Game Design Workshop
![]() 4th Edition cover art | |
Author | Tracy Fullerton |
---|---|
Original title | Game Design Workshop: Designing, Prototyping, & Playtesting Games (1st Edition) |
Subject | Game design |
Publisher | |
Publication date | 2004, 2008, 2014, 2018 |
Pages | 556 |
ISBN | 978-1-138-09877-0 |
OCLC | 859196163 |
Game Design Workshop is a book on game design by Tracy Fullerton, originally published by CMP Books in 2004. It has been updated and released in three subsequent editions, the latest by A K Peters/CRC Press in 2018.
The book is based on the core game design curriculum taught at the USC Interactive Media & Games Division of the USC School of Cinematic Arts. Contributors to the fourth edition include many notable game designers, including: , Keita Takahashi, Anna Anthropy, Randy Smith, Robin Hunicke, Michael John, Asher Vollmer, Elan Lee, Jane McGonigal, , Chaim Gingold, Jenova Chen, , Eric Zimmerman, Frank Lantz, , Stone Librande, Warren Spector, Kellee Santiago, among others.
Game Design Workshop is cited by numerous sources as one of the "must have" books for new game designers.[1][2][3] It is in used in game design courses worldwide.[4] [5] [6] [7] [8]
See also[]
- List of books on computer and video games
References[]
- ^ Four Must Have Books for Learning Game Designers
- ^ Best Video Game Design Books
- ^ Popular Game Design Books
- ^ Basic Introduction to Game Design syllabus
- ^ "Game Design syllabus". Archived from the original on 2014-12-16. Retrieved 2014-12-16.
- ^ Game Design Workshop syllabus
- ^ Video Game Design and Architecture syllabus
- ^ Game Design and Development syllabus
External links[]
- Game Design Workshop, 4th Edition, Publisher site.
- Game Design Workshop, 4th Edition site, 4th Edition author site with archived content from old editions.
- Books about video games
- Video game design