Gladiator (video game)
Gladiator | |
---|---|
Developer(s) | Allumer |
Publisher(s) | Taito |
Platform(s) | Arcade (original) Amstrad CPC, C64, ZX Spectrum |
Release | 1986 |
Genre(s) | Beat'em up |
Mode(s) | Multiplayer |
Gladiator, known in Japan as Ougon no Shiro (黄金の城, lit. "Golden Castle"), is an arcade game developed by Allumer and published in 1986 by Taito.[1] It was followed by a sequel titled Blandia. Home ports of Gladiator were released for the ZX Spectrum, Amstrad CPC and Commodore 64 as Great Gurianos; the Spectrum version was intentionally made unwinnable.[2]
Gameplay[]
The player controls a gladiator/knight named Great Gurianos as he walks through a castle.[1] The joystick direction moves the character left and right and raises his shield up and down. The game's three buttons correspond to a high, medium, and low attack with Great Gurianos's sword.[1] Gladiator consists of four levels. The reward for completing the game is a fifth stage, the "Treasure Place".
Gameplay is split between two modes; in the "obstacle" mode, Great Gurianos walks forward, and the player must use the sword and shield to defend him from bats, fireballs, arrows, shuriken, and other flying hazards. The "obstacle" mode is broken up by a "fight" mode, in which Great Gurianos must fight against another, similarly-armored knight. In both modes, an un-defended hit to Great Gurianos knocks off part of his armor (his helmet for a high hit, his breastplate for a medium hit, and his leggings for a low hit), and a subsequent hit to the same area kills him.[1] The character can generate a temporary force field during the obstacle course phases (when weapons and bats fly at him) by rapidly moving the shield up and down.[3] During the combat phases, Great Gurianos can become invincible (flashing golden) for a short time.[1]
References[]
- ^ Jump up to: a b c d e Gladiator at the Killer List of Videogames
- ^ "Dave Perry Interview". World of Spectrum.
[Great Gurianos] was an Arcade Port and I did the graphics. It was nasty and I ran out of memory to actually finish the game, so I made the last boss impossible to kill. (There is no ending to the game!
- ^ Dean, Michael. "Gladiator". Classic Gaming. Archived from the original on 2013-10-05. Retrieved 3 Oct 2013.
External links[]
- Gladiator at the Killer List of Videogames
- Great Gurianos at Lemon 64
- Gladiator at SpectrumComputing.co.uk
- 1986 video games
- Allumer games
- Arcade video games
- Taito beat 'em ups
- ZX Spectrum games
- Amstrad CPC games
- Commodore 64 games
- Side-scrolling beat 'em ups
- Video games developed in Japan
- Video games scored by Mark Cooksey
- Works set in castles