Hoverforce

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Hoverforce
Hoverforce cover.jpg
Developer(s)Accolade
Publisher(s)Accolade
Platform(s)Amiga, Atari ST, DOS
Release1990

Hoverforce (also published as Resolution 101) is a 1990 video game published by Accolade.

Gameplay[]

Hoverforce is a game in which MetaCity in the future year of 2050 A.D. is locked in ongoing drug wars, presented as a hybrid of an action game and simulation game.[1]

Reception[]

David M. Wilson reviewed the game for Computer Gaming World, and stated that "Hoverforce has its weaknesses, but the game offers players just what is promised. It is a real whiz-bang shoot-'em-up! There is enough destruction to please even the most violent player. Players who are seeking a fast-paced, challenging arcade action game are invited to join Sheriff Stone's squad of Future Narcs."[1]

Jonathan Bell for Compute! said "Hover-Force deserves a place on the hard drives of action fans everywhere. You need only take the controls of the HoverKill, and you'll be hooked. Hunting down Alterants is a hard habit to break."[2]

Tom Malcom for Info gave the game four stars and said "If you're immune to motion sickness, Hoverforce will give you some of the best mind-bending action you've ever had."[3]

Damon Howarth for Page 6 said "This is a good value budget game that I would be happy to recommend since it combines a strong shoot em up with a fairly effective driving game. one game that does pass the test of time."[4]

Reviews[]

References[]

  1. ^ a b Wilson, David M. (September 1991). "Future Narcs: Accolade's Hoverforce". Computer Gaming World. Vol. 1, no. 86. pp. 96–97.
  2. ^ https://archive.org/details/1991-09-compute-magazine/page/n165/mode/2up
  3. ^ https://archive.org/details/info-magazine-41/Info_Issue_41_1991_Jul/page/n25/mode/2up
  4. ^ https://archive.org/details/Page6-56-Jun92/page/56/mode/2up
  5. ^ http://www.stformat.com/stf11/index.html
  6. ^ https://archive.org/details/amiga-computing-magazine-028/page/n43/mode/2up
  7. ^ https://archive.org/details/theone-magazine-22/page/n38/mode/2up
  8. ^ https://archive.org/details/the-games-machine-32/page/n32/mode/2up
  9. ^ http://amigareviews.classicgaming.gamespy.com/resoluti.htm#resolution101cu[dead link]
  10. ^ https://archive.org/details/Amiga_Power_Issue_01_1991-05_Future_Publishing_GB/page/n108/mode/2up[dead link]
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