Halo Infinite

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Halo Infinite
Halo Infinite.png
Developer(s)343 Industries[a]
Publisher(s)Xbox Game Studios
Director(s)
Producer(s)
  • Pierre Hintze
  • Greg Stone
  • Damon Conn
Designer(s)Jerry Hook
Programmer(s)David Berger
Artist(s)
  • Nicolas Bouvier
  • Justin Dinges
  • Donnie Taylor
Writer(s)
  • Dan Chosich
  • Paul Crocker
  • Jeff Easterling
  • Aaron Linde
Composer(s)
SeriesHalo
Platform(s)
ReleaseDecember 8, 2021
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Halo Infinite is a first-person shooter game developed by 343 Industries and published by Xbox Game Studios. It is the sixth mainline entry in the Halo series,[1] and the third in the "Reclaimer Saga" following Halo 5: Guardians (2015).

The campaign follows the human supersoldier Master Chief and his fight against the enemy Banished on the Forerunner ringworld Zeta Halo, also known as Installation 07. Unlike previous installments in the series, the multiplayer portion of the game is free-to-play.

Infinite was initially planned to be released as a launch title with the Xbox Series X/S on November 10, 2020, but was delayed in August 2020. Following an open beta release of the multiplayer component on November 15, 2021, coinciding with the franchise's 20th anniversary, the campaign was released for Microsoft Windows, Xbox One, and Xbox Series X/S on December 8, 2021. Halo Infinite received generally favorable reviews from critics, with some deeming the game a return to form for the series.

Gameplay[]

Like past Halo games, Halo Infinite is a shooter with most gameplay taking place from a first-person perspective. Players use a number of weapons and vehicles commonly found in the Halo series, such as the Warthog. The game features several new abilities for player character the Master Chief, such as the Grapple Shot and Thruster, which enables him to pull himself towards foes or retrieve items.[2]

The title's campaign mode features a semi-open world structure; players can freely explore parts of the setting, the ringworld Zeta Halo, which are segmented off from each other and initially impassable. Scattered throughout the environment are Forward Operating Bases, which can be cleared of enemies and captured. Captured bases serve as fast-travel points.[2][3] Also scattered across Zeta Halo's surface are other points of interest, such as "high-value targets" to eliminate, Marine squads to rescue, and Banished propaganda towers to destroy.[4] Completing these side objectives earns the player Valor, which is used to call in new weapons and vehicles.[2][3] There are also more linear environments within the ring's surface, that hew more to traditional Halo mission design. These "dungeons" advance the story, and cannot be replayed once completed.[citation needed] Scattered collectibles such as audio logs provide additional story details.[5]

Multiplayer largely retains traditional Halo gameplay, with slayer, capture the flag, and other modes available in standard 4v4 and Big Team Battle variants; the latter is 12v12, a first for the series.[6] New to multiplayer are ability pickups, which allow a player to activate a special power a limited number of times, such as dashing, active camouflage, and "repulsor" charges that can knock enemies and projectiles back.[7]

Synopsis[]

Setting and characters[]

Halo Infinite is set in the year 2560. During the events of Halo 5: Guardians, the human artificial intelligence Cortana and allied AIs rebel against their creators, the United Nations Space Command (UNSC). Taking control of ancient Forerunner weapons known as Guardians, Cortana subjugates the galaxy. Also fighting against Cortana and the UNSC are the Banished, a coalition of alien races led by the Brute Atriox. The game is set on the Forerunner ringworld Installation 07 (Zeta Halo), which has mysteriously suffered damage. The player character, Master Chief John-117, is a UNSC "Spartan" supersoldier on a mission to neutralize Cortana, his former partner.[8]

Plot[]

In 2559, the UNSC Infinity is attacked and boarded by the Banished. Atriox (Ike Amadi) quickly defeats the Master Chief (Steve Downes) and hurls him into space. Six months later, a UNSC pilot code-named Echo 216 (Nicolas Roye) recovers the Chief adrift in space. While Echo-216 wants to flee, Master Chief insists on continuing the fight against the Banished. After destroying a Banished dreadnaught in space, the Chief and Echo-216 travel to Zeta Halo, which has been severely damaged by an unknown calamity. On the ring, Master Chief locates the Weapon (Jen Taylor), an artificial intelligence designed to imitate Cortana (Jen Taylor) to capture her for deletion. While the Weapon states that she was successful in her mission, she has failed to self-delete per her programming, for unknown reasons. Master Chief retrieves the Weapon, and begins to experience visions of Cortana's memories and thoughts left as residual data following her death.

Zeta Halo is controlled by the Banished, now led by Atriox's lieutenant Escharum (Darin De Paul) after Atriox's apparent death. Master Chief, the Weapon, and a reluctant Echo-216 rally scattered UNSC forces on the ring's surface. After infiltrating a Banished installation known as "The Tower", Master Chief learns from a dying Spartan that the Banished have excavated a Forerunner facility known as the Conservatory. Inside, Master Chief encounters Despondent Pyre, the AI caretaker of Zeta Halo. Despondent Pyre attempts to warn Master Chief of a threat contained on the installation, but is subsequently destroyed by the Harbinger, an alien being reawakened by the Banished upon their arrival on Zeta Halo. The Harbinger claims that her people, the Endless, survived the firing of the Halo Array, but were subsequently imprisoned by the Forerunners on Zeta Halo. She has allied herself with the Banished in order to rebuild the Silent Auditorium, a facility which will allow her to free the Endless.

Echo-216 reveals that he was an engineer aboard the Infinity who stole a Pelican to flee the battle. The Chief comforts him, admitting his own guilt over his failure to save Cortana. Master Chief and the Weapon stop the Halo's repair process by disabling a series of spires on the ring. When the Harbinger attempts to hack the Weapon, the Chief activates a failsafe to delete the AI. The Weapon repels the Harbinger and deactivates the failsafe, angrily asking why Master Chief does not trust her. After seeing a vision in which Cortana uses the Guardians to destroy the Brutes' home planet of Doisac, the Weapon realizes that she is a copy of Cortana, and insists that Master Chief delete her so she does not become like her predecessor; Master Chief refuses, stating that he wants to trust her. Echo-216 is captured by Escharum, who is revealed to be terminally ill, and brought to the House of Reckoning, the headquarters of the Banished, as bait for Master Chief. Unwilling to let Echo-216 die, Master Chief infiltrates the facility and kills Escharum.

Master Chief and the Weapon infiltrate the Silent Auditorium to stop the Harbinger. The two learn that Cortana was captured by Atriox after the Weapon locked her down; upon realizing that Atriox intended to use the ring, she destroyed herself and damaged Zeta Halo while also preventing the Weapon from being deleted so that she could continue to assist the Master Chief in Cortana's place. A final message left behind by a remorseful Cortana says goodbye to the Chief, urging him and the Weapon not to repeat her mistakes and to become stronger from them. The Chief defeats the Harbinger, but he is unable to stop her from contacting someone regarding the Endless. Afterwards, the two reunite with Echo-216, resolving to continue to fight against the Banished presence on the ring. Echo-216 reveals that his real name is Fernando Esparza, and Master Chief tells the Weapon to choose a name for herself, as Cortana had done before her. She says that she has decided on the perfect name for herself, but what it is isn't revealed.

In a post-credits scene, Atriox uses a key to unlock a sealed door, leading to the Endless. If the game is finished on Legendary difficulty, the scene opens with the date 97,368 BCE in which Despondent Pyre is heard speaking with the Forerunner Grand Edict about the imprisonment of the Endless. When Despondent Pyre states that she cannot oversee the study of the Endless alone, the Grand Edict replies that the AI Offensive Bias has been deployed to assist her.

Development[]

According to Microsoft subsidiary 343 Industries, developer of the Halo series, Halo Infinite is the third chapter of the "Reclaimer Saga", following Halo 4 (2012) and Halo 5: Guardians (2015).[9][10][11][12] The storyline of Halo Infinite will be "much more human", with series protagonist Master Chief John-117 playing a more central role than in Halo 5.[13][14] The studio played with the idea of making Halo an open world game, drawing inspiration from other video games such as The Legend of Zelda: Breath of the Wild, with the idea of allowing to explore a large open area, with the freedom of completing the game in any order.[15]

Halo Infinite is being developed by 343 Industries with assistance from SkyBox Labs, Sperasoft, The Coalition, Certain Affinity and Atomhawk.[16][17][18][19][20] It utilizes the new Slipspace Engine. The story entered planning stages in 2015 and was referred to as Halo 6 at the time.[1][21] The game is being written by Paul Crocker, who is also an Associate Creative Director of Campaign.[22][23] Justin Dinges and Nicolas Bouvier are the artists.[22][24] The multiplayer component of the game is being directed by Tom French, Associate Creative Director of multiplayer, and Pierre Hintze, Project Lead and Partner Head of multiplayer.[25][26]

The tools used for the Slipspace Engine used basic development tools called Faber, which was severely outdated. Usage of Faber aged back to the early 2000s, even under Bungie's development. Faber was notorious in 343 Industries for being unstable and difficult to use. Due to Faber being outdated, it was considered as tech debt and in the studio, it was referred to "tech bankruptcy," as its age was severe.[15]

343 Industries had excessively relied on hiring contract workers to the point of making up half the studio according to estimates. The number of workers fell as Microsoft limits contract workers to keep their jobs for up to 18 months, which created struggle in the studio's resources.[15]

Late in its development, the creative direction of Halo Infinite was suffering from instability. The studio was described to be split into "fiefdoms" and that the struggle to complete the game and the conflicting decisions made turned the game into "four or five games being developed simultaneously."[15]

Development had become struggling for the developers by summer 2019. Two-thirds of the planned game was cut, which severely removed some of initial vision of the game. The game stopped being a Breath of a Wild inspired game, by becoming a smaller-scale game and open world. Despite the cut content, the planned deadline of the following fall was decided to be impossible to meet. It was decided that the game must be a launch title for the Xbox Series X/S in November 2020.[15]

Development director Frank O'Connor stated in August 2019 that Halo Infinite was being built "so it plays and looks fantastic" on Xbox One, but would have enhancements when played on Xbox Series X/S.[27]

The gameplay reveal on July 23, 2020, had impacted development due to the backlash.[15] On August 27, 2020, 343 Industries announced that Joseph Staten, the former lead writer and cinematic director of the Halo series at Bungie, had joined as Campaign Project Lead for Halo Infinite.[28] 343 Industries later announced that Staten's role had changed to Head of Creative for Halo Infinite.[29] Staten had convinced Microsoft to delay the game to 2021 in order to release a stable launch. He had provided a list of reasons why the game would be better if the deadline was pushed. When the game was delayed, features were added and improved, including the graphics.[15] On October 28, 2020, Bloomberg News reported that (now former) Studio Head Chris Lee had departed the project.[30]

On April 17, 2021, it was confirmed that series regular Jeff Steitzer would be back to voice the multiplayer mode announcer once again.[31]

Halo Infinite will see the return of split-screen, in response to the backlash of its removal in the previous game.[32] The game will support both cross-platform play and cross-platform save progression between Xbox and Microsoft Windows versions.[33]

Music[]

Infinite's music is a collaboration between Alex Bhore, Gareth Coker, Curtis Schweitzer, and Joel Corelitz, overseen by 343 Industries Music Supervisor Joel Yarger.[34][35][36][37]

Release[]

Halo Infinite was announced in a trailer at E3 2018 with its release confirmed, at the time, for Xbox One and Microsoft Windows.[38][39][40][41] The developer said that all of the scenes in the trailer were running in-engine.[42][43][44] During E3 2018 it was confirmed that Infinite was planned to have a beta prior to its release, described as an insider flight program.[24]

At E3 2019 the following year, Halo Infinite was confirmed that it would be a launch title for the next-generation Xbox consoles.[45][46] In January 2020, Xbox Game Studios head Matt Booty confirmed that the studio had no immediate plans for Xbox Series X exclusives at launch, preferring to phase out compatibility with older hardware over a longer period, similar to PCs.[47] Development was affected by the COVID-19 pandemic, forcing developers to work from home.[48] After the Xbox Games Showcase on July 23, 2020, 343 Studio Head Chris Lee stated that a public beta was unlikely due to the impact of the ongoing pandemic,[49][50] despite Microsoft stating at E3 2018 that there would be a public beta ahead of launch.[51] 343 Industries said that the game would receive a free ray tracing update post-launch.[52] On July 31, 2020, it was announced that the game's multiplayer portion would be released as a free-to-play game.[53]

On August 11, 2020, it was announced that the game had been delayed to an undefined date in 2021,[54][55][56] due to a range of factors impacting development, including the ongoing COVID-19 pandemic.[57] Microsoft initially planned to split the game into several parts but ultimately decided against it. It was reported that 343 Industries was heavily outsourcing the game to external developers, resulting in development troubles, and was a contributing factor to the delay.[58] Speaking to IGN, a spokesperson for 343 Industries denied that the Halo TV show was having an impact on Halo Infinite's development, but IGN stated that "the spokesperson did not speak to the report's claim that 'a significant portion of the game is being outsourced to third-party contractors.'"[59]

In December 2020, 343 Industries announced Halo Infinite would be released in late 2021,[60][61][62] later giving a December 8, 2021, release date.[63]

A technical test for the multiplayer portion of the game ran from July 29 – August 2, 2021, where select members of the Halo Insider Program could compete in teams across three maps against bots in 4v4 Slayer mode.[64] On August 20, 2021, it was announced that the game would be launching without campaign co-op, a longtime feature of the series. It was also announced that Forge, a creative environment where players could design their own maps and gametypes, would not be available at launch.[65] On August 25, 2021, Infinite was announced to be releasing on December 8, 2021.[66] Additional testing "flights" ran September 23–26 and September 30 – October 3, with the first round centered around 4v4 player-versus-player multiplayer,[67] and the second introducing 12v12 Big Team Battle on the larger map Fragmentation.[68] 343 used player feedback during the flights to make changes to the game before release.[69]

On October 25, 2021, 343 Industries published a video depicting the game's campaign mode for the first time since its initial panned debut in July 2020; the footage offers a first look into several previously untold aspects of the mode's gameplay and plot.[2]

On November 15, 2021, an open beta of Halo Infinite's multiplayer aspect was released on Microsoft Windows, Xbox One and Xbox Series X/S in celebration of the Xbox and the Halo series' 20th anniversary.[70] The game was released to manufacturing on November 19, 2021.[71] Halo Infinite released on December 8, 2021.

Marketing[]

As the industry exposition E3 2020 was canceled due to the COVID-19 pandemic,[72] Microsoft revealed the first gameplay footage of Halo Infinite via livestream. On June 24, 2020, the official Halo YouTube channel premiered a teaser titled "SIGNAL DETECTED. TAG DESIGNATION: FOE",[73] which featured an audio clip of an anonymous character who represents the Banished, a faction introduced in Halo Wars 2.[74]

Among the merchandising tie-ins for the game was Monster Energy Drink, a "Moa burger"-flavored version of Pringles, and Dr. Squatch "Spartan Soap". Participants can earn a variety of in-game weapon skins, player nameplates and weapon emblems. There are also several augmented reality experiences through Snapchat as part of the promotion.[75][76][77]

Coinciding with Infinite's gameplay reveal was a trailer, "Step Inside", produced by 215 McCann, who had previously worked on the "Believe" campaign for Halo 3. The spot, showing Master Chief's armor being made, was the kickoff to a wider campaign, "Become", which focused on how the events of the games are shaped by ordinary people in the Halo universe.[78][79]

At E3 2021, Microsoft unveiled two new trailers for the game, one showcasing the multiplayer campaign and the other a general story trailer.[80][81]

On August 25, 2021, a CGI trailer for the first season of Infinite's multiplayer mode was released, focusing on the backstory of the new character Commander Agryna in an occupied London.[82]

Microsoft created an Infinite-themed console and Elite Wireless Controller to tie in with the game's release. Other tie-in hardware included hard drives, keyboards, mice, and a limited number of Halo-themed Radeon RX 6900 graphics processing units.[83][84]

Reception[]

Pre-release[]

Following the campaign gameplay reveal for Halo Infinite on July 23, 2020, publications and audiences expressed disappointment over the graphics and performance.[85] Eurogamer wrote that "Halo Infinite looks like the fake plastic trees version of Halo, like a video game designed with Mega Bloks in mind. It pops in all the wrong places. [...] It doesn't feel grounded. It doesn't feel like it has depth. It feels, well, surface level, smooth and uninteresting."[86] Aaron Greenberg, general manager of Xbox marketing, responded in an interview with Inside Gaming: "Listen, we're in the middle of a global pandemic. It's July, we're far from [launch in] Holiday, you're seeing a work-in-progress game." He said that the final game would be a "visual showcase".[87][88] Narrative experience director Dan Chosich tweeted: "I want you to know your voice matters + is heard [...] I always want to live up to the legacy that Bungie pioneered. I personally care a lot about honoring that."[89] A screenshot of the gameplay showing a Brute with a deadpan expression, given the moniker "Craig" by internet commenters, became an internet meme, and was embraced by 343 Industries' community director John Junyszek.[90] When 343 Industries released improved gameplay videos closer to Halo Infinite's release, they included shots that purposely showed an improvement in visuals and appearance of "Craig", which character and combat director Steve Dyck and character art lead Bryan Repka considered a "glow-up", and that the community response to "Craig" was "one of the factors in gaining some more time to finish work and get Brutes to a place where the team is happy with them".[91] An Easter egg in Halo Infinite's campaign plays to the meme status that "Craig" had achieved from the game's first reveal.[92]

In October 2020, 343 Industries announced changes to the player color system in Infinite, replacing the system of primary and secondary colors in past Halo games with "coatings" based on layers of patterns and markings designed to enable "greater player expression". 343 plans to make coatings available through microtransactions as well as rewards for purchasing tie-in products such as Monster Energy drinks, Mondelez-branded snacks, and other items.[93] The plan was received negatively, with fans and critics expressing concern about the impact of microtransactions.[94][95] Junyszek defended the system, stating that it enabled "greater detail and variation" and that other methods of obtaining coatings would be made available as "special rewards" in addition to paid purchases.[96]

In contrast to the game's initial gameplay reveal, Halo Infinite's multiplayer beta release in August 2021 received praise, particularly for its gameplay improvements.[97][98][99] The multiplayer's Battle Pass system, however, received criticism for its slow progression;[100][101] in response, 343 adjusted the battle pass progression to speed up progress.[102]

Critical reception[]

Halo Infinite received "generally favorable" reviews, according to review aggregator Metacritic.[103][104] GamesRadar summarized it by saying "Halo as you've never seen it before"[106] and Eurogamer called the release of Halo Infinite in the series "the best it's been in a decade".[108]

TechRadar wrote Halo Infinite was "a triumph", saying "From its captivating story to its liberating gameplay, developer 343 Industries has created a campaign that will resonate with veteran Halo fans and inspire a new generation of players."[109] IGN believed the Halo series to still belong amongst the best shooter games, especially praising Halo Infinite's single-player campaign.[110] The game's use of open world design and greater player freedom in certain areas received particular praise from others.[111][112] In addition to the new open world design GameSpot editor Jordan Ramée praised the game's new grappleshot feature and rewarding progression system.[105]

Accolades[]

Award Date of ceremony Category Result Ref.
The Game Awards 2021 December 9, 2021 Player's Voice Won [113]

Notes[]

  1. ^ Additional work done by SkyBox Labs, Sperasoft, The Coalition, Certain Affinity and Atomhawk.

References[]

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