Immersive Education

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Immersive Education
IndustryComputer software
GenreEducational software
Founded1999 (1999)
FounderIan Maber
Headquarters,
ProductsKar2ouche, Krucible
ParentFunded through Intel, math engine (A software company based in Oxford)
Websitewww.immersiveeducation.com

Immersive Education was an educational software company based in Oxfordshire, England. It was founded in 1999 by Intel as part of a collaboration with Oxford University.[1]

Its products, such as Kar2ouche and Krucible, aim to encourage creative learning and have garnered the company awards from BETT,[2] the British Computer Society,[3] and the British Educational Suppliers Association.[4] As of July 11, 2013, Immersive Education Ltd went out of business.[5]

References[]

  1. ^ "about us". Immersive Education. Archived from the original on June 7, 2007. Retrieved 2009-02-22.
  2. ^ Dudman, Jane (January 2004). "Technology for teaching". MicroScope. Reed Business Information. Retrieved 2009-02-22. Some of this year's [BETT] award winners include: Immersive Education, with its Krucible software which replicates scientific experiments, was the winner of the award for best secondary software.
  3. ^ "Winners of the 2002 Awards". British Computer Society. Retrieved 2009-02-22.
  4. ^ Davies, Debbie (20 April 2001). "DIY Macbeth". Times Educational Supplement. TSL Education Ltd. Retrieved 2009-02-22. Kar2ouche was named best ICT product at the Education Resources Awards at the Education Show in March.
  5. ^ "IMMERSIVE EDUCATION LIMITED Filing History". find-and-update.company-information.service.gov.uk. Retrieved 2021-10-26.


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