I Can't Believe You Said That
I Can't Believe You Said That! was the title of a game show that aired from August 1998 to early 1999 on Fox Family Channel with a companion series, , and was a charter original series of the relaunched network. The show was hosted by former NBA player John Salley and was produced by Marc Summers, who also handled announcing duties, partnered with longtime game show producer and friend David M. Greenfield, for Stone Stanley Entertainment. A remake of the 1967 series The Family Game, the premise of the show was to have a family tell the presenters embarrassing stories about each other's lives and then have members of the family guess who told the story.
Round one[]
In the first round, host Salley would ask each family member a multiple-choice question in which one of the answers was predicted by another family member. A typical question might read as follows: "When you're in a bad mood, do you control it, cry, or take it out on others?" Each correct answer was worth 10 points.
Round two[]
This round is where the show got its name. Each family member gave an embarrassing moment that happened to another family member before the show by virtue of a clue. Now it was up to them to match the previously-given embarrassing moment. Each matched answer was again worth 10 points.
Round three[]
In the final round, each family member would line up behind each other and be asked a series of general questions, to which the answers were given the other family members beforehand. Each family had 60 seconds to answer as many questions as possible, and each match was now worth 25 points. The family with the most points at the end of this round won the game and a family vacation. The losing team went home with a consolation prize, and all the kids (win or lose) went home with a prize.
External links[]
- 1998 American television series debuts
- 1999 American television series endings
- 1990s American game shows
- Cable game shows
- Television series by Stone Stanley Entertainment
- Fox Family Channel original programming