Fictional geography

From Wikipedia, the free encyclopedia

Fictional geography is the use of maps, text and imagery to create lands and territories to accompany works of fiction. Depending on the completeness and complexity of the work, varying media, levels of collaboration and a number of other factors, the depiction of geographical components to works of fiction can range from simple drawings of a small area as in The Twenty-One Balloons by William Pène du Bois to an entire fictional world as in The Lord of the Rings by Tolkien or even an entire galaxy as in Star Trek and its variants.

Examples[]

Fictional Geography Examples
Name Author(s) Publishing Date
Middle-earth J. R. R. Tolkien and Christopher Tolkien 1965
Narnia C. S. Lewis 1950
Earthsea Ursula K. Le Guin 1968
Tamriel Bethesda Softworks 1994
World of A Song of Ice and Fire George R. R. Martin 1996

See also[]

  • List of fictional location types
Retrieved from ""