Game of the Seven Kingdoms

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Game of the Seven Kingdoms
七国象棋配置.jpg
Starting position
Years activeSince 13th century
GenresAbstract strategy game
Chess variant
Players7
Skills requiredStrategy, tactics
SynonymsSeven-handed xiangqi
Qiquo xiangqi
Game of the Seven Kingdoms symbolizes the Seven Warring States period (403–221 BC).[1]

Game of the Seven Kingdoms (Chinese: 七國象棋, p qī-guó-xiàng-qí ;) is a seven-player variant of the game xiangqi ("Chinese chess"). It is traditionally ascribed to Sima Guang, although he died well before the 13th century, to which this game is traditionally dated. There is skepticism regarding the game's 13th-century formulation.[2] The rules of the game can be found in 古局象棋圖, the book he wrote.[3][4]

Rules of Game[]

Players[]

The game is normally played by seven players. If there are fewer players, the extra kingdoms can be removed, or some players can take over more than one kingdoms. Players are allowed to team up, but they are not allowed to discuss with their teammates during the game.

Equipment and Setup[]

The board is the same as go board. Each side has 17 pieces, a general (將), a chancellor (偏), a diplomat (裨), a cannon (砲), a go-between (行人), an archer (弓), a crossbowman (弩), two dagger soldiers (刀), four swordsmen (劍), four knights (騎). The names of the general vary according to the kingdom it represents. The seven kingdoms are:

Qin (秦), the white kingdom, in the west
Chu (楚), the red kingdom, in the south
Han (韓), the orange kingdom, in the south
Qi (齊), the blue kingdom, in the east
Wei (魏), the green kingdom, in the east
Zhao (趙), the purple kingdom, in the north
Yan (燕), the black kingdom, in the north

The yellow piece in the center of the board is " the Emperor " (周) , which doesn't belong to anyone. 七国象棋配置.jpg

Basic Rules of Game Play[]

The game starts with Qin, the white kingdom, and then the order of play is counterclockwise.

The mechanism of the game is similar to many chess variants. Pieces move and may capture one another by displacement. Except for cannon and go-between, all pieces capture in same way they move. There is no check in this game (which means it's not mandatory to get rid of attack on the general).

Moves of Pieces[]

Note pieces are placed at intersections.

Piece Diagram Description
General
The general moves any distance orthogonally or diagonally. (as chess queen)
Chancellor
The chancellor moves any distance orthogonally. (as chess rook)
Diplomat
The diplomat moves any distance diagonally. (as chess bishop)
Cannon
The cannon moves any distance orthogonally without capturing. To capture it jumps exactly one piece in its way.(as Xiangqi cannon)
Go-between
行人
The go-between moves any distance orthogonally or diagonally. It cannot capture nor can it be captured. Thus it's used to defend or for cannon to jump.
Dagger Soldier
The dagger soldier moves one intersection diagonally.
Swordsman
The Swordsman moves one intersection orthogonally.
Archer
The archer moves up to four intersections orthogonally or diagonally.
Crossbowman
The crossbowman moves up to five intersections orthogonally or diagonally.
Knight
The knight moves one intersection othogonally first, and then continues one up to three intersections diagonally outward. It can be blocked like Xiangqi knight.
Emperor





The Emperor does not move and can't be captured.

Victory[]

A player is out when he loses his general or more than 10 pieces. The player who captures the general or the most pieces of the loser wins his rest army. The final victory goes to the first player who wins two kingdoms or captures more than 30 pieces.

See also[]

References[]

  1. ^ Pritchard (1994), p. 265
  2. ^ "The imbalance in the array must reflect on the play (assuming that the game was ever played), and can perhaps be attributed to the fact that a weiqi board rather than a bespoke board was used. The existence of pieces moving as Q and B at least two centuries before their introduction into orthochess is a phenomenon few will credit. (Leventhal, Chess of China)" (Pritchard 2007:343) [But note that the queen and bishop were already present in Japan in the game of dai shogi, invented in the 13th century and the most prestigious form of chess at the time in Japan.]
  3. ^ Sima Guang(司馬光). 古局象棋圖.
  4. ^ "七國象棋局(光緒觀古堂本) 第2頁 (圖書館) - 中國哲學書電子化計劃".

Bibliography


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