G-LOC: Air Battle
G-LOC: Air Battle | |
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![]() Japanese sales flyer | |
Developer(s) | Sega AM2 |
Publisher(s) | Sega |
Designer(s) | Yu Suzuki |
Composer(s) | Hiroshi Kawaguchi Yasuhiro Takagi |
Series | After Burner |
Platform(s) | Arcade, Game Gear, Mega Drive/Genesis, Master System, Switch |
Release | show
February 23, 1990 |
Genre(s) | Combat flight simulator |
Mode(s) | Single-player |
Arcade system | Sega Y Board |
G-LOC: Air Battle[a] is a 1990 combat flight simulator arcade game developed and published by Sega. It is a spin-off of the company's After Burner series. The title refers to "G-force induced Loss Of Consciousness". The game is known for its use of the R360 motion simulator arcade cabinet.
Gameplay[]
![](http://upload.wikimedia.org/wikipedia/en/thumb/8/87/G-LOC_Air_Battle_screenshot.png/220px-G-LOC_Air_Battle_screenshot.png)
The game puts the player in a fighter plane, dog fighting other planes. Once the player takes too many hits or the game-timer runs out the game is over. The player earns more time and advances stages by achieving goals that are set in each stage. The player initially starts with limited armament which is replenished by completing missions. Players choose what targets to destroy, like ships, jet fighters, or tanks. Eventually, players will attack bosses such as War Balloon, the Bomber, and the final adversary, an enemy ace who uses the same plane as the player, except with enhanced durability and strength.
The player controls an experimental aircraft (referred to as A8M5, but upgraded over time, finally becoming the A8M6) in a mission to eliminate enemy planes. During the game, the player is attacked from the front and back. The game is mostly played from a first person perspective; however, once locked onto by an enemy missile, the perspective changes to third person behind the player's plane to allow the player to perform evasive maneuvers. The plane is controlled by a joystick and has two weapons: a cannon and missiles. The player can either try to shoot down enemy planes or target them by moving the crosshair over them and launching missiles at targeted planes to destroy them.
Release[]
The game was released in three arcade cabinet versions: a standard stand-up version, a sit-down version and a deluxe sit-down version: the R-360 cabinet. The R-360 gives the game into a more dynamic feel as the cabinet responds to the pilot's actions, improving on the limited path of plane movement in the standup and sit-down versions.
The game was ported to the Sega Mega Drive, the Sega Master System and the Sega Game Gear. Because the R360 cabinet made the game more impressive the home computer versions (Commodore 64, Amstrad CPC, ZX Spectrum, Atari ST, and Amiga) were named G-LOC R360.
Some ports include certain features not present in the arcade version. The Mega Drive version alternates between first and third-person perspectives at times, the Master System one features bosses, and the Game Gear one employs points that can be used to upgrade the jet.
The original arcade version was ported to home consoles for the first time in 2020 for the Nintendo Switch under the Sega Ages series. This version was released on March 26 in Japan and later on April 30 in North America and Europe[4] and features new control options and new ways to play through stages.
Reception[]
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hideReception | |||
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Review scores | |||
Publication | Scores | ||
Arcade | Mega Drive | Master System | |
CU Amiga | 91%[5] | ||
Sinclair User | 95%[6] 99% (R360)[7] |
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Computer and Video Games | 86%[3] | 80%[8] | |
Beep! Mega Drive | 4.5/10[9] | ||
Joypad | 73%[10] | ||
Mega | 22%[11] | ||
Console XS | 83%[12] |
In Japan, Game Machine listed G-LOC: Air Battle on their June 1, 1990 issue as being the most-successful upright arcade game of the month.[13] The deluxe cabinet version went on to become Japan's ninth highest-grossing dedicated arcade game of 1990.[14] It was later Japan's fifth highest-grossing dedicated arcade game of 1991.[15]
In North America, it was the top-grossing new video game on the RePlay arcade charts in June 1990.[16]
Legacy[]
G-LOC received a Japan-only sequel in 1991, Strike Fighter[17] (not to be confused with Sega Strike Fighter, released in 2000). It was ported to the FM Towns computer and the Sega CD console as After Burner III.
Notes[]
References[]
- ^ Akagi, Masumi (October 13, 2006). アーケードTVゲームリスト国内•海外編(1971–2005) [Arcade TV Game List: Domestic • Overseas Edition (1971–2005)] (in Japanese). Japan: Amusement News Agency. p. 131. ISBN 978-4990251215.
- ^ "G-LOC (Registration Number PA0000606084)". United States Copyright Office. Retrieved 16 July 2021.
- ^ Jump up to: a b "C+VG Arcade Action - G-LOC" (PDF). Computer + Video Games. No. 104 (July 1990). United Kingdom: Future Publishing. 16 June 1990. pp. 88–89. Archived (PDF) from the original on 29 March 2016. Retrieved 21 February 2020.
- ^ Craddock, Ryan (17 April 2020). "Sega Ages G-LOC: Air Battle Is Getting A Western Switch Release Later This Month". Nintendo Life. Gamer Network. Retrieved 17 April 2020.
- ^ "Arcades". CU Amiga. No. 5 (July 1990). 26 June 1990. pp. 80–1.
- ^ "Coin Ops". Sinclair User. No. 101 (July 1990). 18 June 1990. pp. 56–7.
- ^ "Coin Ops". Sinclair User. No. 109 (March 1991). 18 February 1991. pp. 54–5.
- ^ "Group Test: Aiieee! Aliens! Head-to-Head – The Best Shoot-'Em-Ups Ever!" (PDF). Computer and Video Games. No. 151 (June 1994). 15 May 1994. pp. 106–11.
- ^ "Be Mega Dog Race - G-LOC" (PDF). Beep! Mega Drive (in Japanese). March 1993. p. 21. Archived (PDF) from the original on 21 February 2020. Retrieved 21 February 2020.
- ^ Olivier (January 1993). "G-LOC Air Battle" (PDF). Joypad (in French). No. 16. p. 70. Archived (PDF) from the original on 21 February 2020. Retrieved 21 February 2020.
- ^ "3D Shoot-'Em-Ups" (PDF). Mega. No. 17 (February 1994). 20 January 1994. pp. 64–5.
- ^ "Software A-Z: Master System". Console XS. No. 1 (June/July 1992). United Kingdom: Paragon Publishing. 23 April 1992. pp. 137–47.
- ^ "Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)". Game Machine (in Japanese). No. 381. Amusement Press, Inc. 1 June 1990. p. 29.
- ^ ""Tetris" Has Still Earned More Than "Final Fight"" (PDF). Game Machine (in Japanese). No. 396. Amusement Press, Inc. 1 February 1991. p. 22.
- ^ ""Final Fight II" and "Final Lap 2" Top Videos: Video Games of The Year '91" (PDF). Game Machine (in Japanese). No. 419. Amusement Press, Inc. 1 February 1992. p. 26.
- ^ "RePlay: The Players' Choice". RePlay. Vol. 15 no. 9. June 1990. p. 4.
- ^ Kalata, Kurt. "After Burner III". HG101. Retrieved 6 March 2020.
External links[]
- 1990 video games
- Amiga games
- Amstrad CPC games
- Arcade video games
- Sega video games
- Commodore 64 games
- Sega Game Gear games
- Master System games
- Sega arcade games
- Sega-AM2 games
- Sega Genesis games
- Video games scored by Hiroshi Kawaguchi
- Virtual Console games
- ZX Spectrum games
- Sanritsu Denki games
- Video games designed by Yu Suzuki
- Video games developed in Japan
- Single-player video games