Guido Henkel

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Guido Henkel
Guido Henkel Headshot.png
Guido Henkel publicity shot, 2011
Born (1964-09-09) September 9, 1964 (age 57)
NationalityAmerican
OccupationVideo game designer, video game programmer, composer, writer
Websitehttp://guidohenkel.com/

Guido Henkel (born September 9, 1964[1] in Stuttgart, Germany) is a German-born, American designer, programmer, and developer in the video game industry, as well as a composer[2] and novelist.[3]

He is best known for his work on Planescape: Torment, the Realms of Arkania series of computer role-playing games, and his series of dime-novel style supernatural mysteries.

Henkel appears as a speaker and presenter at industry conferences and award shows.[4][5]

Since early 2019, he has been part of the development and design team of the Intellivision Amico at Intellivision


Biography[]

After modeling his first working microprocessor in high school in 1982, Henkel began focusing on programming and formed his first company, , in 1983.[6] After writing a series of games for the Apple II, Commodore VIC-20 and Commodore C-64, he landed a major publishing deal with ariolasoft, a division of the media giant Bertelsmann, in 1985.

He released [7] and [8] through ariolasoft before splitting from the publisher.

In 1990 Henkel formed Attic Entertainment Software with his high school friends and . Attic developed and published a series of games for C-64, Amiga, Atari ST and the PC. In 1992 the company released Die Schicksalsklinge (aka Realms of Arkania: Blade of Destiny) the first computer game based on the acclaimed German role-playing franchise Das Schwarze Auge. The game received high review scores [9] and was an instant hit with hard core role-playing fans around the world and was published in various languages around the world by companies such as U.S. Gold and Sir-Tech.

After a series of more games, including two additional games in the Das Schwarze Auge/Realms of Arkania series, Henkel left Attic in 1997 to move to the United States.

He joined Interplay Productions’ role-playing division Black Isle Studios, where he produced the universally acclaimed Planescape: Torment.[10] In addition, he worked on Fallout during this period and he became the initial producer of Bioware’s Neverwinter Nights in the early design stages of the project.[citation needed]

Henkel left Interplay in late 1999. He started working on , a movie-related online magazine, during the ascent of DVD as the emerging home video format. In his position as the co-owner and editor of the magazine, he reviewed hundreds of movies and covered the industry with editorial features and interviews.[11] In this capacity, he also contributed numerous editorial articles and reviews to print magazines such as Medialine and Sound & Vision.[12]

In 2001 he briefly returned to the games industry by joining a start-up company called as vice president.[13] The studio was signed by Japanese powerhouse Squaresoft, makers of the Final Fantasy games, to develop an original massively multiplayer online role-playing game. However, after six months and an internal restructuring of Square, the project was canceled and eMusement shut down operations.[citation needed]

Henkel developed and published a series of mobile games in 2002 to 2011, working directly with carriers at the time, specializing on Qualcomm’s BREW platform.[14] During this period Henkel also served on the Board of Advisors for the Game Developers Conference and acted as the chairman of the advisory board for the mobile summit of the conference in 2010.[15]

2010 Henkel turned to writing and began publishing his series of supernatural mysteries.[16]

Henkel became the first writer to ever have his fiction writing published in Fangoria Magazine, when editor Chris Alexander asked Henkel to write an exclusive five-part serialized story.[original research?] The short story appeared in the magazine from issue #302 to #306 in 2011.[17]

Writing[]

Jason Dark: Ghost Hunter[]

  • Hunted (2015), G3 Studios
  • Fu Man Chu’s Vampire (2012),
  • Curse of Kali (2011), G3 Studios
  • Terrorlord (2011), G3 Studios
  • The Blood Witch (2010), G3 Studios
  • Dead by Dawn (2010), G3 Studios
  • From a Watery Grave (2010), G3 Studios
  • Dr. Prometheus (2010), G3 Studios
  • Heavens on Fire (2010), G3 Studios
  • Ghosts Templar (2010), G3 Studios
  • Theater of Vampires (2010), G3 Studios
  • Demon’s Night (2009), G3 Studios

Short Stories[]

  • Food for the Dead (2011), first published in Fangoria Magazine
  • The Blackwood Murders (2012), first published in the Poe-inspired anthology, The Spirit of Poe

Non-fiction[]

Games[]

Music[]

References[]

  1. ^ http://www.mobygames.com/developer/sheet/view/developerId,13497/
  2. ^ http://vgmdb.net/album/3267
  3. ^ http://jasondarkseries.com/
  4. ^ http://spong.com/press_release/6313/G3-Studios-Guido-Henkel-to-speak-at-GDC
  5. ^ http://www.fright.com/edge/WeekendOfHorrors10.htm
  6. ^ http://adventure.if-legends.org/Dragonware_Games.html
  7. ^ http://www.atarimania.com/game-atari-st-hellowoon-das-geheimnis-des-zauberstabs_9542.html
  8. ^ http://hol.abime.net/4327
  9. ^ http://www.kultboy.com/testbericht-uebersicht/473/
  10. ^ "Archived copy". Archived from the original on 2009-08-07. Retrieved 2009-05-13.CS1 maint: archived copy as title (link)
  11. ^ http://dvdreview.com/reviews/revsearch.asp?revid=1
  12. ^ http://www.soundandvision.com/writer/100682
  13. ^ "Archived copy". Archived from the original on 2008-05-17. Retrieved 2012-10-18.CS1 maint: archived copy as title (link)
  14. ^ https://store.cmpgame.com/product/221/The-BREW-Bag-of-Tricks
  15. ^ http://www.gdconf.com/news/gdc/gdc_2010_covers_major_platform.html
  16. ^ http://www.jasondarkseries.com
  17. ^ http://fangoria.com/index.php/home/all-news/1-latest-news/3155-original-fiction-coming-to-fangorias-pages[permanent dead link]
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