Go! Go! Hypergrind
Go! Go! Hypergrind | |
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Developer(s) | Poponchi |
Publisher(s) | Atlus |
Director(s) | Kazuma Nishiwaki |
Producer(s) | Yoshinao Shimada Kevin Kolde John Kricfalusi (executive producer) |
Designer(s) | Tadayuki Konno |
Programmer(s) | Tadashi Maki |
Artist(s) | Masaki Shimizu (characters) Eddie Fitzgerald (stages and characters) Gabe Swarr (characters) Jim Smith (stages) |
Platform(s) | GameCube |
Release |
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Genre(s) | Sports |
Mode(s) | Single-player, multiplayer |
Go! Go! Hypergrind is a skateboarding video game for the GameCube that was developed by Team Poponchi at Atlus Japan and published by Atlus USA.[1] It was released in North America on November 18, 2003.[1] Animation studio Spümcø of Ren & Stimpy fame served as a collaborative art design firm for the game. Despite being developed in Japan, it has never been released there.
Plot[]
In the game, Spümcø is holding auditions in the "Toon World" for a new skateboarding cartoon called Go! Go! Hypergrind. In the Story Mode, the player choose one of the cartoon star hopefuls and attempt to impress Spümcø and pass the audition.
Gameplay[]
The game allows players to select one of several wacky cartoon characters and skateboard through a variety of cel-shaded levels. The objective of the game is to steer characters into a variety of classic cartoon "mishaps" (usually involving inflicting pain on the character in some way) and then chaining one mishap directly into another to create combos.
There is also a versus mode offering five different game types, which can be played with two players or against the computer.
Reception[]
Go! Go! Hypergrind received "mixed" reviews according to the review aggregation website Metacritic, holding an average score of 67.[2] GameSpot gave the game a 7.9 praising the humor and presentation,[3] while IGN gave the game a 5.1 criticizing the skateboarding mechanics for its simplicity.[4]
References[]
- ^ a b "Go! Go! Hypergrind Ships". GamersHell. Retrieved November 16, 2016.
- ^ "Go! Go! Hypergrind for GameCube Reviews". Metacritic. Retrieved November 16, 2016.
- ^ Navarro, Alex (November 14, 2003). "Go! Go! Hypergrind Review". GameSpot. Retrieved November 16, 2016.
- ^ Irwin, Mary Jane (November 17, 2003). "Go! Go! Hypergrind". IGN. Retrieved November 16, 2016.
External links[]
- 2003 video games
- Atlus games
- GameCube games
- GameCube-only games
- North America-exclusive video games
- Skateboarding video games
- Spümcø
- Video games developed in Japan
- Video games scored by Yoshio Tsuru
- Video games with cel-shaded animation