Gong Zhu

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Gong Zhu
Poker-sm-213-Qs.png
OriginChinese
Alternative namesChinese Hearts
TypeTrick-taking
Players4
Age rangeAll ages
Cards52
DeckFrench
PlayAnticlockwise
Card rank (highest first)A K Q J 10 9 8 7 6 5 4 3 2
Playing time15 min.
Random chanceEasy
Related games
Hearts

Gong Zhu (拱猪) is a Chinese four-player trick-taking card game, and is a Chinese version of the game Hearts. It differs from the standard Hearts game by assigning special point values to cards. The objective of the game is to score positive points and avoid penalty points. Gong Zhu means: Chase the Pig,[1] for "pig" is the name given to the Q♠.

All players start with 0 points. The goal is to not be the first person to go past -1000 points (thus losing the game) and in some variations, also not more than 1000 points. The loser(s) becomes the pig, as Gong Zhu means "chase the pig" in Chinese. All points accumulate until any player(s) have lost, for which the game ends and all points will be reset to 0.[2]

Unlike in Western Hearts, there is no passing of cards prior to each round in Gong Zhu.

Point values[]

  • Point cards:
    • The J (goat) is worth +100 points
    • The Q♠ (pig) is worth -100 points
    • The 10♣ (transformer) counts as zero points, but doubles a player's points at the end of a round and adds it to the accumulated points. If at the end of a round, a player has the 10 of clubs and no other point cards, the 10 of clubs is worth +50 points (or +100 if exposed: see below).
    • The Hearts are worth -200 points[3] in total:
      • Ace -50 points
      • King -40 points
      • Queen -30 points
      • Jack -20 points
      • 10 through 5 are worth -10 points
      • 4 through 2 are worth no points[4]
  • All other cards are worth 0 points and do not play a part in scoring.[2]

Exposure of cards[]

In Gong Zhu, a player may expose ("sell") the cards Q♠, J, 10♣, or A (affecting all hearts) before each round, thus showing the card(s) to the other players. By the rules of Gong Zhu, if a player exposes a card, he/she must not play it in the first trick when the dealer plays the corresponding suit, so as to be able to give a chance for players with higher cards to get rid of them without being disadvantaged by the exposure. The exception to this is when the exposed card is the only card in that suit (in any particular player's possession during that round).[2]

  • For example, by exposing the Q♠, a player cannot play it in the first trick when the dealer plays a spade to allow players with the cards K♠ and A♠ to get rid of them.

Exposing a card doubles its effect. For example, if the Q♠ is doubled, it will be worth -200 instead of -100. In the case of the 10♣, since it isn't worth anything in itself, the doubling effect of the 10 of clubs is doubled, which if exposed and taken by that same player, will quadruple the value of all the other point cards collected in that round.

  1. If the Q♠, 10♣ and A have been exposed and a player has these three cards after one trick, then he/she will receive -1200 (4*((-100*2)+(-50*2))) points.
  2. If the A has been exposed and a player has all hearts but the ace, he/she will receive -300 (2*(-150)) points.

Playing[]

In each trick, similar to Hearts, the suit is determined by the dealer who produces the first card. Players take turns to play a card in an counterclockwise direction and whoever produces the card of the largest value in the same suit collects all four cards and becomes the next dealer. Unlike Hearts, apart from exposed cards (as mentioned above), any card can be played during the first trick.

At the end of a round, all players' points are totaled up and added to their accumulated points for that game. Player(s) who have accumulated -1000 or lower points immediately lose that game. After which, a new game begins and all points are reset to 0.[2]

Scoring[]

Legend

  - Point addition (Non-exposed cards)
  - Point addition (Exposed cards)
  - Point deduction (Non-exposed cards)
  - Point deduction (Exposed cards)
  - Not involved cards

Case All Hearts Value Q♠ (Queen of Spades) Value J (Jack of Diamonds) Value 10♣ (10 of Clubs) Value Total Value
1 4,5,9,J,K -160 +200 ×2 +80
2 All +200 +200
All +400 +400
3 All +200 ×2 +400
×4 +800
All +400 ×2 +800
×4 +1600
4 All +200 +100 +300
+200 +400
All +400 +100 +500
+200 +600
5 All +400 +200 +200 ×4 +3200
6 5-A -400 -200 ×4 -2400

Like Hearts, points calculated are on an accumulative basis; usually, players will be given the points that are assigned to whatever point cards he collected after one round. There are multiple ways to shoot the moon. Gong Zhu differs from hearts in that a player gains points by shooting the moon, instead of making other players lose points. In some cases, the J and the Q♠ switch values, giving negative points to unsuspecting players.[2]

  1. In the general case (case 1) described in the table above, for example, a player has collected the cards 4, 5, 9, J and K (ace exposed), J (exposed) and 10♣ (not exposed). Hence, he will get +80 (2*((-160)+(100*2))) points.
    A player who adds up the value of all of the hearts gets -200 points. Hence,
  2. A player who gets all the hearts has shot the moon and are awarded +200 points, +400 points if the ace has been exposed.
  3. A player who gets all the hearts AND the 10 of clubs can be awarded +400, +800 or +1600 points, depending on the cards that have been exposed.
  4. A player who gets all the hearts AND the queen of spades makes it so the queen of spades counts as positive and he/she can be awarded between +300 and +600 points, depending on the cards that have been exposed.
  5. The greatest win in Gong Zhu occurs when a player collects all hearts (ace exposed), 10♣ (exposed) and both the exposed J and Q♠: +3200 points.
  6. The greatest defeat in Gong Zhu occurs when a player collects all hearts between 5 and A (ace exposed), Q♠ (exposed) and 10♣ (exposed): -2400 points.
  7. In some variations, if a player gets the queen of diamonds, every trick won after the trick in which the queen of diamonds was won is worth 10 points.
  8. In some variations, collecting all point cards grants the player an instant win, regardless of previous point standings and whether the cards are exposed or not.

See also[]

References[]

  1. ^ ABC Dictionary of Chinese Proverbs, p. 13, John S. Rohsenow - University of Hawaii Press ISBN 0-8248-2770-8
  2. ^ a b c d e McLeod, John, ed., Gong Zhu, Card Games Website
  3. ^ If a player captures all the Hearts in a round, it counts as +200 points. See section on Scoring.
  4. ^ Even though these three cards are not worth any points, they play a part in accumulation of the Hearts for "Shooting the Moon" and are counted as point cards.

External links[]

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