Game Design Workshop

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Game Design Workshop: A Playcentric Approach to Creating Innovative Games
Game Design Workshop 4th Edition.jpg
4th Edition cover art
AuthorTracy Fullerton
Original titleGame Design Workshop: Designing, Prototyping, & Playtesting Games (1st Edition)
SubjectGame design
Publisher
Publication date
2004, 2008, 2014, 2018
Pages556
ISBN978-1-138-09877-0
OCLC859196163

Game Design Workshop is a book on game design by Tracy Fullerton, originally published by CMP Books in 2004. It has been updated and released in three subsequent editions, the latest by A K Peters/CRC Press in 2018.

The book is based on the core game design curriculum taught at the USC Interactive Media & Games Division of the USC School of Cinematic Arts. Contributors to the fourth edition include many notable game designers, including: , Keita Takahashi, Anna Anthropy, Randy Smith, Robin Hunicke, Michael John, Asher Vollmer, Elan Lee, Jane McGonigal, , Chaim Gingold, Jenova Chen, , Eric Zimmerman, Frank Lantz, , Stone Librande, Warren Spector, Kellee Santiago, among others.

Game Design Workshop is cited by numerous sources as one of the "must have" books for new game designers.[1][2][3] It is in used in game design courses worldwide.[4] [5] [6] [7] [8]

See also[]

  • List of books on computer and video games

References[]

External links[]

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