Gran Turismo 3: A-Spec

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Gran Turismo 3: A-Spec
Gran Turismo 3.jpg
Developer(s)Polyphony Digital
Publisher(s)Sony Computer Entertainment
Producer(s)Kazunori Yamauchi
Designer(s)Kazunori Yamauchi
Composer(s)Isamu Ohira
Daiki Kasho
SeriesGran Turismo
Platform(s)PlayStation 2
Release
Genre(s)Sim racing
Mode(s)Single-player, multiplayer

Gran Turismo 3: A-Spec is a 2001 racing game, the first in the Gran Turismo series released for the PlayStation 2. During its demonstration at E3 2000 and E3 2001 the game's working title was Gran Turismo 2000. The game was a critical and commercial success and went on to become one of the best-selling video games of all time. Its aggregate score of 94.54% on GameRankings makes it the second-highest rated racing video game of all time. It has been listed as one of the greatest video games of all time.

Gameplay[]

The objective of the game is to win all the provided races, championships, complete license tests and achieve 100% game completion. Every 25% of the game completed results in the player being awarded a car as a special prize. For GT3, the Gran Turismo Mode (Simulation Mode in the North American version) has a reorganized layout, with a more structured and progressive arrangement of races and challenges. Races vary from short beginner events to multi-hour endurance races and also rallying events against an opponent. In addition to these modes, car shops are now organized by country and then by manufacturer.

The Arcade Mode is reorganized in "stages"; these stages are made up of 5 or 6 tracks pooled from all available tracks in the game, including both road and rally races. To get to the next stage, all tracks on a stage must be completed on Easy difficulty or higher. By beating the stage on Normal or Difficult, additional cars are unlocked as well for play in any mode of Arcade Mode (including two-player battle and time trial).

GT3 features 19 race courses, 14 of which have reverse variants and 4 of which are dirt tracks. Most of these circuits are at fictional locations, but California's Laguna Seca Raceway and Côte d’Azur (which is heavily based on the Monaco Grand Prix circuit) are not.

Other changes include the omission of the ability to "race modify" or add downforce to production cars, removal of suspension damage, and the absence of torque limits for races.

New to the franchise, GT3 also contained unlicensed versions of six actual Formula One cars, labelled as F686/M, F687/S, F688/S, F090/S, F094/H and F094/S (in the Japanese and American versions) that the player could win from endurance races. In the Japanese and American versions, the name of each car denotes various pieces of information (such as the amount of cylinders in the engine, the year the chassis was raced, and its driver, respectively). For example, the aforementioned F094/S was the 10-cylinder, 1994-season car driven by Ayrton Senna, whereas the F686/M represented the 6-cylinder, 1986-season car driven by Nigel Mansell. In the PAL release, however, there were only two F1 cars, not obviously based on any real-life counterparts and instead labelled as Polyphony 001 and 002 respectively.

GT3 also marks informal appearances of automakers Lamborghini and Porsche. A racing JGTC Lamborghini Diablo was featured in the NTSC-J version (where the car has been cut from NTSC-U copy and being available in NTSC-U copy with a cheat device), and a Porsche 911 GT3 can be found in the game code (though it cannot be obtained normally, and requires the use of a cheat device). Both cars, together with two hidden Lancia Stratoses (road and rally versions), however, are completely absent in PAL version. Lamborghini would make its first official appearance in 2009's Gran Turismo for PlayStation Portable, while Porsche made its first official appearance in Gran Turismo Sport for the PlayStation 4.

Development and release[]

The Aston Martin Vanquish was one of the new cars in the game.

The game was developed by Kazunori Yamauchi, who had developed the first two games. Yamauchi collaborated with computer and game peripheral maker Logitech for the game, which resulted in the GT Force steering wheel. The wheel features force feedback and was designed specifically for GT3.

A demo copy of the game under the working title was issued in the PlayStation Festival 2000, allowing players to drive a Mitsubishi Lancer Evolution V in the Seattle Circuit for 120 seconds. The game was more or less a beta version of GT3 named Gran Turismo 2000, that was renamed to GT3 A-Spec due to the fact the game was taking longer to make than planned.

Compared to Gran Turismo 2, the graphics are greatly improved thanks to the PlayStation 2's hardware, but the number of cars has been drastically reduced in this game due to large work onto graphics, cars structure, detailed statistics of all the cars and the game's release being early in the PlayStation 2's lifespan. About 180 cars are featured in this game, rather than 650 in GT2.

A giveaway launched at the release of the game included various prizes in North America; for example, there was a day at the Skip Barber Racing School, car payments for a month and Gran Turismo themed shirt and hat up for giveaway.

Gran Turismo Concept[]

Due to its critically acclaimed reception, a short version, Gran Turismo Concept, was released in Japan and various parts of the world except North America in 2001 and 2002. It included new models unveiled during famous Asian and European Motor Shows. Upon completing the game, the player was given a save game with all licenses completed and 10,000,000 credits for Gran Turismo 3.

Reception[]

Gran Turismo 3: A-Spec received critical acclaim like its predecessors, and holds a 95 out of 100 according to review aggregator Metacritic.[3] Reviewers lauded its graphics, realism, soundtrack, sound design and controls. Frank O'Connor reviewed the PlayStation 2 version of the game for Next Generation, rating it five stars out of five, and stated that "The best, most complete, and most impressive driving game so far, lapping its predecessors handily – and the first must-have for PlayStation 2".[16]

The game has appeared on some 'Top 100 Games' lists such as that by IGN in 2003.[20] In 2004, readers of Retro Gamer voted Gran Turismo 2 97th top retro gamer, with the staff noting that "the mix of realistic handling and superb graphics, not to mention the fact that it features hundreds of licensed vehicles, has won it the admiration of car lovers everywhere. The gameplay may be a little too deep and difficult for many, but for its core followers, Gran Turismo is the be all and end all of digital racing, and GT3 has been voted as the best of the bunch".[21]

Gran Turismo 3 sold 1 million copies in its first three days of release.[22] By July 2006, it had sold 3.8 million copies and earned $120 million in the United States alone. Next Generation ranked it as the third highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country.[23] The game also received a "Double Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[24] indicating sales of at least 600,000 copies in the United Kingdom.[25]

As of April 30, 2008, the game has shipped 1.89 million copies in Japan, 7.14 million in North America, 5.85 million in Europe, and 10,000 in Southeast Asia, for a total of 14.89 million copies.[1][2] It is the highest-selling game in the Gran Turismo franchise. It is a part of the PlayStation 2's Greatest Hits. It ranked fifteenth in the list of best-selling unbundled console games of all time, just below Wii Fit Plus.[26]

GameSpot named Gran Turismo 3 the fifth-best console game of 2001, and presented it with a "Best Driving Game" award among console games. It was a runner-up in the "Best PlayStation 2 Game", "Best Sound" and "Best Graphics, Technical" categories.[27]

References[]

  1. ^ Jump up to: a b c d ""Gran Turismo" Series Software Title List". Polyphony Digital. April 2008. Archived from the original on 2007-02-06. Retrieved 2008-05-29.
  2. ^ Jump up to: a b "Gran Turismo Series Shipment Exceeds 50 Million Units Worldwide" (Press release). Sony Computer Entertainment. 2008-05-09. Archived from the original on 2008-09-16. Retrieved 2008-05-29.
  3. ^ Jump up to: a b "Gran Turismo 3: A-Spec for PlayStation 2 Reviews". Metacritic. Retrieved 2013-11-17.
  4. ^ Barnes, J.C. "Gran Turismo 3 A-spec - Review". AllGame. Archived from the original on 2014-11-14. Retrieved 2014-11-23.
  5. ^ Edge Staff (July 2001). "Gran Turismo 3: A-spec Review". Edge (99). Archived from the original on 2013-04-03. Retrieved 2015-03-08.
  6. ^ EGM Staff (September 2001). "Gran Turismo 3: A-Spec". Electronic Gaming Monthly (147): 142.
  7. ^ Bramwell, Tom (2001-07-28). "Gran Turismo 3 Review". Eurogamer. Retrieved 2013-11-17.
  8. ^ "プレイステーション2 - グランツーリスモ3: A-spec". Famitsu. 915: 61. 30 June 2006.
  9. ^ Kato, Matthew (August 2001). "Gran Turismo 3: A-spec". Game Informer (100). Archived from the original on 2009-06-18. Retrieved 2014-03-11.
  10. ^ Air Hendrix (2001-07-09). "Gran Turismo 3: A-spec Review for PlayStation 2 on GamePro.com". GamePro. Archived from the original on 2005-02-07. Retrieved 2014-03-11.
  11. ^ Gee, Brian (July 2001). "Gran Turismo 3 A-Spec Review". Game Revolution. Retrieved 2014-03-11.
  12. ^ Ajami, Amer (2001-07-10). "Gran Turismo 3: A-Spec Review". GameSpot. Retrieved 2014-03-11.
  13. ^ Hiscock, Josh (2001-07-15). "GameSpy: Gran Turismo 3: A-spec". GameSpy. Retrieved 2014-03-11.
  14. ^ Krause, Kevin (2001-07-15). "Gran Turismo A-Spec - PS2 - Review". GameZone. Archived from the original on 2008-10-05. Retrieved 2014-03-11.
  15. ^ Rignall, Jaz (2001-08-07). "Gran Turismo 3 A-spec". IGN. Retrieved 2014-03-11.
  16. ^ Jump up to: a b O'Connor, Frank (July 2001). "Finals". Next Generation. Vol. 4 no. 7. Imagine Media. pp. 78–79.
  17. ^ "Gran Turismo 3: A-Spec". Official U.S. PlayStation Magazine. 2001.
  18. ^ Saltzman, Marc (2001-08-01). "Gran Turismo 3 A-spec". The Cincinnati Enquirer. Archived from the original on 2008-03-08. Retrieved 2014-03-11.
  19. ^ Boyce, Ryan (2001-07-11). "Gran Turismo 3: A-spec". Maxim. Archived from the original on 2001-08-03. Retrieved 2014-11-23.
  20. ^ "IGN's Top 100 Games of All Time". IGN. Archived from the original on 2012-02-04. Retrieved 2014-03-11.
  21. ^ Retro Gamer 8, page 60.
  22. ^ Nicholson, Zy (September 2001). "Final Reality". Official UK PlayStation 2 Magazine (11): 49, 50.
  23. ^ Campbell, Colin; Keiser, Joe (July 29, 2006). "The Top 100 Games of the 21st Century". Next Generation. Archived from the original on October 28, 2007.
  24. ^ "ELSPA Sales Awards: Double Platinum". Entertainment and Leisure Software Publishers Association. Archived from the original on May 20, 2009.
  25. ^ Caoili, Eric (November 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. Archived from the original on September 18, 2017.
  26. ^ "Gran Turismo Series Shipments Hit 50 Million". PCWorld. Retrieved 2013-11-17.
  27. ^ GameSpot VG Staff (February 23, 2002). "GameSpot's Best and Worst Video Games of 2001". GameSpot. Archived from the original on August 3, 2002.

External links[]

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