Ayumi drugged his coffee; a letter from Ayumi says she went to track down Tazaki herself. Eventually, he ends up from Tazaki's apartment, to his mother's village, and finally down a cliff, where Ayumi is kept hostage by an unstable Tazaki. He threatens to kill her, but gives up afterward. He confesses about his false alibi and talks of his past. The protagonist has the altruistic Urabe admit he lied about Tazaki's alibi, but he showed no regrets.
The protagonist notices a portrait of Shinobu in the school; the painter, Ryoko Katsuragi, tells the protagonist about Shinobu, and that Yoko and Shinobu were also cousins. When the protagonist arrives at Goro's apartment, he finds Goro getting murdered. The protagonist then realizes that Goro was the man Urabe hanged out with at the galleria, and was holding a pen with the initials "T.U."; these match the initials of Teruhiko Uchida and Tadashi Urabe.
Chapter 10 elaborates more on Shinobu's friend, whose last name was Uchida. Sayaka Ishibashi tells the protagonist that the Uchida boy was indeed Teruhiko's son, Tatsuya. This boy later turns out to be Tatsuya Hibino. Hibino tells the protagonist about how he developed his father-son relationship with Urabe. He also shows his extreme resentment towards the Kanedas. He has no alibi for the Goro murder, but throws a temper tantrum when the protagonist considers Urabe a suspect.
Conversing with Hayama, the protagonist realizes Urabe was never on any business trip, as he claimed before: When she went to school on the night of the Kaneda murder, through the window of the old school building did she see the bloody girl - this was likely Shinobu. Tazaki reveals that on that night he was indeed plastering the wall of the old school building, but he took a break. The next morning, it looked like someone had used his tools.
Back at the detective agency, a resentful tipster calls to tell that the "lowlife" was at the school. Ayumi was taking a make-up test for Hibino before they went outside to meet the protagonist. The three break through the door into Urabe's office, only to find that Urabe committed suicide, leaving behind a letter in which he shamefully confesses as the serial killer. However, it is later revealed that Hibino was the actual serial killer. After confessing about Genjiro, Shinobu, Goro, and Yoko, he tries to slash the cornered protagonist and Ayumi in the hallway with the giant mirror. Instead, he ends up stabbing the mirror and shattering it into pieces, revealing the corpse of Shinobu; as the police, Maruyama, and Utsugi arrive, Ayumi faints.
Back to the agency, Utsugi introduces Ayumi as an official assistant of his. When the protagonist asks Utsugi why the "T.U." pen didn't read "T.H." instead, he does not answer - but he and Ayumi go out to eat, leaving the protagonist behind. The "T.U." initials on the pen are then revealed to be directed not to Tatsuya Hibino, but to Tatsuya Urabe, his son, making Hibino was Urabe's son all along - having lost his wife after she gave birth to Hibino, Urabe had entrusted his son to his friends, Mr. and Mrs. Uchida.
After the credits roll, the game goes into its epilogue, in which Zenzou Tanabe calls the Utsugi Detective Agency over to his Myojin Village and the protagonist goes out to the village while leaving behind Ayumi, leading into the events of The Missing Heir.
Development[]
![](http://upload.wikimedia.org/wikipedia/commons/thumb/5/57/Yoshio_Sakamoto_-_Game_Developers_Conference_2010_-_Day_3_%28cropped%29.jpg/170px-Yoshio_Sakamoto_-_Game_Developers_Conference_2010_-_Day_3_%28cropped%29.jpg)
The duology was written by Yoshio Sakamoto.[7][8] The games were his first experience with scenario writing,[9] and he considers it a turning point in his career.[10] Sakamoto would later become more well known for his work on the Metroid series.[11]
Development of the games began when Gunpei Yokoi asked Sakamoto to develop a game titled Famicom Shōnen Tanteidan (Famicom Youth Detective Group) with another company. The game would ultimately become Famicom Detective Club.[9] Only being given the title as a foundation, Sakamoto pulled inspiration from The Portopia Serial Murder Case (1983) to create a text-based adventure game with a tight story.[9] Early in development, Sakamoto briefly worked on the dating sim Nakayama Miho no Tokimeki High School (1987), which had a troubled development due to the involvement of Miho Nakayama and using the Disk Fax network. Sakamoto made sure to avoid those frustrations when developing Famicom Detective Club.[12]
Before development began in earnest, Sakamoto handwrote the scenario in book form and shared it with the staff.[12] The scenario was originally titled Corpse Village (屍の村, Shikabane no Mura), but Sakamoto was convinced to change it after showing the proposal to his boss.[13] Sakamoto explained in a retrospective interview that for games with deep stories like adventure games, it is usually best to start development with the story as the root.[12] He considers the games an homage to Italian horror filmmaker Dario Argento.[10][11] Reflecting on his early days at Nintendo, Sakamoto said he "wanted to create things in the same manner as Argento did."[11] The Girl Who Stands Behind was inspired by Argento's method of connecting music and images in Deep Red (1975), Sakamoto's favorite movie.[12] Additionally, The Missing Heir took some inspiration from Seishi Yokomizo's novels such as Inugamike no Ichizoku and Akuma no Temari Uta, and the style of The Girl Who Stands Behind was inspired by shōjo manga.[12] [13]
Writer Toru Osawa intended the packaging artwork for The Missing Heir to be similar to the posters of Toho's Seishi Yokomizo films. However, Osawa and Sakamoto were dissatisfied with the final art, which was commissioned from a company outside Nintendo. As a result, for The Girl Who Stands Behind, Osawa personally created a sketch and layout based on shōjo manga for the packaging artwork, which was completed by a professional artist.[13]
Composer Kenji Yamamoto recalled that he had aimed to use the Famicom's sound system to its fullest extent in The Girl Who Stands Behind, and that Sakamoto had instructed him to make the final scene as scary as possible. To accomplish this, Yamamoto set the volume of the regular music to be about half of what normal games used, and then increased the volume to its maximum level for the final scene, so as to startle players.[13]
Release[]
Famicom Detective Club was originally released for the Family Computer Disk System across four disks. The Missing Heir was released across two disks on April 27 and June 14, 1988.[8] The Girl Who Stands Behind was also released across two disks on May 23 and June 30, 1989.[14]
Re-releases[]
The Girl Who Stands Behind was remade for the Super Famicom and released through the Nintendo Power flash cartridge service in April 1998.[15] The remake features new graphics and sound,[16] and adds a memo feature allowing players to review information on characters in the story.[17] In November 2000, Nintendo Online Magazine reported that The Girl Who Stands Behind was the seventh most popular Super Famicom game out of 163 available for the Nintendo Power service.[18] Fans released a translation patch for this version in 2004.[6]
The original Disk System duology was re-released for the Game Boy Advance in August 2004 in emulated form.[19] They were released as two separate game carts among ten total in the third wave of Famicom Mini series releases.[19] Both games were among five from that group to reach Japan's top ten in sales for the week of release.[20] The murder and smoking scenes in The Girl Who Stands Behind resulted in a CERO 15 (CERO C) content rating, making it the first Nintendo title to receive that rating after CERO's founding two years prior.[21]
The Missing Heir has been re-released on the Wii Virtual Console,[1] the Wii U eShop,[22] and the Nintendo 3DS eShop.[23] The Disk System version of The Girl Who Stands Behind was released on the Wii[24] and 3DS,[25] but not the Wii U. The Super Famicom remake was released on all three platforms.[26][27][28]
2021 remake[]
Both Famicom Detective Club games were remade for the Nintendo Switch. The remakes were developed by Mages with supervision from Nintendo staff who developed the originals. The games feature new graphics, music, and the addition of voiced dialogue.[29] Originally planned for a 2020 release, they were delayed to 2021.[30] The remakes were released on May 14, 2021; English localizations were released on the same date worldwide,[31] marking their first release outside Japan.[31][32] The games were sold individually and as a bundle at a reduced price.[32] A collector's edition was released in Japan, featuring a cartridge with both games, an artbook, soundtrack CDs, and other collectibles.[33]
The Switch remakes feature voice acting, unlike the originals.[34] All voice tracks are in Japanese, with subtitles available in English.[35] The protagonist is voiced by Megumi Ogata,[36] and Yuko Minaguchi reprises her role as Ayumi Tachibana after voicing her in BS Tantei Club: Yuki ni Kieta Kako on the Satellaview in 1997.[37]
Reception[]
Publication | Score |
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Famitsu | 29/40[38] (Part I) 28/40[39] (Part II) |
Yuge | Positive[40] (Part I) Positive[41] (Part II) |
Publication | Award |
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Famimaga (1991) | Best 5 4th, Music 4th, Hot Hit 3rd (Part II)[42] |
Famitsu (2017) | Adventure Game General Election 18th (Part II)[43] |
The Famicom Detective Club duology received positive reception from Japanese critics. Public reception was also positive; readers of Famimaga voted in a poll to give The Missing Heir a 19.30 out of 25 score[44] and The Girl Who Stands Behind a 20.90 out of 25 score.[42] Yuge's Ayu Uzuki regarded The Missing Heir as a "masterpiece" of adventure games, praising the Seishi Yokomizo-like world building.[40] Uzuki also noted that the atmosphere in The Girl Who Stands Behind was different to the previous game but commended its familiar school setting for being scary.[41] Reviewing in 2016, Den Faminico Gamer called The Girl Who Stands Behind a pioneer in school ghost stories ahead of works like the novel and film series Gakkō no Kaidan.[14]
Playing a fan translation of the Super Famicom remake, VentureBeat was impressed and highlighted the anime-style graphics, color schemes, and eerie soundtrack.[6]
Switch remakes[]
Aggregator | Score |
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Metacritic | 73/100[45] (Part I) 74/100[46] (Part II) |
Publication | Score |
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Destructoid | 7.0/10[47] (Part I) 7.5/10[47] (Part II) |
Famitsu | 31/40[48] |
GameSpot | 8/10[49] |
GamesRadar+ | ![]() ![]() ![]() ![]() ![]() |
Hardcore Gamer | 3/5[51] |
Nintendo Life | 8/10[52][53] |
Nintendo World Report | 7/10[54] (Part I) 8/10[55] (Part II) |
Shacknews | 8/10[56] |
Siliconera | 6/10[57][58] |
Video Games Chronicle | ![]() ![]() ![]() ![]() ![]() |
The Famicom Detective Club remakes received "mixed or average" reviews on Switch, according to review aggregator site Metacritic.[45][46] As of June 2021, both games have sold a combined 20,949 physical copies in Japan.[60]
The presentation and updated visuals were highly praised by critics. CJ Andriessen of Destructoid called the games' artwork "outstanding" and "rich with details," while Graham Russell of Siliconera and Chris Scullion of Video Games Chronicle similarly described it as feeling like interactive anime.[47][57][59] Hope Bellingham of GamesRadar compared the games' background art and character designs to the 2016 anime film Your Name, and Kate Gray of Nintendo Life wrote that "its modern animation style achieves a lot with a little."[50][53] TJ Denzer of Shacknews wrote that the games' presentation was "quite faithful and also thoroughly evolutionary" compared to the 1988 originals.[56] The music was also well-received, with critics praising the new soundtrack and the option to listen to the original Famicom and Super Famicom music.[50][53][56][59]
The writing and characters were positively received. Denzer praised the games as "telling good, smart mystery narratives," and Bellingham wrote that they were "compelling" and "kept you guessing from start to finish."[56][50] Andrew King of GameSpot called the games' cast of characters "memorable" and "striking," and Andriessen specifically called Ayumi Tachibana "an absolute delight of a character."[49][47] Jenni Lada of Siliconera wrote that the story of The Girl Who Stands Behind was "genuinely dramatic and thrilling," and found its suggestion of supernatural elements to be intriguing.[58]
The gameplay was largely criticized, with numerous reviewers opining that its 1980s-era design had not aged well, and that its trial-and-error nature was frustrating and repetitive.[49][56][53][47] Lada regarded the gameplay as being "an acquired taste," and felt that players would need a great deal of patience to enjoy it.[58] However, critics appreciated the additions of a text log and a notebook to organize case information, which were seen as improvements over the original versions.[53][47] The gameplay was frequently compared to that of other adventure games, such as the Ace Attorney and Monkey Island series, and critics including Scullion, Gray, and King felt that fans of those titles would also likely enjoy the Famicom Detective Club games.[59][53][49]
Reviewers recommended playing the games together, but were divided on which title they preferred. Some considered The Girl Who Stands Behind to be superior to The Missing Heir, with Denzer citing gameplay enhancements and higher-quality visuals, while Andriessen described it as being a more "streamlined" and "action-oriented" experience.[56][47] Conversely, King felt The Missing Heir had more interactive gameplay elements, and Gray wrote that its artwork "has a lot more beautiful moments" in comparison to The Girl Who Stands Behind.[49][53]
Legacy[]
The character Ayumi Tachibana starred in BS Tantei Club: Yuki ni Kieta Kako,[f] an adventure game released by Nintendo in 1997 for the Satellaview, a satellite modem peripheral for the Super Famicom.[61] It was broadcast in three chapters; the first from February 9–15, the second from February 16–22, and the last from February 23–March 1.[37][61] The player takes the role of Ayumi (voiced by Yūko Minaguchi) investigating a murder to prove the innocence of her mother.[37][61] Ayumi later appeared as a collectible trophy in Super Smash Bros. Melee (2001),[62] and according to Super Smash Bros. series director Masahiro Sakurai, was at one point considered as a fighter for Melee.[63][64] In a 2021 interview, Mages director Makoto Asada expressed interest in developing a new Famicom Detective Club entry.[65]
Notes[]
- ^ Tose went uncredited but shares copyright for The Missing Heir.[1] The 2021 Switch remakes were developed by Mages.
- ^ Yamamoto only composed music for The Girl Who Stands Behind.[2] Composition in The Missing Heir is credited to "Hiromi" (presumed pseudonymous).
- ^ Japanese: ファミコン探偵倶楽部, Hepburn: Famicom Tantei Club
- ^ Japanese: 消えた後継者, Hepburn: Kieta Kōkeisha
- ^ Japanese: うしろに立つ少女, Hepburn: Ushiro ni Tatsu Shōjo, also known as Famicom Tantei Club Part II
- ^ Japanese: BS探偵倶楽部 雪に消えた過去, lit. BS Detective Club: Lost Memories in the Snow
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- ^ a b "Family Computer Disk Card (188本) Gameboy (178本) Super Famicom (17本) All Catalog 5月24日号特別付録 - ファミコン探偵倶楽部Part II うしろに立つ少女; ディスクカード部門別BEST5". Famimaga (in Japanese). Vol. 7, no. 10. Tokuma Shoten. May 24, 1991. pp. 52–53, 258.
- ^ "【ゲームジャンル別総選挙 第5回】アドベンチャーゲーム総選挙の結果発表! 1位は科学アドベンチャーシリーズのあのタイトル!!". Famitsu (in Japanese). No. 1488. Kadokawa Corporation. June 22, 2017. Archived from the original on 2021-02-08. Retrieved 2021-02-18.
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- ^ Trophy Description (Ayumi Tachibana, Famicom Detective Club Part II [Japan Only] ): "Ayumi's the heroine of the Detective Club games, which were made for the Disk System. In the first installment of the series, Ayumi solved the murder of one of her friends, and shortly thereafter, she opened her own investigative agency. Since those early days, she's proven to be a daring and peerless crime solver." (Nintendo, Super Smash Bros. Melee [NA version], 3 Dec 2001.)
- ^ Yusaki, Hiyo (2001). "アンケート投稿拳!! from Questionnaire: 発売後のアンケート集計拳!!". 速報スマブラ拳!! (in Japanese). Nintendo. p. 51. Archived from the original on 2020-12-15. Retrieved 2021-02-19.
- ^ Sugita, Tomokazu; Ito, Kenji (19 March 2015). 杉田智和&伊藤賢治!大乱闘スマッシュブラザーズ 特別ゲーム実況 [Tomokazu Sugita & Kenji Ito! Super Smash Bros. Special Game Live] (Niconico) (in Japanese). Japan: Dwango. Event occurs at 1h15m57s. Archived from the original on 2021-02-19. Retrieved 2021-02-19.
- ^ Saiton, Lip (June 12, 2021). "Switch『ファミコン探偵倶楽部』インタビュー。企画の発端から開発中のエピソードを少年探偵ばりに聞く【ネタバレあり】". Famitsu (in Japanese). Kadokawa Game Linkage. Retrieved 2021-06-12.
External links[]
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