Fove

From Wikipedia, the free encyclopedia
TypeVirtual reality headset
Display TechnologyOLED
Weight400g
WebsiteOfficial website

FOVE is the first[citation needed] virtual reality headset that utilizes eye tracking. It was created by a Tokyo-based startup founded by (CEO) and (CTO). Announced in 2014, FOVE's technology uses infrared to track eye movements with accuracy and low latency. The sensors within the device tracks the user's pupils. It allows the user to target and interact with objects by making eye contact with them.

Kickstarter Campaign for FOVE began in May, 2015. It has an initial goal of $250,000. The goal was reached in less than 4 days. Backers who contribute $349+ were originally promised to receive a FOVE HMD in May, 2016. FOVE raised a total of $480,650 through the campaign.

Features[]

  • Eye tracking with an accuracy of 1/20 of a degree
  • Foveated rendering – User's gaze is tracked and calculated so the graphical resources are allocated to where he or she is looking. The different areas of VR world sharpens and blurs depending on where the eyes are focusing.
  • Move the head naturally – With eye tracking, users can avoid unnecessary head movements and minimize simulator sickness.
  • Aim with the eyes – Target and interact with objects by glancing at them. Aim the weapon's cross hair in FPS games or create contextual menus for a gaze-based interface.
  • Make eye contact – Make eye contact and convey emotions with virtual characters. Characters' behaviors and reactions change when they are watched.

Hardware[]

FOVE will utilize SteamVR's Lighthouse technology for positional tracking.

Developer[]

- integrates content from Unity, Unreal Engine and Cryengine. Developers can port existing VR content into FOVE or create new content.

API for Foveated rendering.

History[]

September 9, 2014 - FOVE was revealed at Tech Crunch Disrupt SF 2014.

May 19, 2015 - Kickstarter Campaign began.

May 23, 2015 - Kickstarter Goal of $250,000 was reached

June 25, 2015 - FOVE announced that it received an undisclosed amount of funding from , the venture capital arm of the Korean conglomerate.

June 25, 2015 - FOVE announced that it will use SteamVR's Lighthouse for positional tracking.

March 23, 2016 - FOVE closed an $11 million Series A funding round, but delayed shipment to Fall 2016 because of difficulty sourcing components.[1]

References[]

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